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If this is your first time visiting this weekly
chronicle, welcome. If not - I hope you like (and enjoy) some of the
changes I've made to the page to make it easier to find the content
you're looking for as well as the aesthetic changes to make the page
more palatable. There have been changes to the look and feel,
navigation, etc.... If you have any feedback on it or would like to
suggest any further changes - you can use the email ink above.
As
I have been doing for the majority of the history of Doom's existence, I
will continue to bring you new doom wads, new reviews, updated news and much more. This
particular page is my modest attempt to keep you abreast of all the current
goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on
projects, Doom engines and more. And, don't forget - pretty soon, we'll be
able to celebrate the release of Doom (2016). Enjoy and Keep on Dooming!
SPECIAL ANNOUNCEMENT
The
Doom Wad Station forums are now up and running! It's been a long
time since I had forums and I put some work into setting these up. Please
take the time to visit them and create an account. Get all your burning
questions answered or just pimp your work. :-)
==============================================================
Wondering what the fate of
last week's article was? We have top men working on it right now.
=====================================================================================
A Boy and His Barrel

DoomWorld member Jimmy has started up a thing called "A Boy and His Barrel,"
in which the player must find their way through Doom maps while also guiding
their extra-special friend (Violet Barrelgarde), who happens to be a barrel,
through the maps. Monsters attack Violet on sight, forcing the player to
defend her. At the same time, the only way to heal the player is to "drink"
from Violet, which also drains her health; medikits and stimpacks heal
Violet, as do berry liquid flats. Violet can pick up items for the player.
In addition, the fist has been given 20x the normal knockback. This whole
thing is really cool and I hope to see some cool maps come of it! Note that
jumping is required in this mod.

The demo map is really cool and looks like this is going to shape-up to be
an action-puzzle-type wad. The player must first find Violet, before using
her to gain access to following areas. During the process, the player must
protect her from both monsters and environmental hazards, as well as figure
out how to get her somewhere or how to get that key... The potential for
cool puzzle setups are practically limitless, which is one thing that
excites me so much about this.

A lot of people have already contributed textures and artwork for this mod,
including Cage and Xaser, among many other talented folk. One of my favorite
tidbits in this wad is the music, though, which is the "Happy" versions of
the original Doom tracks (transcribed to be in the Major key). Everything
feels so happy as Doomguy and his new wife Violet navigate the level, and
the comedy of this wad is just well-done.
**
I highly encourage that everybody take a look at this and play through the
demo map; hopefully some of y'all will feel inspired enough to build some
maps for this! Find it on it's DoomWorld thread here:
https://www.doomworld.com/vb/wads-mods/90605-demo-v0-1-7-a-boy-and-his-barrel/
NEWS from the
/IDGAMES ARCHIVES
8 wads were uploaded this week to the archives!
First up this week is a MIDI wad titled "Blueworrior's Terminator MIDI
Track" by Lewis "Blueworrior" Harvey. Find it here:
https://www.doomworld.com/idgames/music/ttmid
This wad contains a single MIDI set to play in the MAP30 slot. With its
droning drum pounding away the 13/8 beat, it's not bad; check it out.
___________________________________
Next is "Glass Rubberband" by CorndogScammer, which can be found here:
http://www.doomwadstation.net/idgames/doom/Ports/g-i/glrubber.zip

This wad runs in GzDoom under the Ultimate Doom iWad.
Being a first map, it plays much like one. Still, I liked the trap in
the beginning, as well as some of the dynamic architecture throughout.
That said, this map looked terrible aside from a couple small things
that looked nice and most of the fighting was easily skippable. The only
time skipping monsters actually led to a slightly threatening situation
was after grabbing the blue key and having to run allll the way back, at
which point the outside mobs had swarmed the open door. Still, even that
took only about 2 seconds to run on by. That all said, this was good for
a first map and I wish you the best as you continue to grow as a mapper.
Keep at it and it'll get better with time!
____________________________________
Third on our list this week is "Weasel's Mixed Tape Vol.3" from zDoom's
own wildweasel and can be found here:
http://www.doomwadstation.net/idgames/doom2/combos/ww-mixd3.zip

.This mod was designed to run with Doom 2 under the dev builds of GzDoom.
I really liked this mod, but I do have a couple issues with it. One,
there's no control map or list of control inputs needed, which is
something sorely missing from most zDoom mods and two, that it requires
a dev build of GzDoom, but as with most mods that do, there is no
mention of which one is most recommended or which ones work in general (ie,
every dev build after ___). Those two are critical pieces of info that
shouldn't be left out. How many in the Doom community load up a zDoom
wad/mod and wonder if they are allowed to jump/crouch? (let alone
reload, use alt fire, etc) It's something that needs to be addressed.
My small, insignificant rant aside, the mod itself here was a lot of
fun. Great ideas floating around this thing. Perhaps my favorite weapon
was the chainsaw replacement, aka the "Barrel Sucker," aka a vaccuum
cleaner. That was a great weapon and briefly made me remember the awe I
felt when HL2 was still in development and the Gravity Gun was first
shown to the world in a video which used barrels and a Plinko-like setup
on the wall to demonstrate HL2's use of gravity within the engine. The
other weapons were fun to use as well, perhaps my next favorites being
the disposable pistol (which makes me want a Tediore set of weapons in
Doom, a la Borderlands), and the M1 Garand, which is always cool to use
and the secondary fire was kinda funny, if just for "authenticity."
This was a fun mod; check it out right away!
____________________________________
After that, "Thria Complex" by Gunsmith can be found here:
http://www.doomwadstation.net/idgames/doom2/Ports/g-i/gs_thria.zip

