this week in doom (twid)chronicles

this week in doom - week ending November 15, 2015 (doom date 21.8008)

 

 

 

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Previous TWID CHRONICLES!

 

Nov 08, 2015

Nov 01, 2015

Oct 25, 2015

Oct 18, 2015

Oct 11, 2015

Oct 04, 2015

Sep 26, 2015

Nov 02, 2014

Oct 26, 2014

Oct 19, 2014

Oct 12, 2014

Oct 05, 2014

Sep 28, 2014

Sep 21, 2014

Sep 14, 2014

Sep 07, 2014

Aug 29, 2014

Aug 24, 2014

Aug 17, 2014

Aug 10, 2014

Aug 03, 2014

July 27, 2014

 

 

mY mAPS

 

 


 


 

 

 

 

 

 


 

 

 

 

 

this week in doom is my attempt at keeping you abreast of all the goings  on in the DOOM community and, as you will notice, a busy community it is. It's difficult to believe that after 20 plus years this game's community is still as active as it is but, of course, ID Software has helped by releasing Doom 3 10 years ago (or thereabouts) and is now in the process of the new DOOM game (sometime in Q2, 2016?). Can't wait  to see the beta shareware, or whatever it's  going to be.....

 

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Thanks to "Fonze" for taking up the mantle of responsibility for TWID and doing the research and writing up TWID for us. Also, Thanks to you, the reader(s), and Community, which have kept Doom alive and relevant for all these years. And, thanks to ID Software, without whom, all this could not be possible. Keep on Dooming!

 




 

       This Week in Doom: 11.15.15



Doom was ground-breaking back in the 90's. While most people would not say the same for it today, mappers and their maps have been getting better over time. I suppose part of it could be the newer, easier way to do things in the editors, as well as the limit-removing capabilities of many source ports and advanced features of zDoom-based ports, but I think that most of it comes from the precedent set by the maps that came before. More and more, mappers try to break new ground and while many succeed, only a few really pull it off and make something truly great. Even maps that do not strive to break new ground have gotten so much better over time. Many mappers make scenery that is just gorgeous to look at, let alone bloody-up with the corpses of demons from Hell. The mechanics of map-making has also gotten so far advanced that anything is possible with the right mind behind the work and we are fortunate to have many of those minds with us today in the Doom community. It's truly a great time to play Doom with all of the talented mappers we have nowadays, plus the combined works of all of the talented mappers of yesterday!

Funny as it may be, after a couple weeks without that much happening in the Doom community, here comes a big week. This week we have 6 new submissions coming in to the archives and while that doesn't sound like a lot, I can assure you that it'll keep you busy for a while.



Up first on the archives is a map called "Terra Hell" by Assm0, which can be found here: http://www.doomwadstation.net/idgames/doom2/Ports/s-u/terahell.zip

                                    

This map runs in zDoom under the Doom 2 iWad, though it is best run in GzDoom for many reasons... just trust me on this.

                            

This is a massive map that contains many, many puzzles. At first I wasn't sure what to think, as most of the map is covered in massively mono-textured walls, but to be honest, the more time I spent on it, the more I enjoyed it. It had some really cool puzzles and some really cool effects, like this teleport:

                              

Still, despite the walls, there were a lot of really cool-looking spots. I think screenshots and the first five minutes don't do this map justice. One bad thing about this map, in my opinion, was the sound effects. It's like the author just switched 'em around and it's not for the best.

                              

I wish I had more time to spend on this map. It seems like it'd be just a ton of fun to play all the way through. Give this map a try when you get the chance!

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In the second slot we have a megawad called "Swift Death" by franckFRAG, with guest mappers JCD & Memfis, found here: http://www.doomwadstation.net/idgames/doom2/Ports/megawads/swideath.zip

                                               

This megawad was made fore Boom format with the Doom 2 iWad.



Now, before you go running off all bright-eyed and bushy-tailed, know that this megawad was made with speedrunning in mind. Actually, maybe you should run...

                                                                              

Most of the maps are small, which is nice, but expect to spend a few hours here, as they certainly are not easy! Add to that the pressure of trying to speedrun them yourself and you may never finish 'em, heh.

