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in doom is my attempt at keeping you abreast of all the goings on in
the DOOM community and, as you will notice, a busy community it is. It's
difficult to believe that after 20 plus years this game's community is still as
active as it is but, of course, ID Software has helped by releasing Doom 3
10 years ago (or thereabouts) and is now in the process of the new DOOM game
(sometime in Q2, 2016?). Can't wait to see the beta shareware, or whatever
it's going to be.....
Thanks to "Fonze" for taking up the mantle of
responsibility for TWID and doing the research and writing up TWID for us.
Also, Thanks to you, the reader(s), and Community, which have kept Doom
alive and relevant for all these years. And, thanks to ID Software, without
whom, all this could not be possible. Keep on Dooming!
This Week in Doom:
Well, after a couple weeks of starving due to not-so-much tangible
activity, our hunger is finally sated by the Doom community. Which leads
us to the Harry Caray question of the week: (probably year; spice is a
variety of life ;p ) If Doom was a hotdog and you were starving to
death, -- 2 balls, 2 strikes, 2 runners on the bases -- would you grab
it and -- ground double turns into an in-field home-run -- and use it to
beat a wild boar over the head in order to get some food?
I would, that Doom-dog is over 20 years old.
Yessir, this week in Doom was a good week with 8 new submissions to the
archives! Good job fellas! Time to take the plunge...
Starting with the oldest as always, up first we have a puzzle map called
"The Trials 2" by Phil Walker, found here:
This map was made for Vanilla (yay!) but the author states it runs
better in zDoom. Doom 2 is the iWad.
Now, I never said it was a great puzzle map, but in all honesty it
wasn't nearly as bad as the reviews on /idgames made it sound.
Personally, I love puzzles, so my views may be a bit skewed for that.
Still, this wad had a couple decent, but easy, puzzles. I liked the
first one on the tightrope with the imps and contrary to what others
said I found the teleporter puzzle to be kinda cool. Sure, it was easy,
but it was also well-done. The blood room tightrope was much easier for
me than the first with the imps and for the most part I fail to see the
major downside of a small couple imps teleporting in from the bad
switches. I also fail to see the aesthetic difference between them to
serve as a clue and was disappointed to see one group of imps teleport
in, only to be stuck. Looking back on it I feel like there were only 2
puzzles in this map.
All of that aside, I had fun on this map. Good attempt Phil; keep at it
and one day you'll be making some really cool puzzles!
Our next submission made it into my article last week, only this time...
(drum roll please)... it's on /idgames! "Skulldash (Version 1.0)" has
been released! "Skulldash" is by author Joshua "Dragonfly" O'Sullivan
and can now be found here:
This wad is made for Zandronum 3.0 with the Doom 2 iWad.
I said it last week and I'll say it again this week; Cacoward material,
right here! I simply love everything about this wad. Everything about it
I also really like the way that the entire concept fits together with
Doom. Kinda like an old checkpoint race, plus Doom, then mixed with
memories of Rise of the Triad. The timed-nature of the levels also keeps
the player in a rush and often out of the comfort zone. Really
well-done! Also, the bosses were really cool, too.
If you still haven't tried this out, why; what are ou waiting on? This
is by far the best whole product that I've seen put out in a long time.
Download it NOW!
Also, don't forget about the Skulldash Community Expansion Pack! You can
be a part of it too!
Third up is a submission by Memfis called "KOKOC" and is found here:
This wad contains 2 levels for the Doom 2 iWad under PrBoom+ (-complevel
These two maps were good fun to play. Not the most beautiful maps,
almost everything was square it seemed, but there were a lot of really
cool-looking squares here, heh. The progression was good and I had fun
playing these two maps. Stuff like this makes me wish I had more time to
fully explore wads as they come in.
These maps had a little over 100 enemies a piece and didn't really move
that slow, though they weren't quick, either. I liked the way that the
encounters were handled; good variety of monsters and they worked well
with the layout of the levels. Go check these two out soon!
The fourth submission is just a head-scratcher. It's called "zDMP2014"
by various authors and is found here:
Now some of you may remember "DMP2014" from last week. Great map set; I
liked it and many maps were made by well-established mappers. This one
was also made by a few mappers I look out for; sounds sweet, right?
Wrong. You need an unofficial dev build for the first, of all the
possibilities, map. I can't get it open. There's no mention anywhere of
what, among the hundreds, of the dev builds you need and even once you
got it, it's 7-zipped. So the built-in unzipper for Windows can't handle
it. Well, how about running some parameters, see if we can start on
MAP02. Nope, guess I'm just too dumb, or it's impossible, whatever. I'm
done here; this is stupid. But hopefully some of you will get to play
these maps; I'm just gonna PM the respective authors for their maps
Stuff should be made idiot proof for people like me; this clearly
wasn't. What a disappointment.
