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Well,
faithful followers of "This week in Doom", here we are in the year 2016. As
I have been doing for the majority of the history of Doom's existence, I
will continue to bring you new doom wads, new reviews, updated news and much more. This
particular page is my modest attempt to keep you abreast of all the current
goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on
projects, Doom engines and more. Enjoy and Keep on Dooming!
==========================================================================================
This Week in Doom: 03.20.16
Clu-clunk, clu-clunk, clu-cluck; the sound of a cyberdemon's footsteps
nearby is etched into every person's brain who plays Doom. One of my
favorite things about Doom is the uniqueness and memorability of its
roster of baddies. Each enemy serves a unique purpose that no other
monsters can fill; sure, some are very similar, but they all excell in
certain areas that makes each of them special and supreme in their own
bailiwick. It is the placement of these monsters that can lead to
set-ups so insidious that they require specific planning and grant a
sense of gratification to have passed, encounters that are so boring
they can be skipped without missing a thing, and everything in-between.
Many mappers hold an excellent grasp on what monsters work best where
and wads today still manage to produce unique and interesting
encounters, which I think we can all be thankful for :)
This week was a very slow week for /idgames, but within the last day a
few more have poured in with dates across the week, so I guess I'm glad
I waited for this, heh. When I would have normally wrote this only the
first wad was up and... well let's just jump into
/idgames!
Up first is a wad called "Help Out" by the guy who brought us "Winnie
Pooh" and Something Awful," Bzzrak Ktazzz; find it here:
helpout.zip

The text file says it runs in vanilla under the Ultimate Doom iWad, E3M1
mapslot. The most exiting part of this map was 2 cacos teleporting in
behind me when I grabbed a key. It was very bland and looked like a
first map. Keep trying, bud.
_______________________________________________________________________________________________________________
Next is a wad called "Outpost 2048" by Subucnameth and can be found
here:
outp2048.zip

This wad runs in zDoom with the Doom 2 iWad.

While this map was visually appeasing, it's gameplay was sub par. Lotta
entering rooms only to find shooting galleries, though this one did have
2 nice AV trap-ish things. Way too much ammo, but I was happy to see
some of the higher tier monsters make an appearance. I totally skipped
every baron/HK in the second-to-last hallway.
_______________________________________________________________________________________________________________
Up third is a wad called "No Sleep for the Dead" by Jan Van der Veken,
which can be found here:
nos4dead.zip

Run this wad in any registered version of Doom (sweet!) and it replaces
E1M1-E1M9, plus a bonus level E2M1.

If I were visiting Russia and some guy stopped me on the street, pulled
this out, and sold this to me saying that it was an official expansion
to Doom I would probably believe him; it's that good. Totally looks and
plays with the best iWad quality and coming from the same guy that made
1997's "Dawn of the Dead," it's no surprise this wad is awesome.

The inclusion of a bonus level was peculiar to me, but it was a lot of
fun to play through. Each level was fun to explore and medium sized.
This is a must-play for every Doomer; download it today!
_______________________________________________________________________________________________________________
Our last wad of the week is called... well, its file name is "map_name"
and we'll just leave it at that, but it's by ijon and can be found here:
map_name.zip

This wad runs in the MAP07 mapslot of the Doom 2 iWad and works in
PrBoom+, Eternity, (G)ZDoom, or Zandronum, though zDoom-specific ports
do get an "easter egg." This wad requires cc4-tex.wad to run as well.

What an absolute delight to play! (and the mapper was nice enough to
include some screenies in the folder itself, too, lol) This map was just
beautiful and the encounters were well-hashed. Good trap setups and
general thing placement. Great layout and design. Interesting concept.
This map had many things going for it and it turned out well! I'd highly
recommend this wad as well!
Hey, any week that has such fun wads uploaded is a good week in my book!
Let's surf the web...
===============================================================================================================
On the DoomWorld forums, there is a CP in the works called "To Honor Ty"
which is headed by Chris Hansen and pays tribute to one of the greatest
members of the Doom community and a member of the great Team TNT: Ty
Halderman. This CP has been around a little while now, but has been
getting some awesome contributions by fantastic mappers such as
antares031, Mechadon, pcorf, dobu gabu maru, Z0k, Mithran Denizen,
Doomkid, didy, Gothic, Angry Saint and of course Chris Hansen. The CP is
Boom-compatible and runs in the Doom 2 iWad with its own special texture
set based on Team TNT's retres.wad texture pack. Everything can be found
in the OP on its thread here:
https://www.doomworld.com/vb/wads-mods/74194-to-honor-ty-a-boom-comp-community-project-maps-music-etc-still-very-welcome/