                                          

All-in-all, this megawad was just a ton of fun to play and I will be keeping it for quite some time. Maybe one day I'll finish a demo for each level. As it is, I tried many levels, but I did best on MAP02. Wasn't my fastest run, but at least I got to the exit door. I got hung up on a corner right there at the end, though, so call it an epic fail, heh.

FDA: Check out the LMP

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The next map added to the archives is a map titled "Lightbearer" by Roxas and is found here: http://www.doomwadstation.net/idgames/doom2/j-l/ltbearfx.zip



"Lightbearer" was a first map at some point and in many ways still seems a bit that way. Still, it's a short map, so I played through it and I had fun.

                                                                                      

The author says it was designed to be speedrun-friendly and after attempting that last set of maps and getting my mind into it, I can kinda see it here, too, though this map was much easier and more simple than the last set. Still, at 60 monsters and being Vanilla-compatible, why not give it a shot?



This map is Vanilla-compatible and runs in the Doom 2 iWad. Give it a quick go.

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The last 3 submissions to the archives this week all come to us from mapper Cybermind (aka Mistranger).

First up is an invasion-style map called "MBF Invasion" and can be found here:

 http://www.doomwadstation.net/idgames/doom2/Ports/m-o/mbfinv.zip



This map runs in Boom format (not zDoom-based ports!) under the Doom 2 iWad.

                               

Invasions maps are maps where you face hordes of monsters that come in waves. Kinda like Horde mode in Gears of War or that zombie thing everyone seems to like so much. Doom takes Horde mode in very well and it just feels right when you play a map as well-done as this.

                                                                   

I love the way this map was made; it's a pretty map with tons of dynamic architecture and is also great fun to play! Give this one a go with a few friends today! Or strap-on your boots and plunge in head first by yourself!



Second from Cybermind, we have a wad that contains two maps, called "Hellish Lab of Barons" which can be found here: http://www.doomwadstation.net/idgames/doom2/Ports/g-i/helllab.zip

     

The first map in this wad was put out in 2012 for the First-Try Demo Contest #8. Both are pretty darn big, pretty darn beautiful, and tons of fun to play through. I can't imagine the frustration of those who participated in the contest that failed; I get angry when I have to repeat 15 minutes worth of gameplay.

     

Not much else to say here, aside from saying once again that these maps were awesome and more fun than a barrel of monkeys. Get to it!



The last map we have coming in this week was just used recently on the First-Try Demo Contest #16 (held on Oct. 31, 2015)! That means it's fresh and new, and boy was it just as good as the last. This map is called "The Last Sanctuary" and is found here: http://www.doomwadstation.net/idgames/doom2/Ports/s-u/tls.zip

     

Oh man I just love this map. It's a massive beast with almost 1,000 monsters, but boy is it non-stop fun. It's also really beautiful. Even the new PLAYPAL (color pallettes) is just great. What really stuck out to me was the beautiful blues of it.

     

Perhaps one of the best maps I've ever played, this is one of those maps that makes you say, "I think I may have found my new favorite mapper," or something maybe a bit more reasonable like, "I need to watch out for this guy's next map." If this map doesn't get a few votes for the Cacowards this year, I will be surprised. Though I must say, the gameplay has been altered slightly to give players a bit more of a edge; stuff like a faster firing pistol and a quicker weapon-switch, which I assume was done to aid players participating in a First-Try Demo Contest.

     

This map did not work for me in zDoom (though it seemed implied that it did), but that's a minor issue as it was designed for (demos) Boom format. It runs in the Doom 2 iWad. This was my favorite map this week! Give it a go and make it yours!



Wow, what a fantastic week for the Doom community! Great job to assm0, franckFRAG, JCD, Memfis, Roxas, and Cybermind; y'all produced many maps for the Doom community to really sink their teeth into this week and I personally thank each of you for eating up what has become 4 nights of my week playing through these beauties! I wish I had another month just for the maps this week.

