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Previous TWID
CHRONICLES!
Aug 17, 2014
Aug 10, 2014
Aug 3, 2014
July 27, 2014
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Doom Wad Station IS
Doom! This site is dedicated to Doom, Doom 2 and Doom 3 and
focuses on the reviews and downloads that you are looking for.
It's main focus is and always will be the Doom franchise. Now in
it's 16th year, the site has seen many changes from it's humble,
original beginnings, as Bob's Doom and Doom 2 site. It will
continue to evolve with the ID Software community but it's main
focus will remain - the DOOM franchise! Here, you will find Doom
map reviews, Doom 2 map reviews, Doom 3 map reviews, total
conversions and wads and maps for Doom, Doom II and Doom3. You
will also find tons of maps for Wolfenstein 3d, Castle
Wolfenstein, Quake, Quake 2, Quake 3 and Quake 4 as well as
Hexen, Hexen2, Heretic, Duke Nukem 3d, Strife and so much more! Enjoy perusing the site and discovering the hidden
treasures within. Doom Wad Station IS the most complete site of
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this week
in doom is my attempt at keeping you abreast of all the goings on in
the DOOM community and, as you will notice, a busy community it is. It's
difficult to believe that after 20 years this game's community is still as
active as it is but, of course, ID Software has helped by releasing Doom 3
10 years ago (or thereabouts) and is now in the process of the new DOOM game
(sometime in 2015?). Can't wait to see the beta shareware, or whatever
it's going to be.....
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Before I begin, I just want those of you who have taken to this
on a week in and week out basis, there will be NO TWID
Chronicles on Labor Day Weekend. I'll be out of town and unable
to do the update. Never fear - I'll be back the following week
with all the news and some new maps to check out, too.
I'm going to change it up a bit this week and rather
than lead off with maps uploaded to the archives this week, I'm
going to circle the community (so to speak) and bring you
the news and other goings on in the community first - then I'll
move on to the new maps.
P.S. All of these maps are direct linked in my personal back
up of the archives along with GOD KNOWS how many others for
Doom, Doom2, Doom3, ROE, Wolfenstein 3D, Castle Wolfenstein,
Duke 3d, Strife, Hexen, Heretic and more
here
Unfortunately, I didn't have time to do anything in depth -
as it were - but I did open up the maps and get some screenies
for you and my quick impressions based on what I saw....
=============================================================================
Over on the Zdoom forums in
this thread, I came
across the following.
Brutal Fantasy Doom
Description :
This mod
looks like it is endeavoring to create a Doom conversion based
on Final Fantasy (hence the name). There doesn't appear to
be much there yet, but might be worth looking at for shits and
giggles - it is in very early alpha stage so long way to go,
but, hey.....
download link
The file is
in .pk7 format - just drag and drop onto zdoom and off you
go....
---------------------------------------------------------------------------------------------------------------------------------
Golden Souls
Pre-Release Trailer
I'll be damned if I can remember where I found this - maybe
the Doomworld forums, but definitely looks like it might be
worth checking out.....
CURRENT VERSION DOWNLOAD
Pre-Release V3 - Gzdoom Only
Download Link:
General Description
Doom : The Golden Souls is a groundbreaking hub-based mod,
heavily influenced by one of the
greatest games of all time: Super Mario 64.
To progress through the game, you must collect "Golden Souls" in
order to unlock doors in the
main hub, a big mansion. You can access any level through the
paintings on the walls.
In order to explore every single part of a level, you may even
need to backtrack in an older
painting, after finding an important item.
The Gameplay
This mod has got alot of different gameplay styles: You may have
to simply reach the golden soul
in a level, while in another you'll have to rush through an
Athletic level, avoiding obstacles
and such, you may have to help some NPCs in order to reach your
goal, or even collect 8 red coins
to get the Soul.
---------------------------------------------------------------------------------------------------------------------------------
Over on One Man Doom, I came across a couple of new reviews that
you can check out.....
Here's the first one - called Microplutonia....
Microplutonia:
Micro Plutonia is one of those offshoots of the Plutonia
Revisited Community Project. Most of the rejects have found
their way to release one way or another, either as solo works or
parts of larger mapsets. Matthias Johansson's "UAC Garden
Facility" was one of the later, worked into this minisode for
The Plutonia Experiment, released in 2011. The original is
MAP06, while MAP04 and 05 were made to pad things to a trio. The
story is about as self aware as can be - the demons have invaded
some bases that are identified as "Plutonian" and you're going
to make them wish they
hadn't.

And the second map - I also
included a small portion of the review so you can tell if it's
something you want to investigate further....
Esselmap I: Testing
Facility (TESTFCIL.WAD)

The mere existence of this single level for Doom II, circa 2006,
must gnaw away at Esselfortium's cold, black heart. Testing
Facility is his earliest released work, a fairly large level for
limit-removing ports that draws a lot of its aesthetic from Knee
Deep in the Dead. It's actually a pretty cool MAP01, loaded with
intricate secrets, some of which I think (related to the plasma
rifle) are a one-time affair. Anyway, while it's for Doom II,
it's largely in the style of the Phobos episode as far as
textures go, though not exactly in architecture or anything. It
also doesn't have a story, not that you really care about the
.TXT files that come with Doom PWADs...
or do you?
---------------------------------------------------------------------------------------------------------------------------------
Over at
Wads in Progress
3 new maps showed up
Silent Dreams
Imagine if world was full of good people! Wouldn't it be nice?
Going to the park with friends,
isn't that a joy?
...
Our hero woke up. He dreamt that. What woke him up were children
who were crying because their mothers died, and their fathers
mutated. Our hero says: "For the sake of children, I am gonna
kill all those mutants! I can't watch innocent lives dying! I
must stop it!"