This wad runs in zDoom under the Doom 2 iWad.
This map left me with mixed feelings; on one hand, the texture choices
involved a lot of STARTAN. Otoh, the map looked really good. But back to
that first hand, this map didn't have anything but perhaps one lock-in
at the SSG that really required zDoom, so there's the ol' "... should've
been made for ..." feeling. If this map were made for Limit-Removing
formats, I'd be here saying how awesome it was, but as-is all I can say
is it looked solid. Nice PLAYPAL used, the blues looked really cool;
didn't notice the greens in-game, though.
Gameplay of this wad was also a mixed bag, with some nice setups/traps
and some bad ones, some decent monster placement and some boring/skippable.
Still, this was a nice wad and I'd recommend it.
____________________________________
Fifth is "Interloper" by Notlea; found here:
http://www.doomwadstation.net/idgames/doom2/Ports/g-i/intrlpr.zip

This 5-map wad runs in zDoom under the Doom 2 iWad.
I like the fact that these maps made good use of zDoom's mechanics. 3D
floors and slopes are used to the maps' advantages in a way which
positively impacts the gameplay. I also liked the way each map looked,
as care was put into many smaller facets of the map design which
all-together made for a nice experience. One thing in particular I liked
was not only the use of colored lighting, but the use of it in such a
soft, barely noticable way so certain "whites" would turn, for example,
light blue upon close inspection. It's the little things, you know? Hehe;
well done.
Gameplay was about in the same boat for me as the last map, being mostly
a mixed bag. Still, good stuff; give this quick zDoom map set a shot.
____________________________________
Following that is a map made for the Vinesauce contest; "End of Eon" by
Overstory_Lover_63 can be found here:
http://www.doomwadstation.net/idgames/doom2/Ports/g-i/gzjoel.zip

This wad was made for GzDoom with the Doom 2 iWad.
This map felt, looked, and played like a "first map." Best of luck in
the contest and keep on trying! With every new map they get easier to
build and become a better quality.
____________________________________
Our seventh and final wad this week is called "Spidersilk" and comes to
us from yes-yes-yeah-sweet-- I mean, Zan-zan-zawa-veia (aka Yakfak)!
Find it here:
http://www.doomwadstation.net/idgames/doom2/Ports/v-z/zanspid.zip

I'm thrilled this was uploaded this week! Run this map + included .DEH
file in Limit-Removing ports under the Doom 2 iWad.
Perhaps my favorite part about this is the "hidden" difficulty setting;
skill 2 alters the route around the map. Coincidentally enough, it was
indeed "Painful and Stupid," but I loved every second of it.
Zan-zan is known for making fairly zaney maps and this one is no
exception. I have no idea what dimension of Hell that was supposed to be
but it looked darn cool. I loved both the architecture and the lighting
of this map; it looked really awesome! Could have used a bit more of
that room with the checkerboard floor; that was a cool-looking area I
wouldn't have minded seeing expanded upon.
The gameplay of it was fairly painful to start, but eased up as things
went on. An up-close Cybie surprised me around the time I found a real
weapon, but after a while I was able to return and finish him off. I
definitely felt lost a couple times, likely due to an interesting layout
and that crazy (but nice!) texturing, but nothing that was difficult to
figure out after a second-or-two.
All-in-all Zan-zan has blessed us with another zaney map that is as fun
to play as it is interesting to look at. I highly recommend everyone
play this wad immediately and great job on it Yak!
Awesome job everybody; 7 new submissions to the archives is a hefty
number!
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top
Speedrunning news and videos
DoomWorld member Voltcom9
has released a collection of speedmaps for WolfenDoom which runs in
GzDoom.

I had the chance to play a decent number of these before, but when I saw
the thread pop up I was happy to see some new additions! Apparently
Voltcom9 plans on making a secret level for each regular level, creating
2 "routes" the player can take to get through the overall wad. Two of
these secret maps have been completed and I think they are pretty cool!
One other thing I was happy to see was the changes made to existing
maps. I really like the look and feel of this wad.

There were a few things I noticed about this wad this time around. One,
no Doom weapons remain. Two, new enemies have been added. Three, a new
super-pistol has been added, as well as a flamethrower. Four, not only
does the "Explosivesex" remain, all explosions are bigger, much bigger.
All of these changes I really liked. The first two for the immersion of
Wolf over Doom and the second two for obvious reasons. This 14-map wad
is short and sweet, plus a lot of fun. I highly recommend it.

