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Here is a fairly extensive list of known Doom 3 Console commands to help you tweak your game and get what you want from it. But, before I give you the entire list, we might as well get started with the ones that players are going to want the most - like how do you clip or get into GOD mode? By the way, the way to get INTO the console is to hit control/alt/tilde key... Here goes... The IMPORTANT console commands god - God Mode - What more needs to be said? notarget - You will be invisible to the enemies. :-) noclip - Clip off and on give all - Gives all weapons :-) give weapon_chainsaw - Chainsaw give weapon_rocketlauncher - Rocket Launcher give weapon_machinegun - Machinegun give weapon_shotgun - Shotgun give weapon_plasmagun - Plasmagun
give weapon_bfg - BFG
testlight - Increases the light in the room give ammo - Pretty much what it says - gives you MAX ammo for all weapons The rest of the known commands
To
start with - you can try these two commands to get a list of ALL of the
console commands available to you in Doom 3
listcmds and listcvars - These will give you a complete
list of all commands and cvars
aasStats shows AAS stats addarrow adds a debug arrow addChatLine internal use - core to game chat lines addline adds a debug line aviCmdDemo writes AVIs for a command demo aviDemo writes AVIs for a demo aviGame writes AVIs for the current game benchmark benchmark bind binds a command to a key bindRagdoll binds ragdoll at the current drag position bindunbindtwo binds a key but unbinds it first if there are more than two binds blinkline blinks a debug line centerview centers the view checkNewVersion check if a new version of the game is available clear clears the console clearLights clears all lights clientDropWeapon drop current weapon clientMessageMode ingame gui message mode clientVoiceChat voice chats: clientVoiceChat <sound shader> clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader> closeViewNotes close the view showing any notes for this map collisionModelInfo shows collision model info combineCubeImages combines six images for roq compression compressDemo compresses a demo file conDump dumps the console text to a file connect connects to a server crash causes a crash cvar_restart restart the cvar system damage apply damage to an entity debugger launches the Script Debugger deleteSelected deletes selected entity demoShot writes a screenshot for a demo devmap loads a map in developer mode dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game dmap compiles a map echo prints text editAFs launches the in-game Articulated Figure Editor editDecls launches the in-game Declaration Editor editGUIs launches the GUI Editor editLights launches the in-game Light Editor editor launches the level editor Radiant editParticles launches the in-game Particle Editor editPDAs launches the in-game PDA Editor editScripts launches the in-game Script Editor editSounds launches the in-game Sound Editor envshot takes an environment shot error causes an error exec executes a config file execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec exit exits the game exitCmdDemo exits a command demo exportmodels exports models finishBuild finishes the build process freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error gameKick same as kick, but recognizes player names getviewpos prints the current view position gfxInfo show graphics info give gives one or more items god enables god mode heartbeat send a heartbeat to the the master servers help shows help hitch hitches the game in_restart restarts the input system keepTestModel keeps the last test model in the game kick kick a client by connection number kill kills the player killMonsters removes all monsters killMoveables removes all moveables killRagdolls removes all ragdolls LANScan scans LAN for servers listActiveEntities lists active game entities listAF lists articulated figures listAnims lists all animations listAudios lists Audios listBinds lists key bindings listClasses lists game classes listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEmails lists Emails listEntities lists game entities listEntityDefs lists entity defs listFX lists FX systems listGameCmds lists game commands listGuis lists guis listHuffmanFrequencies lists decl text character frequencies listImages lists images listLines lists all debug lines listMaterials lists materials listModelDefs lists model defs listModels lists all models listModes lists all video modes listMonsters lists monsters listParticles lists particle