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Secret Doom: The Green Machine
Description:
Your mission is simple. You have to find and activate The Green
Machine in the Congo sector. The only issue is, this area has
been completely overrun by demons. Your only way in is to locate
portals that transport you throughout the facilities until you
find your way there. You have no
backup, and no way out. If you fail, the war will be lost.
Secretdoom: The Green Machine, is the second installment
in the Secretdoom episodic series. There will be 10 maps in the
episode, excluding a few secret levels, and a revamped survival
mode that changes up all the main levels into an endless horde
mode.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Recon Obsolete

8-19-2014------------------------------------------------------------------
I originally made a wad with the same name about two years ago,
but the data for it here got wiped as well as the latest wad
data on my laptop... >:(
It was posted for a while on Realm667
I've been working on a newer version of the wad, definitely
trying to stay with the atmospheric/winter theme though. Wanna
try and push GZDooM without taking away that old school doom
feel. Wonder how that'll work hehe.
As usual there will be new features such as weapons, sprites,
textures, music, sounds, hud... The
whole package.
And again as usual it will be a one man project, so this will
take a
while.--------------------------------------------------------------------------------
Playthroughs
Ok - so
on to some playthrough fun - I always find these kind of
interesting as many other people do, so here are the ones I ran
across this week. Enjoy.
Brutal Video Vault
Doom WAD Playthrough - Knee Deep
in Hell, E2M1
Brutal Video Vault
Doom WAD Playthrough - Dark Side
of Deimos, E2M7
Cyberdemon531
Doom 2: No Rest for the Living
MAP09: "March of the Demons" UV Speed in 0:28
NerdyRaina
Nostalgia Rush Episode 1 : Doom
I stopped pasting the embed
code into my pages because when I'm editing it takes FOREVER to
save the pages - so, it's just easier to post the link. Have
fun....
--------------------------------------------------------------------------------
Now on to the new maps that got released this week
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Waist
Deep in the Dead - A Doom Episode 1 remake (Doom 2
mod)

I ran across this one on MOD DB -
based on the description - this looks like it might be VERY
interesting, and possibly (if there is time - worth a review,
but I'll probably save that for when it's finished).
This is a rework on the first episode of Doom to give it a more
modern feel, implementing more
features and details into each map. It uses Doom 2 as a base
(for weapons and monsters)
Detailed Maps
Every room has a more organic feel and features lots of details.
Lots of rooms are receiving
complete overhauls. Some cool stuff like glass, ramps and
overhead platforms bring a new feel to
some maps
New Areas
Every outside area was just a big emptiness. This WAD turned
them into entirely new areas.
In E1M1 Hangar you actually start in a place that looks like a
hangar!
Open World
All maps are connected. You can go back to a previous map and it
even keeps track of secrets in
each map separately.
Reworked Secrets
Getting rid of the famous "push a button here and something
happens somewhere completely
unrelated" and "look for a slightly different wall texture"
(well, most of them). Some secrets
might not be exactly where you remember.
Better Difficulties
I've rampped up the higher difficulties. If you play on
difficulties 1-3 you might not see much
difference, but 4 and 5 are considerably more interesting
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title : Castle Courtyard
Filename : casyrd.wad
Release date : 15/08/2014
Author : Gwenvaël Le Bihan (subject_119)
Email Address : gw.lebihan@laposte.net
Other Files By Author : Some maps you can find here, some others
on
Doomfrance that I'll upload to idgames soon
Misc. Author Info : Nothing interesting
Description : A map I made for wrack a while ago, I ported it
to Doom removing the real 3d parts.
A quick peak of this one looks like it might show some promise.
Starts off in a plain jane room
but gets interesting very quickly as soon as you step through
the teleporter
Direct Download
in:
(Doom2/A-C)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title : Exitway v1.3
Filename(s) : exitway.wad
Release date : August 16, 2014
Author : Tuxlar
Email Address : webutek@gmail.com
Description : A vanilla map to further practice at
my mapping style. Gameplay was the
priority, but expect a few...
surprises. ;)
Direct Download
in:
(Doom2/D-F)
Lots going on here - looks like it's going to be really busy,
and really hard. Nothing really
that stood out in design from a quick first look

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title : Progress
Primary purpose : Single play
Filename : progress.wad
Release date : 2014-08-19
Author : Henrik Heino
Email Address : henrik.heino@gmail.com
Misc. Author Info : http://henu.fi
Description : Somewhat challenging dark indoor map.
Direct Download
in:
(Doom2/P-R)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title : Abyssal
Speedmapping Sessions: Session 9
Filename : abysped9.wad
Release date : 08/19/2014
Authors : Obsidian
Gifty
TheMionicDonut
Darsycho
Ribbiks
Tuxlar
4ShockBlast
Email Address : themordicant@gmail.com(Obsidian's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions are held
by
Obsidian and are open for pretty much anyone
to participate in. PM Obsidian on Doomworld,
ZDoom forums or the Abyss if you're interested.
Description : 7 maps made during the ninth Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection
and 15 minutes for bugfixing. Each mapper had 3
concepts to choose from:
- Fortress on the edge of a cliff
- Aqueduct
- Space station
4ShockBlast used the Alfonzo Treatment.
Direct Download
in:
(PORTS/A-C)
Here are screenshots - 1 for each
map, in order of appearance (Map 1 - 7)




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