The next map set we have coming in is from a few mappers, headed by
JoeIlya, called "Doom 2's Consumed Earth" and is found here:
This wad was made for Vanilla in the Doom 2 iWad.
These maps were ok as a whole set. There were a couple iconic moments,
like that first screenshot that is basically the very beginning which
starts at the end of Doom 2, after the Doomguy kills the Icon of Sin.
Personally, I feel like there can be no Doom without the impaled head of
Romero, so I wasn't sure at this point if I should be killing the demons
or singing "Dust in the Wind" over a few brews with them, but I opted
for killing them because it's what the impaled head of Romero would've
wanted. To get back on subject, MAP03, "Ghetto," by 40Oz, was my
favorite of the set.
The other maps delivered as well, for the most part. Personally, I felt
like health was a bit scarce over-all, but I suppose that's the way most
modern maps are. Still, if the goal was to emulate Doom 2, there should
have been a bit more forgiveness with the health, among other things,
such as effects not seen in the iWads.
Don't get me wrong though, I had fun with these. Solid set of maps and
for Vanilla, so give 'em a shot!
Our next two submissions to the archives are "DS Doom" and its source
code! Another winner uploaded by Mike Swanson. DS Doom was made by Dave
"WinterMute" Murphy and can be found here:
The source code can be found here:
DS Doom is a Nintendo DS source port based off of PrBoom. That's pretty
darn sweet. Big thanks to Mike Swanson and Dave Murphy for this gem
added to the archives!
The last submission is ironically titled, "At Least it has Some Gameplay"
by Doomguy 2000, found here:
I think the archive maintainer, The Green Herring, summed it up best
when he said "It had little to no gameplay value" and "A short, L-shaped
hallway filled with monsters, followed by a joke text screen and cast
roll. 'Nuff said. Signed, the Guy Who Accepted This File to the
Still, he gave it 2 stars, which is kinda funny... but then again, I did
See that chaingunner's expression? That's what I looked like after
realising The Green Herring was spot on with his comments. Still, it
took about 1 minute to beat and another to go through the text and cast
roll, so why the Hell not give it a shot? Well, off you go then...
8 submissions for the books! Great week everybody!
Scanning through the forums, we find a couple things that look cool:
At the DoomWorld forums there is a thread by Obsidian, well-known for
great detailing, where he teams up with another great mapper, General
Rainbow Beacon, and the two of them speedmap out parts of the maps they
do here, passing it back and forth every 30 minutes. I'd say they turned
out pretty sweet! Find them here:
I only had the chance to play a couple of them, but after playing these
two I downloaded the rest of them to play later. I like Obsidian's maps,
as well as General Rainbow Beacon's. The two of them together seem to
work out well and I for one love to see colaborations in the community.
These maps appear to be pretty short; of course being speedmaps that's
no surprise. But short maps always have one major advantage: they can be
squeezed into a quick coffee break. Add these maps to your coffee break
Over on the zDoom forums we find a WIP called "Laundry 3: Don't Dry this
at Home" by Sgt. Shivers, found here:
Not sure what to think of this WIP, but it looks funny and possibly
Apparently you can "spend countless hours hitting trees with an axe" and
"combine various harvested minerals and resources to forge new weapons."
Sounds like it has potential and a good sense of humor; keep and eye on
Around the web there are a couple nice, new reviews over at One Man
The first is of a map called "Way Too Many Dead Guys" by author Urthar,
The second is about "Doom 2 In Name Only RDC," which is by the Russian
Doom Community. The review can be found here: http://onemandoom.blogspot.com/2015/10/doom-ii-in-name-only-rdc.html
Realm667 just uploaded a review on the new mod, Skulldash. Yup, Cacoward
material, expect to see it everywhere.
In addition to their reviews, there's lots of other really cool stuff
over at Realm667. Give it a check!
Also, DoomsDay fans keep in mind the upcoming server move!
Yet another week with nothing to show in the world of Doom 3. Sorry to
the fans out there... but there was this cool video of Doom 2's
Underballs in the Doom 3 game:
Still, I think I'd just stick to Doom Reborn, which continues to
Hear that? That's the sound of the fat lady signing for this week's
article. Great job to all the mappers and modders out there and let's
all keep the spirit of Doom alive! Thanks and God bless!
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