At 16 maps strong and with a team this skilled, this CP promises to be
one of the best of the year and it's for a good cause, too. If you
haven't played any of these maps yet, you are not only really missing
out on a great time, you are also missing an opportunity to aid the
mappers with their tribute. There is still time to submit maps, midis,
or other resources, too, so if that's your thing then feel free to drop
in on the dev thread and lend a hand! Honor and respect to Ty, who for
18 years managed the archives so that the rest of us would have stuff to
complain about, heh. Ty was awarded the much-deserved Espi Lifetime
Achievement Award in 2014 and the community truly would not have been
the same without him.
_______________________________________________________________________________________________________________
DoomWorld member rdwpa has been slowly cranking out speedmaps over the
last 8 months on a thread titled "Rdwpa speedmaps (19 Boom-format maps
so far)" and as you can guess, there are 19 Boom-compatible maps
completed thus far. I had the opportunity to play some of these and
while I can assure you they are possible to beat, most of them are
tricky, evil little devils. I like rdwpa's maps because he is one of
those mappers that has a superb understanding of the roster of monsters;
their strengths and weaknesses, how well they work with each other and
how they affect a players strategy to pass an area. Intellegent Monster
Placement abound here, so take a look:
https://www.doomworld.com/vb/wads-mods/73750-rdwpa-speedmaps-19-boom-format-maps-so-far/2/

_______________________________________________________________________________________________________________
Over on the Zand forums, "SamsaraHold Resurrection + Monster
Randomizer!" is a sweet thread by Untitled that aims to mesh together
Samsara and Stronghold. Now, the thread itself isn't so much news, but
the monster randomizer has been upgraded to version 2, which I think is
pretty darn cool!

For those who don't know what Samsara is, imagine playing Doom as Corvus
from Heretic, or as Duke Nukem, or as the dude from Quake. For those who
don't know what Stronghold is, imagine a tower-defense-type game in
Doom's first-person world. This thing is totally cool; so download it
right away! Find more info on the dev thread here:
https://zandronum.com/forum/viewtopic.php?f=58&t=3053
_______________________________________________________________________________________________________________
Wildweasel's "'(File)Size Matters' 64K Competition" thread has continued
to see some interesting things come in. Most recently is a mod that
basically turns the player into a flying vehicle a la Decent. Controls
include changing pitch, yaw, roll, and throttle. Sounds like competition
is heating up over there :)

Head on over and check it out; still a month and a week to go!
http://forum.zdoom.org/viewtopic.php?f=19&t=50859&start=165
===============================================================================================================
Srgt. Mark IV's FaceBook page has a new demo video up of Brutal Doom
64's early Alpha gameplay. Looks cool! Check it here:
https://www.facebook.com/BrutalDoom
_______________________________________________________________________________________________________________
One Man Doom got a new review this week. Xaser's "Sharp Things" is its
subject.
This map is a lot of fun to play and looks visually-awesome. Xaser truly
is one of the best detailers in the Doom community and each of his maps
show it. Read KMX E XII's sweet review here:
http://onemandoom.blogspot.com/2016/03/sharp-things-xa-sharpwad.html
_______________________________________________________________________________________________________________
Wads In Progress has some new info on a wad called "TGRDM3 [Morgenstern]
by Tiger. This DM project looks awesome and I bet would be absolute fun
to kill a few buddies in. Beta builds now available! Check it out here:
http://wadsinprogress.info/?a=listwads&wad=1728
===============================================================================================================
Lotta really cool demos rolling in for miscellaneous Ribbiks maps on the
thread "Miscellaneous Ribbiks demos" which can be found here:
https://www.doomworld.com/vb/post/1575445
Gotta love these demos; what superb skill! Keep 'em coming guys!
===============================================================================================================
Doom 3 has some news! "Overthinked DooM^3 v1.666" has been uploaded to
Game Watcher (formerly Strategy Informer) and it combines many mods
together and further tweeks them. This includes gameplay as well as
aesthetic mods and it sounds pretty cool. There is also a version sans
crosshair and a config file to boot. The site credits punk0x29a for
these files, so big props to him for putting something out there for us
this week! Check the mods out here:
http://www.gamewatcher.com/games/doom-3/mods
Don't forget to show some love for Doom Reborn!
http://www.doomreborngame.com/
Adios till next week and keep it coming!
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