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As
I have been doing for the majority of the history of Doom's existence, I
will continue to bring you new doom wads, new reviews, updated news and much more. This
particular page is my modest attempt to keep you abreast of all the current
goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on
projects, Doom engines and more. Enjoy and Keep on Dooming!
==========================================================================================
This Week in Doom: 03.27.16
This might be one of the best weeks for the Doom community in a long
time; let's jump right in!
Our first wad of the week is called "Doom the Way id Did - The Lost
Episodes" by a great team of mappers, founded by Hellbelt and
organized/compiled by Xaser. Find it here:
http://www.doomwadstation.net/idgames/doom/Ports/megawads/dtwid-le.zip

Most of this wad is Vanilla-compatible, save the final two episodes, E5
and E6 (which require zDoom or Eternity to be played in-game), "though
E5 is available as a separate add-on (DTWID-E5.wad) for vanilla.
DTWID-LX.wad contains unmodified, original versions of some maps, which
may not be 100% vanilla compatible, so be warned there." (txt file) Run
this wad through the Ultimate Doom iWad.

I have been playing this over the last couple days and it brings that
Original Doom vibe to the table in spades. Along with the excellent "No
Sleep for the Dead" put out last week by Jan Van der Veken, I'm going to
be spending much more time in the Ultimate Doom iWad and given the
quality of these maps, you will too :)

If you haven't already, get on over to
/idgames
and download these beauties right away!
_______________________________________________________________________________________________________________
The second wad of the week is called "Vispire" by Michael Jan Krizik (valkiriforce)
and can be found here:
http://www.doomwadstation.net/idgames/doom2/megawads/vispire.zip

This wad runs in Vanilla with the Doom 2 iWad.

These maps were mostly short maps that looked pretty good and played
pretty quickly. Some parts felt pretty easy while others took a sec to
figure out, with those sudden difficulty hikes being just enough to keep
you on the edge of your seat. These maps were just fun. Also, being
vanilla-compatible maps, these things were awesome and being from an old
hand, you know they are good.

I had a lot of fun with these 17 maps and I know you will too; so give
this one a check when you can!
_______________________________________________________________________________________________________________
Our final wad this week is called "Extreme Terror" by Alexa "yukib1t"
Jones-Gonzales, which can be found here:
http://www.doomwadstation.net/idgames/doom2/Ports/d-f/exterror.zip

This wad runs in GzDoom under the Doom 2 iWad.

It always blows my mind when somebody makes a GzDoom wad right and this
was certainly just that. It almost reminded me of Doom 3 in its looks in
a couple spots. This map was jam-packed full of detail-work to the point
where you could tell that the author considered every square inch of his
design. That's not to say this was over-detailed, but damn it was
gorgeous.

This picture might look insignificant, but it's the little detailing
like this example near the start of the map that set this wad over the
edge (in a good way) for me.
This was not a hard map, but it was expansive and very interesting to
explore with good bits of action and some really nice ideas thrown in. I
had to laugh when I walked up to the red key only for it to teleport
away, but it was the combination of so many little things done right to
form what was an extremely fun map to play that makes me say that this
is an absolute must-play for every Doomer! So head on over to /idgames
and download this right now!

Not a long list of updates for
/idgames,
but a fantastic one regardless! The wads this week were all absolutely
awesome. Time to scavenge some forums...
===============================================================================================================
On the DoomWorld forums, 40Oz has just released the first alpha build of
his CP "Mutiny." I have had the chance to play a few maps from this
awesome mapset so far and I can tell you that it fits right in with the
other amazing wads this week.