systems listPDAs lists PDAs listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listServers lists scanned servers listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listTypeInfo list type info listVertexCache lists vertex cache listVideos lists Videos loadGame loads a game localizeGuis localize guis localizeMaps localize maps makeAmbientMap makes an ambient map MakeMegaTexture processes giant images map loads a map memoryDump creates a memory dump memoryDumpCompressed creates a compressed memory dump modulateLights modifies shader parms on all lights nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextGUI teleport the player to the next func_static with a gui nextMap loads the next map on the server noclip disables collision detection for the player notarget disables the player as a target parse prints tokenized string path lists search paths playCmdDemo plays back a command demo playDemo plays back a demo playerModel sets the given model on the player popLight removes the last created light prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printAF prints an articulated figure printAudio prints an Video printEmail prints an Email printEntityDef prints an entity def printFX prints an FX system printMaterial prints a material printModel prints model info printModelDefs prints a model def printParticle prints a particle system printPDA prints an PDA printSkin prints a skin printSoundShader prints a sound shader printTable prints a table printVideo prints a Audio promptKey prompt and sets the CD Key quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to recordDemo records a demo recordViewNotes record the current view position with notes reexportmodels reexports models regenerateWorld regenerates all interactions reloadanims reloads animations reloadARBprograms reloads ARB programs reloadCgPrograms reloads CG programs reloadDecls reloads decls reloadEngine reloads the engine down to including the file system reloadGuis reloads guis reloadImages reloads images reloadLanguage reload language dict reloadModels reloads models reloadScript reloads scripts reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface remove removes an entity removeline removes a debug line renderbump renders a bump map renderbumpFlat renders a flat bump map reportImageDuplication checks all referenced images for duplications reportSurfaceAreas lists all used materials sorted by surface area rescanSI internal - rescan serverinfo cvars and tell game reset resets a cvar roq encodes a roq file runAAS compiles an AAS file for a map runAASDir compiles AAS files for all maps in a folder runReach calculates reachability for an AAS file s_restart restarts the sound system saveGame saves a game saveLights saves all lights to the .map file saveMoveables save all moveables to the .map file saveParticles saves all lights to the .map file saveRagdolls save all ragdoll poses to the .map file saveSelected saves the selected entity to the .map file say text chat sayTeam team text chat screenshot takes a screenshot script executes a line of script serverForceReady force all players ready serverInfo shows server info serverMapRestart restart the current game serverNextMap change to the next map set sets a cvar seta sets a cvar and flags it as archive setMachineSpec detects system capabilities and sets com_machineSpec t o appropriate value sets sets a cvar and flags it as server info sett sets a cvar and flags it as tool setu sets a cvar and flags it as user info setviewpos sets the current view position showDictMemory shows memory used by dictionaries showInteractionMemory shows memory used by interactions showStringMemory shows memory used by strings showTriSurfMemory shows memory used by triangle surfaces showViewNotes show any view notes for the current map, successive ca lls will cycle to the next note sizeDown makes the rendered view smaller sizeUp makes the rendered view larger spawn spawns a game entity spawnServer spawns a server startBuild prepares to make a build stopRecording stops demo recording takeViewNotes take notes about the current map from the current view takeViewNotes2 extended take view notes teleport teleports the player to an entity location testAnim tests an animation testBlend tests animation blending testBoneFx tests an FX system bound to a joint testDamage tests a damage def testDeath tests death testFx tests an FX system testGUI tests a gui testImage displays the given image centered on screen testLight tests a light testmap tests a map testModel tests a model testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testSave