this week in doom (twid) chronicles

this week in doom - week ending Sept 7, 2014 (doom date 20.7567)

 

 

 

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this week in doom is my attempt at keeping you abreast of all the goings  on in the DOOM community and, as you will notice, a busy community it is. It's difficult to believe that after 20 years this game's community is still as active as it is but, of course, ID Software has helped by releasing Doom 3 10 years ago (or thereabouts) and is now in the process of the new DOOM game (sometime in 2015?). Can't wait  to see the beta shareware, or whatever it's  going to be.....

 

 

     I honestly thought there would be more this week, due to the longer interval between my shortened week release last week and now and there was quite a bit going on but there was far less on the archives than I was expecting - only two doom 2 maps and one doom map but there was plenty going on in other places including a couple of updated releases of the Doomsday Engine. So, let's not waste any time and get right to it. I'll begin with an update from a project I'm certain we are all anxiously anticipating...

 

P.S. All of the maps are direct linked in my personal back up of the archives along with GOD KNOWS how many others for Doom, Doom2, Doom3, ROE, Wolfenstein 3D, Castle Wolfenstein, Duke 3d, Strife, Hexen, Heretic and more here

    

=============================================================================

The creators of Brutal Doom released a new video on youtube this week


putting on display some of the new blood effects they are working on.
HOLY BLOODFEST! You have GOT to see this! If you are NOT anxiously awaiting release 20 of this unbelievable mod, then you haven't seen the videos yet. lol

======================================================================================

 

     Over on the Zdoom forums,  I came across several projects with updates

 

I came across this little tidbit about a (WIP) called SCP Doom Experiment V0.6-pre2
here's a
link to the thread

And a bit from what the author has to say:

SCP - Doom Experiment is a horror mod project for (G)ZDoom. It is based on the game SCP -
Containment Breach and was inspired by a similar project by kevansevans.

SCP-173 is the main enemy in the game. You will have to try to maintain direct eye contact with it
in order for it not to attack you. The mod has a blinking mechanic, you can blink manualy but it
is also done automaticly. SCP-173 will move towards you everytime you blink or don't look at it.
There are also many more SCPs in the mod, and even more will be added in the future. Big thanks to
kevansevans for the base code for SCP-173 and the blinking mechanic which I both modified.


-----------------------------------------------------------------------------------------------------------------------------------
Also, on the Zdoom forums

I found a new gameplay trailer for a project called:


GMOTA: Fantasy arcade action, [v0.9.3] (
where do they get these version numbers?)
You can go
watch the video here

and
read the thread here

-----------------------------------------------------------------------------------------------------------------------------------
Sticking with the Zdoom forums.

 

This gameplay video was released for
Resident EVIL 2 Extreme battle for gzdoom/zandronum
Here's the thread

It looks pretty damn good, although - I have to admit - 3rd person perspective isn't usually my favorite style of gameplay.

Here is another
gameplay video from the same mod.

This is a REALLY good looking mod and it appears that the author switched over from the Resident Evil modding community to do this in Doom(2).

I don't see a download for this in the thread so I'm assuming there isn't one but man, I'm kinda chomping at the bit to see one because the Resident Evil movies are some of my favorites and the later Resident Evil games (specifically 4 and 5) were awesome.

------------------------------------------------------------------------------------------------------------------------------------
I also noted that Kontra Kommando stated in his Zdoom thread for
Aliens:The Ultimate Doom (TC)
That there will be an updated release this weekend. I guess we'll be discussing THAT release NEXT
TWID.

This project was
reviewed recently on Doom Wad Station

A really good looking mod - REALLY tough.
Looking forward to that update. Don't forget to let me know when it is released, Kontra. ;-)


-----------------------------------------------------------------------------------------------
Again - sticking with project updates on the Zdoom forums, I came across this one
World War II Deathmatch [Weapons Mod] [Beta v3]

Here is the
direct download link on Mediafire

What is World War 2 Deathmatch.

Inspired by The multiplayer mode of Call of Duty and Medal of Honor and multiplayer based games
like Counter Strike. World War II DM takes the typical DooM Deathmatch and gives it a more
tactical feel with the various weapons from World War II. It replaces all the weapons with WWII
weapons.

Screenshot:

---------------------------------------------------------------------------------------------------------------------------------

Over on One Man Doom, A couple of new reviews for your reading pleasure:

 

20 Years of Doom

Click on the pic to go to the review page.

 


The French Doom Community wanted to pay tribute to Doom on its 20th anniversary. What better way than a trip down memory lane? The plan: condense the original trilogy into one single episode by conflating some of the most prominent elements of every three levels, all working in Boom- compatible ports. Interested authors claimed slots and did their best, but don't expect a slavish reinterpretation of the original Doom. Sure, you're gonna get a few homages. When you're doing Doom tributes, it seems to be practically unavoidable, even in 2014. I think it works, though, and these maps are anything but reference-composed patchwork. 20 Years of Doom proves again the vibrancy of Doom's international theater as its long legacy drags on, grunting and moaning.

The direct download for the file can be found on
this page

 

ALSO on One Man Doom is this one entiled "Berserk" by Jon Landis



From the review:
Jon Landis had a pretty full career in the early days of Doom history. He authored an episode for Doom (Eye of the Beholder), a tricksy minisode of Doom II levels (Eye of the Beholder II), and contributed a few levels to STRAIN. This little level (well, maybe not little) is BERSERK, his first offering, not to
be found included in Eye of the Beholder along with his other E2 levels. And, well, for reasons you might find evident on a cursory viewing. Berserk has some of Landis's quirks that he would carry on to his later outings, but it's a very rough construction, released in 1994 for the E2M1 slot.

