If this is your first time visiting this weekly
chronicle, welcome. If not - I hope you like (and enjoy) some of the
changes I've made to the page to make it easier to find the content
you're looking for as well as the aesthetic changes to make the page
more palatable. There have been changes to the look and feel,
navigation, etc.... If you have any feedback on it or would like to
suggest any further changes - you can use the email ink above.
I have been doing for the majority of the history of Doom's existence, I
will continue to bring you new doom wads, new reviews, updated news and much more. This
particular page is my modest attempt to keep you abreast of all the current
goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on
projects, Doom engines and more. And, don't forget - pretty soon, we'll be
able to celebrate the release of Doom (2016). Enjoy and Keep on Dooming!
funny how a game like Doom can bring so many different types of people
together from all over the world. People of many age groups all congregate
on Doom forums, logging in from all corners of the globe. The diversity of
the Doom community is a nice thing and it's awesome that we have so many
talented members from so many different countries.
Let's go ahead and check out what
/idgames has to offer for the week!
NEWS from the /IDGAMES ARCHIVES
Up first is a map called "Mario Kart 64's Block Fort
REMADE" by TheSoldiersShadow; find it here:
This map runs in zDoom under the Doom 2 iWad.
The author states that this was a first map, and it looks like it, but
for nostalgia reasons I kinda enjoyed it. Would have been nice if the
author took the time to learn slopes (not even going to mention the fake
3D floors here-- oh wait ;p ). Still, kinda fun to pacifist through.
Our second wad this week is forcefully titled "MildDM" and was made by
Born to be Mild, which can be found here:
The text file says this runs in any port, though tested only with zDoom
and up, and it runs with the Doom 2 iWad. Personally, I thought it
looked okay, though I do question how it would play in a DM, being that
you can basically see everywhere at all times. Anyway, grab a friend and
get to fragging :)
The last wad uploaded to /idgames this week is titled "'Fallen HQ' &
'The Terminal'" by Mario Augusto Puga Valera and can be found here:
These two maps run in zDoom with Doom 2 as the iWad.
These maps were okay; not great but not too bad. The gameplay was
rediculously easy, though. But if you're looking for a nice, casual run
through something new, this wouldn't be too bad a choice.
4shockblast has released the full Perdition's Gate
demo pack! With over 334 demos totalling over 20 hours of gameplay,
there is enough here to keep any Doomer entertained for weeks! From what
I've watched so far, these demos are just fantastic and some are pretty
mind-blowing. I highly recommend that everyone watch these things! BINGE
This wasn't in the original file sent to me by
Vinny but I saw it today and had to add it to the news. John Romero
released yet another map - this time for E1M4b. His Dropbox download for
this is here:
In a related Note - Here is a Brutal Doom playthrough of E1M4b on
A quick check of the DoomWorld forums gives us a few
gems this week!
Sergeant Mark IV released a new demo; mkivvehicledemoqfix.pk3 is a pk3
containing a short city-scape level and, more importantly, four
vehicles... and they're all ours to play with! *commence evil laugh*
Click on the thumbnails to view the full size
Yes, now we can all live our Doom power-fantasies with heavy- and
light-tanks, a helicopter, and even a mech! Rejoice as you crush the
competition... literally! Cheer as your helicopter reaches the
proverbial and literal glass ceiling that encompasses our very
existence! Bellow from the highest buildingtops as you try to see how
high you can get your mech to go! Laugh as you destroy the enemies
pathetic shootable missiles! Yep, it's all here; give this one a go as
soon as you can! I'd love to see some of these make it into wads in the
near future! Find it
Death Egg released a short, Super Mario Land themed map called "Birabuto;"
This short map makes use of impassible lines, which some may not enjoy,
but it's certainly worth a go, even if just for nostalgia reasons. Not a
particularly hard map, but I just liked it anyway. Give it a go when you
can! Run it in PrBoom+ -complevel 9 with the Doom 2 iWad.