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Over on the Doomworld forums, there are a few more gems to be had:

Marnetmar put up an interesting (joke) wad called "Doomguy Shoots at Clouds" which does not need any screenshots because, well, there's nothing to see. Basically just open it in your wad of choice and go to town. I decided to see how far the insanity goes and loaded up different iWads, all to the same effect (it works). I then loaded up Ultimate Doom, which for me also means Simpson Doom, also with the same effect. I was pretty happy to see it take precedence over the Simpsons' sprites. I then loaded up Heretic... but this time it didn't work. Not surprised about that one, but can't blame a guy for hoping, lol. Unfortunately for this wad there is one (somewhat major) pitfall: the weapons are not selectable, so it's basically broken. Still, one bug in a sea of hilarity isn't so bad. Hopefully Marnetmar fixes that soon, but until then you can still give it a shot and see what it's all about. Check the thread here: https://www.doomworld.com/vb/wads-mods/84691-doomguy-shoots-at-clouds/



There is another sweet-looking map up on the DoomWorld forums called "Toxikka" by franckFRAG, found here: https://www.doomworld.com/vb/wads-mods/84664-toxikka/

                     

This map was another one of those just awesome-looking maps that is also good fun to play. The kind that makes you want to attempt a demo... Here's my blind, failed FDA, up to the red door: ***INSERT TOXFONZ1.LMP HERE*** I know y'all can do better than me, so let's see some good ones!

     

Yep, franckFRAG is having a good week... and so are the rest of us for it. I love seeing maps like this because they spark my interest and make me want to see what's around each corner. I also really liked how the map was laid-out, with plenty of pressure from every angle just about through-out the map. Once you start to clear things, well, things clear up. But that doesn't mean they always stay clear...

                           

This beauty of a map was designed to be run in Boom format with the Doom 2 iWad. Check it out asap!

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Looking towards the zDoom forums, there's a really sweet-looking WIP called "Resident Evil code name Hunk" by Doomero-21, found here http://forum.zdoom.org/viewtopic.php?f=19&t=48128&sid=b803c751d56cb57e1afe4dcb41aaffdd



This is one of those times that your head spins with questions of how that is possible in Doom. Doomero is really pushing the bounderies on this one. I am just about speechless on this, so all I can say is just watch the video and keep a big eye on this!

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There's a cool-looking Hexen DM mapset coming out soon over on the Zandronum site. It's still a WIP, but the screenshots look like some sweet places to kill a friend or five.



The name of this wad is "Hexecution" by Decay, however more may join the project soon.

                                                 

Unfortunately there's not much more I can say about it, as I do not own Hexen, but I bet that many people will enjoy these maps. Decay has a good knowledge of both DM levels in general and good balancing of those levels. So grab a friend and give 'em a go right away!

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Scanning the web, we find a nice new review on "Skulldash" by Joshua "Dragonfly" O'Sullivan over at the One Man Doom website, found here: http://onemandoom.blogspot.com/2015/11/skulldash-skulldashpk3.html


                                                        

Skulldash is such a great wad; an absolute beauty to play and a speedrunners paradise. It runs in Zandronum with the Doom 2 iWad. If you still haven't played this megawad yet and need more convincing, read KMX E XII's awesome review and get hooked today!

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There's a new post in the blog of the Doomsday team, talking about some more upcoming changes to their webspace. Seems like they got a good plan to put into action; check the blog here: http://dengine.net/blog/2015/11/consolidation/

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"No Rest for the Living" is one of my favorite additions to the iWads and regarding it as part of them now, I'd rate it as my second-favorite iWad, right behind TNT: Evilution. Scanning the DoomWorld demos section, I found a thread with demos for "NRftL." There's a brand-new demo from Cyberdemon531 of a Tyson run on MAP04, "Hell Mountain" in 25:24. That's awesome dude! To be honest, I hadn't thought of trying to get that wad out of the Xbox game, but now that I know I feel I must. Thank God I went with Xbox years ago... lol.

Back on topic, check Cyber's demo, as well as the rest of the really cool ones posted up, here:

https://www.doomworld.com/vb/doom-speed-demos/51245-no-rest-for-the-living-demos/3/

Let's see some more demos for these awesome maps come in!

===============================================================================================================

Doom 3 is quiet, yet again. Maybe it's just trying to be scary; waiting until we don't suspect a thing and then pouncing upon us like a leopard. Or maybe that's just the sauce talkin'. Either way, get back to Doom 2 and record some demos this week!



Thanks to everybody in the community for their constant hard work and dedication; take care!

 

 

 

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