 

---------------------------------------------------------------------------------------------------------------------------------

The folks working on the "Doomsday Engine"  released a new version this week
(actually, just on Friday) - Build 1343

There are releases for both Windows and OSX available on the download page

Also released was version 1340 which has downloads for far more operating systems:
Windows
OS X
Ubuntu (32 and 64 bit) as well as a release of the source code.

Both builds are released as "unstable" which simply means that they haven't been fully tested. You
can hit up the main page for the most recent stable versions as well.
I did not see a changelog anywhere.

 

I took the opportunity (since there was a new map in the archives this week that didn't require a specific port) to try this out... I'm fairly impressed. Zdoom has far more options, as far as I can tell but I honestly loved the easy manner in which I was able to load up maps for the game and even use the developer mode to add command line options. Well done.

Here are a couple of screenshots from one of my older maps called Elevator 2 (a Doom 2 conversion of the original Doom map). It wasn't bad but by my standards today, I would have done alot better. :-)

But, I tried to make it fun - and difficult.

 

 

========================================================================================

Also this week - (almost forgot to add this) are this bunch of playthroughs that I'm certain you'll enjoy.

 

Knee Deep in Hell - E2M3 by Brutal Video VaulT

And then there is this one:
Doom 2] Jenesis Map 28: Baphomet's Keep (UV-Max 9:40)
By: Kotzugi

Doom WAD Playthrough - Dark Side of Deimos, E2M9
By Brutal Video Vault

D3 E2M7 Playthrough with monsters :: Game Design
By: DoomedGaming

Also from Brutal Video Vault
Doom WAD Playthrough - Knee Deep in Hell, E2M2

 

=============================================================

 

And - last but certainly not least - the 3 maps released this week.
 

Let's start with the lone addition to the DOOM section of the archives this week:

Murata 731

 

First - a screnshot.

 

 

As you can see - at least in the beginning of this one - there are alot of shardes of gray, if you will. The welcoming screen was somewhat poorly done and as you can see, the use of textures leaves a little to be desired - those ceiling tiles are horrible, btw. Just saying.

 

From the text file:

Description :

A war mod loosely based on true events.
Reload function, Extra deaths, Bullet and shell
casing, Blood splatters and drops, Custom music
by Splintered Gypsy, Gore, and a lot more added.

 

Now, I'll be honest, I only JUST got into this one, so I can't say much about it except for what is based on those first impressions - the beginning area is BORING  - very large, not much going on and not much to see. Hopefully THAT will improve as the level goes on but it looks interesting enough that it will be worth exploring and explore I will - but first, I have to finish TWID. :-)

 

One thing I will give the wad high marks for right off the bat  - THE MUSIC! Awesome. I didn't recognize the music but in some way I feel like I did - very heavy metalish. I think you'll like it.

By the way - even though I didn't really get it right away, this seems to be a 9 level replacement. Just thought you might want  to know.....

 

Link to: home/doom/Ports/m-o/

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Title :
Quality Control

 

Advanced engine needed : None - so a perfect opportunity for me to try out the new release of the Doomsday Engine.
* Play Information *

Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented

 

I  just want to say right off the bat - how the HELL did this get on the archives?

Here is the situation. You materialize in a BLAND room surrounded by Cyberdemons,  and Spider Masterminds. I tried three times before I gave up - no  place to hide, no weapons. So I loaded it up with

-nomonsters and took a look around. Single room - ends at a shittily constructed looking door which is the exit apparently.  COMPLETE WASTE OF TIME. DON'T BOTHER! The only GOOD thing that came out of this experience was that I got to try out the Doomsday Engine - now THAT at least, kicked ass.

 

I would like to say to the author, however -  Thanks for wasting my *&$%(#()@  time. Apparently you accomplished your goal of being a complete ass.

You can play it - but don't say I didn't warn you.

 

 

 

 

Link to: home/doom2/p-r/
===========================================================================
Title : WOOO 2
Filename : WOOO2.zip
Release date : 1st September 2014
Author : Various
Email Address : joshmon96@hotmail.co.uk
Other Files By Author : WOOO.wad


Description : This is the highly anticipated sequel to WOOO!
(The ZDoom orientated jokewad that nobody asked
for)

This is a jokewad which is meant to be awful,
silly and just plain weird.

This time we have more than 32 maps of pure
unbridled crap! We have maps that will crush your
soul, maps that will make you question the world
as we know it, maps that will make you fear
pizza, maps that will challenge you and maps that
will make you think... For all the wrong
reasons!

People responsible for this nightmare:
mrthejoshmon, CorSair, scifista42, Walter
confalonieri, Pcorf, Cell, Getsu Fune, Breezeep,
Crasger, Darsycho, Scypek2, Tylerisepic1, xaser,
KalebNoobMaster, aladinthepaladin, Joe-ilya,
Death Egg, gobu garu maru, Obsidian, Pure
Hellspawn, Jaxxoon R, Obake, sincity2100 and last
but certainly not least xnv! (I hope I shamed you
all!)

Link to home/doom2/Ports/megawads/

 

This may have been set up as a "joke" megawad but it actually looks kinda fun.

 

 

 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


 

 

 

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