This Week in Doom (twid)Chronicles

this week in doom - week ending April 3, 2016 (doom date 22.8149)

 

 

 

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As I have been doing for the majority of the history of Doom's existence, I will continue to bring you new doom wads, new reviews, updated news and much more. This particular page is my modest attempt to keep you abreast of all the current goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on projects, Doom engines and more. Enjoy and Keep on Dooming!

 

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This is sort of late breaking news but since it came out today and I'm posting this today (April 6th), @Doom on Twitter announced that there will be an OPEN Beta of the new Doom game From April 15th to the 17th. It is, like the closed beta, not single player (the game will have a single player option). Just thought I'd get that out of the way.

 




 

       This Week in Doom: 04.3.16



This week the DoomWorld community was blessed with a present from the Japanese Doom community! "Japanese Community Project" (JPCP) is a 32-level megawad for limit-removing ports. Tested in PrBoom+ -complevel 2 as well as (G)zDoom, this wad is simply fantastic!



I could go on for days about how great this wad looks, but I'll just let these few screenshots do the talking for me. Note here that I chose to use the extra wad that was included to change the HUD to Japanese, but that HUD is not needed to play this.



The gameplay of this wad was very nicely handled. There were many encounters that I simply loved, though of course not every encounter can be awesome. One of my favorite encounters was a small-scale one, fairly insignificant though a very nice example of a well-thought-out encounter. I had a regular shotty, opened a door and there's a Chaingunner in front. So I naturally go to shoot at him, but then notice a PE off to the side. My shot didn't kill the Chaingunner, but it did get him firing at me right away. The PE then went in front of the Chaingunner, which was nice for me, but then a rev also walked in that path and soon killed the Chaingunner. All of this happened fairly quickly, as the PE was still alive by the time the Chaingunner kicked it, but it equated to a very weakened PE and a surprisingly weak rev encounter. There were many fights that you could tell just vibed right, and that's one of the things that I absolutely loved about these maps (aside from the awesome visuals).

             

I highly recommend that everyone try this awesome megawad out as soon as possible; you won't be let down. I know I'm already having trouble keeping up with all of the awesome projects that roll in but this one is definitely a keeper! I'm sure that we can expect to see this on the DoomWorld MegaWad Club's playlist very soon! It will also be appearing in TeamTNS's Thursday Night Survival, so keep your eyes peeled! Check out the DoomWorld thread with the download link here: https://www.doomworld.com/vb/wads-mods/87080-japanese-community-project-1st-version-released-please-feedback-for-final-version/



What a Hell of a megawad! Let's now jump into /idgames and see what's in store for us there.



First up is a megawad called "The DOOM Tribute Project" by Alando1 (Alan), which can be found here: http://www.doomwadstation.net/idgames/doom2/Ports/megawads/doomtrib.zip

                

This megawad contains 34 levels and runs in GzDoom 1.6.0 or higher.

               

This megawad was awesome and a fantastic tribute to Doom 1 and 2! It was nice playing maps that seemed farmiliar, yet looked updated and laid out somewhat differently. A couple levels were blah to me, but most of the levels were very interesting to play. Give this one a shot right away!

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Next is a wad called "Coastal Fortress" by youraverageamir; find it here:

http://www.doomwadstation.net/idgames/doom2/Ports/a-c/coast.zip



This wad runs in zDoom or better under the Doom 2 iWad.



This wad was amaturish, but better than amir's previous submission, so I say keep 'em coming dude and they'll get better with time.

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Third on our list this week is a wad called "Baron's Chateau" by Carlos Lastra and can be found here: http://www.doomwadstation.net/idgames/doom2/Ports/a-c/baron_ch.zip



This wad runs in zDoom under the Doom 2 iWad.



This wad wasn't bad, though it evinced a few zdoomisms. The author did a good job placing supports and little sections differently textured walls to break up what would otherwise be long, continuous sections of textures and some of the architecture was interesting and nice to look at. The gameplay wasn't half bad either. Little bit of a maze in one part, but the overall level didn't feel like a maze. My only real gripe about this map was the ending where the baron (surprise) teleports not only behind you, but behind some bars with the exit switch straight in front of you. Really big let down there, as the only thing forcing you to kill the baron is the fact that you were expecting to kill one the whole time and it'd be total bullcrap if you didn't now, so that exit switch can wait... or something like that. Anyway, this one wasn't half bad, so give it a shot if you like easy, short-medium maps.