These maps were designed by a team of mappers that all operated on a few
basic rules, two of which being "all submitted maps must be a
collaborative effort" and "emphasize contrast where the dark grays and
browns are in the dark, while the vivid colors are under bright light,"
which really makes this mapset something truly beautiful to behold. I
simply cannot recommend this wad enough, even in its first alpha stage;
the maps are great!
Head on over to the thread:
https://www.doomworld.com/vb/wads-mods/73615-mutiny-community-project/
And download them here:
https://www.doomworld.com/vb/post/1577910
_______________________________________________________________________________________________________________
DoomWorld member printz has released a new source port called AutoDoom.
It is a bot that plays Doom for you, which might sound stupid to some at
first, but let it simmer for a second and even a doubter can be
impressed. He has done a great job with this thing so far and if his
plans come to fruition we may have a bot that can play Vanilla and
Boom-compatible maps both with and without us, which coincidentally
enough would make for a sweet, battery consuming screensaver.
As it currently stands, the bot is capable of calculating level
geometry, all "things" and objectives and carrying out an assault that
almost looks like it could be a player, though it is currently limited
to Vanilla maps. While it still has its flaws and cannot complete every
map of say, Ultimate Doom, it can beat a decent amount of them so-far
and shows promise to continue to improve. It's really cool to watch.
You can check this video here:
https://www.youtube.com/watch?v=j3CLdqLojoU
And the thread here:
https://www.doomworld.com/vb/wads-mods/86828-autodoom-available-to-download/
My hats off to printz for this so far; I can't wait to see how far he
takes it!
_______________________________________________________________________________________________________________
Don't forget to continue to check Wildweasel's "'(File)Size Matters' 64K
Competition" thread on the zDoom forums. There is still a month to go
for you to get your submissions in; let's see what you can do!
Check the thread out here:
http://forum.zdoom.org/viewtopic.php?f=19&t=50859
===============================================================================================================
New blog on Doomsday, "Now with Twice the Bits" is a nice little read
detailing work done to the Autobuilder, so all platforms now have 64-bit
packages, as well as a couple other things. It's cool to have a constant
feed on the work that goes into making source ports, like Doomsday, as
awesome as they are. Check out skyjake's full blog here:
http://dengine.net/blog/2016/03/now-with-twice-the-bits/
===============================================================================================================
The DooMed Speed Demo Archives has added 68 demos this week to their
archives and the ones I've watched have been fantastic and
well-executed. I highly recommend checking out Andy Olivera's site every
week to see his new additions! Visit the site here:
http://doomedsda.us/
Much respect to Andy for his dedication to this great service for the
community!
===============================================================================================================
Besides the stuff that Vinny found above, I came across this little
tidbit on the /r/doom reddit
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Hi guys,
seeing that we dont have a Discord server yet i decided to
create one.
https://discord.gg/0uPZ9wgCutK6wt1B
Im sure most of you already know about Discord. For those of you
that dont, it's basically a free alternative to TeamSpeak that
can be run from a browser (but you can download the client,
should you want to: the audio quality will improve).
Most of other games' subreddits have a discord server to connect
player, so i believe it's important DOOM should have one too.
Let's get ready for the game launch !
I also
discovered another little tidbit which I thought might interest
the community.
John Carmack is
receiving the highest award given out by BAFTA - The British
Academy of Film and Television Arts, which I thought was pretty
damn cool and well deserved. Check out the whole story here:
PCGAMER story.
As if that weren't enough - there
is a new port for Gear VR out there for Doom and quake.
So, if you want to find out more
about that, you can go
here
(404 - Sorry, gone) and read the story and get
downloads and such. Seriously, who can't appreciate yet another
way to enjoy one of our favorite games. :-)
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===============================================================================================================
In the Doom 3 world, I came across this nifty little mod that took some
of the more popular mods, packaged them into one and "enhanced" them.
I'm not really certain what the hell that means but if you're curious,
head on over
here and check it out.
Here's a screenie from the moddb page for you.

That about wraps it up for this week. Once again, Vinny and I would like
to thank YOU, the people who keep the community alive, for visiting this
tiny corner of the internet and getting your news from Doom Wad Station.
Mucho appreciado!
See you next week, same Doom time, Same Doom channel.
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