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we begin this week, as always, with the new maps that were
uploaded to the idgames database this week. naturally, since I
update weekly from the idgames servers, those maps are now
available on doom wad station. :-)
All of these maps are doom2 and show up under "ports". I have
not seen a new doom map in awhile, so uh - you know - where are
the doom map creators? lol
I also have not found any new doom 3 maps this week, although I
have spent an extensive amount of time updating from several
sources so that doom wad station has the most comprehensive
collection of doom 3 maps available on the internet - I also
came across two full mods that i was not previously aware of,
which i will be adding to the total conversions for doom 3
portion of the site. more on that later..... p.s. - if you have
news -
email it to me.
so.... here we go with the (9), yes, nine, maps added to the
doom 2 collection in the idgames archive this week.
=============================================================================
The first map is called "five minutes of hell" which is supposed
to be pretty much what the title claims - a zdoom based map with
lots of demons that you can fly through in no time at all. This
is the link to the 0-9 ports section on
doom wad
station so that you can download this and other maps
in that section:
link
From the
text file:
Author : Linkrulezall
Email Address: linkrulezall@gmail.com

Other Files By Author: None publicly released yet.
Misc. Author Info: I've been making
for about 2 years, particularly
with the Zdoom engine.
This is the first one I've
decided to release to the public.
Description: Basically, this is a temple in hell that can be
blazed through in 5 minutes.
No real plot, just
demons getting blown away.
Based on
the screenie - looks pretty good. :-)
look for 5minhell.zip
==============================================================================
The next map is called Abyssal Speedmapping Sessions: Session 8
and comes with this description:
5 maps made
during the eighth Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection
and 15 minutes for bugfixing. Each mapper had 3
concepts to choose from:- Fortress of Mystery(rely heavily on
infighting)

- Warrens(remake an earlier speedmap so it turns
more evil instead of exiting)
- Wolfenstein(use Wolfenstein wall textures)
Mugsy and TheMionicDonut used the Alfonzo treatment.
I thought it was supremely awesome that a couple of mappers went
with the Wolfenstein walls concept. :-)
You can download this from
THIS DIRECTORY
look for
abysped8.zip
=======================================================================================
Innocence 3 was also released this week - apparently the first
two didn't resolve all the questions posed - hmmm. lol
Actually, it looks pretty interesting. Here's a snippet from the
description:
A 5 level
(+1 secret level) mapset for DooM II.
It is a reimagining of the Hell on Earth
storyline. The maps were made to emulate the feel
of E4 maps from Ultimate DooM and Doom II.
Needless to say (or perhaps it does need to be said) this is a
zdoom compatible set of maps. I mean, I do realize that other
ports are out there but zdoom seems to have won the hearts and
minds of the community.
you can find the map in this directory:
here
It's called
incence3
==========================================================================
We have a long way to go, folks, so let's continue on. THere
were nine new maps uploaded to gamers.org this week and we're
only on number 4.
This one is called "smothered hope" (ma_shp.zip)
and can be found in
this directory.
The author didn't provide any info on the map beyond the normal
text file stuff:
New levels
: 1
Sounds : No
Music : Yes
Graphics : Yess
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None

* Play Information *
Game : Doom 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : One month
Editor(s) used : Doombuilder
i think you can agree that, based on the screen shot i took,
that the architecture alone might make this worth downloading.
if the gameplay is as good as this looks, don't waste your time!
=============================================================================
Tom's Halls v1.6 is a single player, doom 2 map for pretty much
any limit removing port (according to the author). I read -
untested on most ports so whatever you like and hope it works. i
took the screenshot in zdoom
filename: tomshall.zip
can be found in
this folder
the author
offers up the following:
This is my first attempt at a 'Doom the way Id Did'-like

map. It is based mainly on the style of Tom Hall's Doom
maps, namely E1M4, E2M1, E2M2, E2M3, E2M4, E2M7, E3M3,
E3M7, and MAP 10. Perhaps more of a medley/remix than
a raw style replication, I feel it's a decent map,
nonetheless. I wasn't arsed to build for vanilla
limits, so you'll very likely need a limit removing port
to run this. Enjoy!
===============================================================================
UAC Computer Nukage Base Lab Facility is built to be used with
Zandronum (OpenGL) with Skulltag resources, is made for map 1 of
doom Ii and offers up this little teaser for us to consider:
Description
: Sexy new WAD for DOOM II
well, that's all i needed to know. lol
filename: uaccnblf.zip
can be found in
this folder
in case you don't have it (i didn't) and would like to get it.
you can get it from the
zandronum
website. this port (If you aren't aware of it) is a
multiplayer port built off of skulltag, which sort of confuses
me about this map since it is built for single player and
doesn't even have multiplayer starts. anyway......
i installed zandronum and attempted to open this map up but i
got an error about a missing texture called tranred - so good
luck. same error in zdoom as well....
================================================================================
not enough for you? no worries - there is more!
The next release - The UAC Vegetable Factory (filename
uacvegf.zip)
from the file:
As is the same with pretty much every other UAC
base, even the vegetable factory got infected
with demons. You got to save this base before all
our food is gone.
can be found in
this folder
For:
map 1, Doom II
designed to
run with zdoom style ports
alright
then - go save those veggies!
===============================================================================
well, we're getting down to the end of the new maps uploaded to
the idgames archives this week. too bad about that zandronum map
- I was sort of looking forward to testing out that engine.
Anyway, the next submission is called Senators of Volition and
apparently is a remake of some other map that hurricyclone made
in the past called mayhem2048.
this is the description from the text file:
due to popular demand, i decided to do a design
n' gameplay overhaul of my Mayhem2048 submission,
which was MAP10, Sligenous. the map is now called
Senators of Volition and has a red/tan color
scheme throughout and gameplay is made to be more
atmospheric. the map has been completely
retextured from the original, but it's layout is
the same. no keys, just press five switches to
lower the exit, and yes Ribbiks, i decided to use
one of your tunes in this, plz don't kill me.
the map is for map01 of doom II
can be found in
this
folder
filename:
volition.zip
===============================================================================
the last (but I'm certain, not the least) is a map called
zerox lab and least from the description - sounds interesting:
This is a very difficult tech lab map that
replaces Map01 of Doom 2, and it will likely take
you a long time to finish. I tried to create a
sense that, while you can hear other people
battling throughout the base, you still feel as
if you're alone. This is much better if you play
it in coop, and it only utilizes Doom 2 textures.
Story: You're guarding your assigned post, almost
falling asleep from boredom. Suddenly, most of
the lights and power go out, and you start
hearing combat over the radio. You know
something's up, but none of the doors or lifts
around you will work. Suddenly, an engineer
contacts you over the radio.
"Can anyone hear this? Is anyone there?"
"I'm stranded in the alpha quarter. None of the
doors will work. What's going on out there?"
"There's some sort of invasion. I can probably
get one of the doors open, but it will take some
time."
"How much time?"
"Several hours, but again, only if I'm able to
open it."
"You might not be able to?"
"The door might open, but it might also not
open."
And so, now you must wait for the engineer's aid
while hoping that the invaders won't corner you.
Suddenly, you hear something on the other side of
the door, and it's not human...
i think that sounds like a pretty good lay of the land kind of
description.
go.... lol
can be found in
this folder
port: zdoom
(of course)
filename:
zeroxlab.zip
right after i loaded this i realized that
this might be a special map. it was dark so i took a look around
- the design looks nice (first impression) and i heard a distant
marine in my headset talking about the battle. go......
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