If this is your first time visiting this weekly
chronicle, welcome. If not - I hope you like (and enjoy) some of the
changes I've made to the page to make it easier to find the content
you're looking for as well as the aesthetic changes to make the page
more palatable. There have been changes to the look and feel,
navigation, etc.... If you have any feedback on it or would like to
suggest any further changes - you can use the email ink above.
As
I have been doing for the majority of the history of Doom's existence, I
will continue to bring you new doom wads, new reviews, updated news and much more. This
particular page is my modest attempt to keep you abreast of all the current
goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on
projects, Doom engines and more. And, don't forget - pretty soon, we'll be
able to celebrate the release of Doom (2016). Enjoy and Keep on Dooming!
SPECIAL ANNOUNCEMENT
The
Doom Wad Station forums are now up and running! It's been a long
time since I had forums and I put some work into setting these up. Please
take the time to visit them and create an account. Get all your burning
questions answered or just pimp your work. :-)
Also, Vinny has to put his
work on This Week in Doom on hold for about a month while he works on a map
he has committed to for the Ty Halderman tribute project, so he won't be
able to work on this for the time being. So.... I'm looking for someone to
fill in during his absence. If you are interested, please
email me and we can work out the
details. It's not a terribly time consuming thing but you do need to know
how to access the /idgames archives as well as be willing to do the research
(search the various forums, etc...) and take a quick look at new maps to
give a quick overview. You can usually tell in a couple of minutes if a map
is going to suck or not. Anyway, if interested, let me know.
DoomWorld member MSPaintR0cks put out
word of a new Wolfenstein 3D-styled game called "Shadow of the Wool Ball."
After a message-or-two I was able to get an exclusive sneak peak at it and
I'm liking what I'm seeing! If you were a fan of Wolf 3D, then you will
really enjoy this when it's released!
This wad file currently runs in zDoom and though no iWad is needed, I'd
recommend one with episodic-format, like the Ult. Doom.
The levels were of course flat and made up of all 90 degree angles, akin to
the Wolf 3D-era games it takes its form from. But even with that, the author
did a great job making the levels interesting to explore, with plenty of
fences and glass to let you see other parts of the levels. Secrets were
occasionally hidden behind cracked walls, which added a cool element to
exploration and finding secrets. I liked the explosion sprites used from
Metal Slug as well. Each level ended in an interesting way; with the player
hitting a "self-destruct" switch, then following a trail of bread crumbs to
the exit as the timer counts down. This wad also makes use of cinematics,
which were pretty well done!
Being Wolf-3D-styled, there were only 4 weapons: boxing glove, pistol,
shotgun, and chaingun. However, rumors tell of a powerful secret gun hiding
in several levels... The boxing glove was decently powerful, but great at
creating space as all weapons cause knockback to enemies, the glove
certainly being no exception. This wad's pistol was perhaps one of the
funnest pistols I've had the pleasure of using in a game. It feels powerful,
downing the initial enemies in one-shot. In addition, all bullets seem to
penetrate foes, so that one pistol shot can potentially kill a few enemies.
That's some good power for a starting weapon! The shotty was pretty fun to
use and the chaingun was about what you'd expect. The enemies were fairly
varried and the bosses were fun.
Keep your eyes peeled for this thing to hit and find its DoomWorld thread
here:
This 3-map wad runs under the Doom 2 iWad and was tested only in zDoom
while stating that no advanced engine is needed. It might actually be
right, heh. Keep trying, GTAMan13, you'll get there!
This map runs in the E1M3 mapslot of the Ultimate Doom iWad and was
tested in zDoom.
This map was okay, though it felt like a "first map." Gameplay consisted
of me running past everything, killing mostly only shotgunners and "not
thinking of pinky demons," heh. But it wasn't a bad attempt; just keep
at it!
This wad states that no advanced engine is needed and was tested in
zDoom; it runs under the Doom 2 iWad.
This was one of the more ambitious (and turned out better) "first map"
wads this week and I just want to stop and say that I think it's cool to
see new influxes of new mappers to the community. I welcome all and hope
you'll stick around, hone your skills, and make some really cool maps
one day! "Twin Peaks" featured a good deal of open areas with a nice
scale to it. The texturing needs some work, but for a "first map," this
really wasn't too bad. Give it a quick go.
This 8-map wad runs in zDoom with the Doom 2 iWad.