Head on over to its DoomWorld thread and give it a look: https://www.doomworld.com/vb/wads-mods/90433-gzdoom-wolfendoom-amateur-speedmap-collection/
DoomWorld member Rayzik has been adding some demos recently to the "No
Sleep for the Dead" section in DoomWorld's Doom Speed Demos board.
Rayzik is a well-established mapper and runner who makes some great
demos/videos. His YouTube channel is one of the few channels I have
subscribed to, including things not Doom-related, heh. "No Sleep for the
Dead" is a somewhat recenet Episode 1 + E2M1 map set for the Ultimate
Doom wad which runs in Vanilla and was created by Jan Van der Veken.
It's a fantastic Doom 1 pWad worth playing, but watching Ray play it is
almost as good (and more portable, hehe). Great job on the demos to
everyone who posted some in that thread! Keep 'em coming!
Check out the thread here:
https://www.doomworld.com/vb/doom-speed-demos/89693-no-sleep-for-the-dead-complevel-3/
And Rayzik's YouTube Channel here:
https://www.youtube.com/channel/UCQYckZWrNmAJv-cufwyUDoQ
|
top
NEWS from around the Web
Looking towards the DoomWorld forums gives us a nice gem this week!
DoomWorld member FloatRand released a test build of a mapset he's
working on titled "Disjuction" which looks pretty promising! This 7-map
wad runs in PrBoom+ -complevel 9.

These maps are a bit of a mixed bag in terms of visuals, some maps
really wow'ed me while others left me feeling a bit underwhelmed. Still,
those maps that looked good were really impressive. Fantastic
architecture, lighting, colors, and texturing! Lot of easily
screenshot-able moments.

I liked the way that these maps played as well. Some really cool
setpieces throughout and a few nice traps here and there. This'll
definitely be something to keep an eye out for.

Head on over to this thing's DoomWorld thread here:
https://www.doomworld.com/vb/wads-mods/90607-disjunction-small-mapset-project-test-build-0/
========================================
One Man Doom has
two new reviews up!

Up first is "Somewhere in Time" by Katamori, which runs in Vanilla and
contains 15.5 maps! I had the chance to play this wad some time ago and
it was a good time. Check out KMX's full review here: http://onemandoom.blogspot.com/2016/08/somewhere-in-time-intimewad.html

After that is "Vispire" by valkiriforce, which is a 17-map wad that also
runs in Vanilla! "Vispire" is mostly a collection of small-scale maps
that focus on fun gameplay with minimalist, but nice-looking, detailing,
creating an arcade-like atmosphere. Read KMX's great review here:
http://onemandoom.blogspot.com/2016/09/vispire-vispirewad.html
____________________________________
Doomsday Engine has a new blog up; in "Game controllers, OpenGL
cleanup," skyjake talks about support for game controllers as well as
work to optimize the UI. Read the full blog here:
http://dengine.net/blog/2016/09/game-controllers-opengl-cleanup/
====================================
DoomWorld member rdwpa started a thread on the DW forums titled "/idgames
Random demos" in which participants record demos on maps they find using
the /idgames "Random File" link; I think it's a pretty cool idea. Head
on over to /idgames and get some demos recorded!
Check it out here:
https://www.doomworld.com/vb/doom-speed-demos/90709-idgames-random-demos/
|
top
Doom 3/4 news
Doom Wad Station (yours truly) posted it's
first Doom 4 map review, which you can find
here. The map
is called "Janitor vs. Zombies" and while not the best map I
ever played, it's not bad and it's a good lead in to the 2nd
map (the sequel) which I'll also be reviewing shortly. And
since you have to play the first one to play the 2nd one,
you might as well. :-)

Not really much going on with Doom 3 (pretty much the norm). If you have any news
to add for either of these, be sure to
email me.

In case you were wondering about System Requirements for Doom 4
Doom video game system
requirements (
minimum )
OS: Windows
7, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel
Core i5-2400 or better / AMD FX-8320 or better
Memory: 8
GB RAM
Graphics: NVIDIA
GeForce GTX 670 (2GB or better / AMD Radeon HD 7870 (2GB or better
DirectX: Version
11
Network: Broadband
Internet connection
Storage: 22
GB available space
Additional Notes: Open
GL 4.5. Latest Graphics Drivers.
Doom
Reborn has received an update! Pre-beta Version 1.6 is out! For those
who don't know, Doom Reborn is a 1:1 replica of Doom 1+2 in Doom 3. The
recreation and attention-to-detail put into this mod is simply amazing
and can truly only be witnessed for oneself. Grab your Doom 3 cd and
download this baby right away!
Find it here:
http://www.doomwadstation.net/doom3tc/reborn/
And check out their site here: http://www.doomreborngame.com/
(sadly, this website has passed on and is now 404). :-(
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That about wraps it up for this week. Once again, Vinny and I would like
to thank YOU, the people who keep the community alive, for visiting this
tiny corner of the internet and getting your news from Doom Wad Station.
Mucho appreciado!
See you next week, same Doom time, Same Doom channel. If you have news -
a wad, a new site, a youtube video you want to share, just
email me and we'll get it into
TWID.
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