Jimmy, author of "The Adventures of Square" iWad and maker of many
musical midis, released a "collection of 32 random maps made... over the
last 3 years or so" titled "Jiffy Bag."
Most of these maps should be familiar to fans of the Abyssal
Speedmapping sessions, as 21 of them were made for just that. Some
others include birthday maps, as well as a few other notable projects.
For those of you who are familiar with Jimmy's mapping style, you know
what to expect. For those of you who aren't, you can expect some pretty
sights and some absolutely beautiful contrasts while not being overly
detailed. In addition all of these maps are fun to play and with each
fitting differing themes, all bound solely by the mapper's style who
made them, each will give you an interesting area to explore that feels
different from others, while strangely still fitting together nicely.
This is the type of thing I totally dig.
Gameplay on these beauties is consistently fun and the maps were
arranged well to suit the gameplay of each map. I liked the different
setups used throughout these maps and the occasional trap kept things
I highly recommend taking this grabbag-megawad for a spin, as it's a lot
of fun to play! Jimmy is a great mapper and it's cool to see him put out
a collection of some of his works all in one place. Give these a go
right away and find them
Author Pedro VC released a beta of a new GzDoom map titled "Tenebrae."
This map requires the newest dev version of GzDoom to run and goes with
the Doom 2 iWad.
This dark, dark, map was very atmospheric and beautifly detailed. I
loved the changes to the weapons and the enemies. This wad definitely
had the horror element down-pat as there were a few times that I was
cowering in a corner, crying, just from a bull. One bull. That's not to
say it was overly difficult or not fun, but I think that the feeling
that any enemy could be the end for you was a really cool thing to have
and made this very interesting to play. I highly recommend this wad to
all Doomers! Download it and try it out asap! Find it
Wildweasel's "'(File)Size Matters' 64K Competition" thread on the zDoom
forums continues to heat up. There is still a little under a week to go
for you to get your submissions in; so let's see what you can do!
One Man Doom has 2 new reviews up! Continuing from last week's articles
about Christian Hansen, this week's articles cover his next two maps.
The first review this week is of a map called "Star Trek Voyager: A Time
to Face Your Fears." This map takes place in the MAP08 slot and is not
connected to his last 3 (first 3) and next maps. Check out KMX E XII's
sweet review here:
The second review of the week is of a map strangely titled, "Quail," an
E1M9 remake. This map is connected to Christian's first 3 maps, as part
of his Doom 3: Ad Infernos series and the mapslot is MAP25. Read KMX's
awesome, detailed review here:
Naturally, that will be available on Doom Wad Station as soon as I get
the file uploaded. You'll be able to find it
here. I have no doubt it will be available by the time you read
One more thing - if you would like to replay Doom 3 but with all the
graphical stuff updated, there is a mod you can download
Redux is a large-scale modification that attempts to modernize Doom 3
with a massive overhaul of the graphical, sound and UI aspects of the
game along with bug fixes, restored content and new features while
keeping the gameplay and visual style intact. Here's a temporay list of
the mod's features as it was highly requested:
No gameplay changes.
600+ High Resolution textures with proper normal and specular maps.
Complete lighting overhaul trought a custom version of Sikkmod.
Improved sound design for weapons, audio logs, cutscenes and monsters.
Native support of all common Widescreen resolutions up to 4K.
High resolution UI, fonts and loading screens. Uses a modified version
of 6th venom's mainmenu.
Restored cut content. (Dialogs and textures along with hundred of sounds
from the E3 2002 alpha)
Adds a bunch of graphical options which you couldn't configure in the
vanilla options menu like textures resolution, FXAA, anisotropic
filtering, motion blur, Field of View, screen blood and an improved
version of the Sikkmod's frost effect.
That about wraps it up for this week. Once again, Vinny and I would like
to thank YOU, the people who keep the community alive, for visiting this
tiny corner of the internet and getting your news from Doom Wad Station.
See you next week, same Doom time, Same Doom channel. If you have news -
a wad, a new site, a youtube video you want to share, just
email me and we'll get it into
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