These levels were kind of a mixed bag for me; interesting in the
beginning, but got repetitive quickly. The levels were not very
well-detailed, which was okay given the look of it, but something just
kinda petered out for me here. Still, there was some cool stuff going on
here and I liked the sprites, as well as the random pieces of furniture
that would attack you. The weapons were pretty cool, as well. Jumping
and crouching is required for this wad. Give it a shot!
DoomWorld member 4shockblast is a known runner who
produces some great, highly entertaining videos to watch. Earlier this
week he started a contest for others to smash his records. 24 runs have
currently been beaten with 7 people on the scoreboard; head on over to
the DoomWorld thread and take a shot at besting these times for
yourself! Then grab some popcorn and watch some of these impressive
demos! Great job so far, fellas!
Looking towards the DoomWorld forums
gives us a few gems this week!
DoomWorld member an_mutt put out a project that looks good so far! It's
slated to be a 9-map episode-replacement for Doom 2 in Boom format and
its called "Return to Necropolis."
The 2 long, sprawling maps that make up this demo were beautiful works
of art! I loved exploring around these pretty maps. The lighting was
absolutely spot on and the architecture interesting without hampering
player movement. While not too terribly difficult, this wad did have a
couple tricky spots. I had a blast playing through these two maps and I
know you will too, so download them today!
______________________________________________
Over on the Zand forums, Scroton has released a new WIP mod called "One
Pickup Per Player."
What this mod does is "adds per-player pickups for all vanilla Doom
items which only they can see for each and every vanilla pickup.
Including ones dropped by enemies." Basically that means that you won't
have to worry about other players not sharing, or worse, hoarding then
dying, losing everything. This thing is really cool!
________________________________________________
On the zDoom forums, Xaser has released a WIP of a preject titled
"ARGENT - v0.1.x (Xaser does Doom 4)
This mod basically takes the sprites Neccronixis made for Doom 4 weapons
and gives them life, making them playable. Currently "Argent" only
features the primary fire for each gun, later on both mods will be added
and we'll have some nice, functioning Doom 4 weapons to frag with in the
original Dooms. Xaser has no plans to add any of the extra stuff from
Doom 4, which makes this bare bones project seem more interesting to me.
Give it a check!
The second is a map by Vordakk "Sormwalker," called "Extinguished." This
Limit-removing, Doom 2 map is a tribute to Doom 2's MAP21, Nirvana and
is a very pretty reimagining of it. Check out KMX's full review here:
http://onemandoom.blogspot.com/2016/06/extinguished-extngshdwad.html
__________________________________________________
Sgt. Mark IV is still working on a Doom 4 weapons pack; check the newest
video.
___________________________________________________
Realm667 has 3 new posts up on their front page! Lots of cool stuff to
check out there; I highly encourage paying a visit to their site and
checking out the news posted by Tormentor667 this past week!
Doom Wad Station (yours truly) posted it's
first Doom 4 map review, which you can find
here. The map
is called "Janitor vs. Zombies" and while not the best map I
ever played, it's not bad and it's a good lead in to the 2nd
map (the sequel) which I'll also be reviewing shortly. And
since you have to play the first one to play the 2nd one,
you might as well. :-)
Not really much going on with Doom 3 (pretty much the norm). If you have any news
to add for either of these, be sure to
email me.
In case you were wondering about System Requirements for Doom 4
Doom video game system
requirements(
minimum )
OS:Windows
7, Windows 8.1, Windows 10 (64-bit versions only) Processor:Intel
Core i5-2400 or better / AMD FX-8320 or better Memory:8
GB RAM Graphics:NVIDIA
GeForce GTX 670 (2GB or better / AMD Radeon HD 7870 (2GB or better DirectX:Version
11 Network:Broadband
Internet connection Storage:22
GB available space Additional Notes:Open
GL 4.5. Latest Graphics Drivers.
Doom Reborn has received an update! Pre-Beta Version 1.5 is now out,
which has added in a lot of new textures from Reinchard, new levels
including E1M8b, and some other stuff! That sounds awesome! Download the
newest version right away and start playing Doom 3 as it should have
been: true to the original. Also keep in mind that the team is looking
for good people to help set it free. Check out their site here:
That about wraps it up for this week. Once again, Vinny and I would like
to thank YOU, the people who keep the community alive, for visiting this
tiny corner of the internet and getting your news from Doom Wad Station.
Mucho appreciado!
See you next week, same Doom time, Same Doom channel. If you have news -
a wad, a new site, a youtube video you want to share, just
email me and we'll get it into
TWID.
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