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Following that is a wad called "Cataboom Reloaded" by Robert Phipps, which can be found here: http://www.doomwadstation.net/idgames/doom2/Ports/a-c/cataboom.zip



Run this wad in something Boom-compatible with the Doom 2 iWad.



This wad was weird; the imps looked sickly and sounded like former humans, the spectres were what I'm assuming to be strippers, and the sound-effects were wonkey. Oh, and apparently vases are explosive. The map itself was okay. Give it a shot.

 

***Note from Doom Wad Station***

As I was doing this, I discovered that this was actually a replacement of a wad that was created in 1999. I haven't looked at it,

so I don't know what the differences are, but I didn't want to see the original disappear, so I named it Cataboom_1999 on my backup of the /idgames directory. You can get that one here:

http://www.doomwadstation.net/idgames/doom2/Ports/a-c/cataboom_1999.zip



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Our fifth and final wad of the week is called "Jerry's Kids: Take #969 (version 2 'c')" by Guy M. Babin; find it here: https://www.doomworld.com/idgames/levels/doom2/j-l/jerry2c

 

***NOTE from Doom Wad Station****

Apprently, between the time Vinny wrote this and the time I started working on it, the author had nixed jerry2c and replaced it with an even newer version called jerry2d

It REALLY makes me wish I had gotten to the archives sooner so that the 2c wasn't lost to time. I really don't know why they didn't just leave it there. /shrug





This wad runs in Vanilla Doom under the Doom 2 iWad.



An obvious jokewad, this thing felt about as antiquated as it was. Didn't look that great or play that great, but hey, that's just me. Couple custom sprites and sound-effects; house-looking area complete with throne-room and bedroom and giant locked door textures used as doors.



That's five more for the archives and five more wads for us to enjoy! Let's take a look around the web.

===============================================================================================================

Over on DoomWorld there are a couple interesting tidbits. The first is a mod called "Q4 Lightning Fast Mod: Doom Edition" by dbthanatos. This thing is very fun and basically turns Doom into Quake 4, except with a faster player. This beauty of a mod is even compatible with D-Touch for those of us lucky enough to have it on Android devices. I highly recommend that everyone heads over to the thread and checks this sweet thing out right away!



Run this great mod in GzDoom, Zand, or through D-Touch.

Click here to get to this awesome mod's thread:

https://www.doomworld.com/vb/wads-mods/86851-q4-lightning-fast-mod-doom-edition/

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DoomWorld member Ribbiks has been cranking out maps at a rate that most of us cannot play, let alone create. I don't know how I missed this before, but one such project is a 7-level mapset titled "Stardate 20x7" which is a loose sequel to his previous "Stardate 20x6" mapset in that they both use a lot of purple; that's about it, though. Still, as with any maps Ribbiks touches, these maps were outstanding and an absolute delight for me to play! If you like beautiful maps with well-thought encounters cranked up to the extreme and are also a masochist, then you need to look these maps up right away. Even if you don't like maps to be too hard, remember that there are difficulty settings for a reason and there is no shame in having fun over getting frustrated.

 

*NOTE from Doom Wad Station*

Click on the pics for the full  size screenies. :-)

     

Run these awesome maps in the Doom 2 iWad with any Boom-compatible source port.

Absolutely give these maps a shot if you haven't already! Check the thread out here:

https://www.doomworld.com/vb/wads-mods/85502-stardate-20x7-beta/

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Wildweasel's "'(File)Size Matters' 64K Competition" thread on the zDoom forums is heating up with more competition as the deadline draws closer. There is still 3 weeks and a couple days to go for you to get your submissions in; let's see what you can do!

Check the thread out here: http://forum.zdoom.org/viewtopic.php?f=19&t=50859

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Across the forums I saw a project named "DooD," so I naturally checked it out... wait, that didn't come out right >.<

"DooD" is a mod that mirrors almost everything in the game, including pictures, sounds, music and even maps. It is a hilarious trip to play and worth the time to download it and check it out. Lotta hard work went into making it from several people, so you know it's a good quality.



This mod runs in the zDoom family of ports.

Check the zDoom thread for it here:

http://forum.zdoom.org/viewtopic.php?f=19&t=51425&sid=a26dce135a589dbf79bcc918192f43e1

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On the Zandronum forums I saw a really cool mod called "Survivalism" by haxmurderer. Words cannot describe how cool this is, but the author calls it a "DayZ-like world in the Doom engine" and it has certain aspects reminescent of Minecraft. It's really cool and probably deserves a Cacoward. There are also servers up for this mod already, so if this video isn't enough for you, why not jump on in and play with others!



This mod kicks ass; head on over to the thread and download it immediately!

https://zandronum.com/forum/viewtopic.php?f=58&t=4273

Note that the most current version is not in the OP. The most current version is "r15" and it looks amazing!

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KMX E XII has 2 new reviews up on One Man Doom.

The first is of a map that I absolutely love, "Overdose 2: Comatose" by expert-mapper Lainos. This map was beautiful and extremely well-detailed. Lainos did an excellent job of creating an atmosphere of an uninhabited building complex that is secluded and depressed, complete with what appear to me to be tons of unsmoked cigarettes littering the grounds, though are probably really just cigarette butts. It's a very realistic-looking map, if reality were a strange dream. Even the monters weren't normal, being merely spectres of their former selves. The long of the short of it is that this wad is awesome and if you haven't played it yet you are really missing out on a fantasitcally fun experience, exploring the recesses of this long-forgotten complex. Run this must-play of a wad in any Boom-compatible port, though KMX recommends GlBoom+. Read KMX E XII's full review here: http://onemandoom.blogspot.com/2016/03/overdose-2-comatose-comatosewad.html

The second review is of John Romero's most recent map, released at the beginning of this year, "Tech Gone Bad." This map was a fantastic reimagining of the classic E1M8 of the original Doom, which now gives us a full-Romero E1! This map is not in Vanilla format, however, instead being made for limit-removing ports, but that still means that pretty much anything that isn't vanilla will run it. If you haven't played this yet you must have lost internet over the last few months, but Doom is love and Doom forgives (the rest of us not so much though ;p ). KMX wrote an excellent article here on this wad and I highly recommend giving it a read! Check it here: http://onemandoom.blogspot.com/2016/04/tech-gone-bad-e1m8bwad.html

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Wads In Progress has some progress to show on 4 wads this week! "Quarry of Despair" by Tolwyn, "Phobos Echoes" by Zemini, "Shadow over the Pathoras" by kloki38, and "Final Doom JAG Remix" also by kloki38. These things all look awesome, so check out their progress when you can here: http://wadsinprogress.info/?a=listwads&game=&status=&mode=

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Doomsday has a new blog up titled, "Home sweet home?" which states that in Build 1918 Skyjake has merged his two work branches. This basically means that all that stuff before about the Home UI has finally been added! Doomsday fans rejoice! Understand that this is still a work in progress, but the light at the end of the tunnel has suddenly grown exponentially in size. Congrats on all of your hard work paying off, Skyjake; I hope to see this thing polished off soon!

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DoomWorld member ClumsyDoomer has been working on a TAS demo for FranckFRAG's "Swift Death" megawad. Total time is 2 minutes 49 seconds, which is mind-blowing! "Swift Death" is one Hell of a fun megawad worth playing if you haven't already and FranckFRAG an excellent mapper. ClumsyDoomer's TAS speedrun of this tough mapset is amazing and at less than 5 minutes you know you have time to see the culmination of all of the hard work that went into making this video for us to enjoy! Great job with this TAS, ClumsyDoomer!



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No news for Doom 3 this week, but the Doom Reborn team is looking for good people to help set it free. Check out their site here: http://www.doomreborngame.com/



Y'all take care and God Bless all of the Doom communities around the world!



That about wraps it up for this week. Once again, Vinny and I would like to thank YOU, the people who keep the community alive, for visiting this tiny corner of the internet and getting your news from Doom Wad Station. Mucho appreciado!

See you next week, same Doom time, Same Doom channel. If you have news - a wad, a new site, a youtube video you want to share, just email me and we'll get it into TWID.

 

 

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