writes out a test savegame testSaveGame test a save game for a level testShaderParm sets a shaderParm on an existing testModel testSIMD test SIMD code testSkin tests a skin on an existing testModel testSound tests a sound testVideo displays the given cinematic timeCmdDemo times a command demo timeDemo times a demo timeDemoQuit times a demo and quits toggle toggles a cvar touch touches a decl touchFile touches a file touchFileList touches a list of files touchGui touches a gui touchModel touches a model trigger triggers an entity unbind unbinds any command from a key unbindall unbinds any commands from all keys unbindRagdoll unbinds the selected ragdoll updateUI internal - cause a sync down of game-modified userinfo vid_restart restarts renderSystem vstr inserts the current value of a cvar as command text wait delays remaining buffered commands one or more frames weaponSplat projects a blood splat on the player weapon where prints the current view position writeCmdDemo writes a command demo writeConfig writes a config file writeGameState write game state writePrecache writes precache commands The CVARS
I will try to get more info on what each of these does if it is important to tweaking your game as time goes on. The list is quite extensive and if you can pass on info to help other Doomers to use these to tweak their game, please do. The email link is at the top of the page: aas_goalArea "0" aas_pullPlayer "0" aas_randomPullPlayer "0" aas_showAreas "0" aas_showFlyPath "0" aas_showHideArea "0" aas_showPath "0" aas_showPushIntoArea "0" aas_showWallEdges "0" aas_test "0" af_contactFrictionScale "0" af_forceFriction "-1" af_highlightBody "" af_highlightConstraint "" af_jointFrictionScale "0" af_maxAngularVelocity "1.57" af_maxLinearVelocity "128" af_showActive "0" af_showBodies "0" af_showBodyNames "0" af_showConstrainedBodies "0" af_showConstraintNames "0" af_showConstraints "0" af_showInertia "0" af_showLimits "0" af_showMass "0" af_showPrimaryOnly "0" af_showTimings "0" af_showTotalMass "0" af_showTrees "0" af_showVelocity "0" af_skipFriction "0" af_skipLimits "0" af_skipSelfCollision "0" af_testSolid "1" af_timeScale "1" af_useImpulseFriction "0" af_useJointImpulseFriction "0" af_useLinearTime "1" af_useSymmetry "1" ai_blockedFailSafe "1" ai_debugMove "0" ai_debugScript "-1" ai_debugTrajectory "0" ai_showCombatNodes "0" ai_showObstacleAvoidance "0" ai_showPaths "0" ai_testPredictPath "0" cm_backFaceCull "0" cm_debugCollision "0" cm_drawColor "1 0 0 .5" cm_drawFilled "0" cm_drawInternal "1" cm_drawMask "none" cm_drawNormals "0" cm_testAngle "30" cm_testBox "-16 -16 0 16 16 64" cm_testBoxRotation "0 0 0" cm_testCollision "0" cm_testLength "1024" cm_testModel "0" cm_testOrigin "0 0 0" cm_testRadius "64" cm_testRandomMany "0" cm_testReset "0" cm_testRotation "1" cm_testTimes "500" cm_testWalk "1" com_allowConsole "0" com_asyncInput "0" com_asyncSound "1" com_aviDemoHeight "256" com_aviDemoSamples "16" com_aviDemoTics "2" com_aviDemoWidth "256" com_compressDemos "0" com_compressSaveGame "0" com_fixedTic "0" com_forceGenericSIMD "0" com_guid "" com_journal "0" com_logDemos "0" com_machineSpec "0" com_makingBuild "0" com_memoryMarker "431" com_minTics "1" com_preciseTic "1" com_preloadDemos "1" com_purgeAll "1" com_showAngles "0" com_showAsyncStats "0" com_showDemo "0" com_showFPS "0" com_showMemoryUsage "0" com_showSoundDecoders "0" com_showTics "0" com_skipGameDraw "0" com_skipRenderer "0" com_speeds "0" com_timestampPrints "0" com_updateLoadSize "0" com_videoRam "64" com_wipeSeconds "1" con_noPrint "1" con_notifyTime "3" con_speed "3" decl_show "0" developer "0" EntityPlacement "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFF1A0000007B000000A301000056020000" fs_basepath "E:\doom3" fs_caseSensitiveOS "0" fs_cdpath "" fs_copyfiles "0" fs_debug "0" fs_devpath "E:\doom3" fs_game "" fs_restrict "0" fs_savepath "E:\doom3" g_armorProtection "0.3" g_armorProtectionMP "0.6" g_balanceTDM "1" g_blobSize "1" g_blobTime "1" g_bloodEffects "1" g_cinematic "1" g_cinematicMaxSkipTime "600" g_countDown "10" g_damageScale "1" g_debugAnim "-1" g_debugBounds "0" g_debugCinematic "0" g_debugDamage "0" g_debugMove "0" g_debugMover "0" g_debugScript "0" g_debugTriggers "0" g_debugWeapon "0" g_decals "0" g_disasm "0" g_doubleVision "0" g_dragDamping "0.5" g_dragEntity "0" g_dragShowSelection "0" g_dropItemRotation "" g_dvAmplitude "0.001" g_dvFrequency "0.5" g_dvTime "1" g_editEntityMode "0" g_exportMask "" g_flushSave "0" g_fov "90" g_frametime "0" g_gameReviewPause "10" g_gravity "1066" g_gunX "0" g_gunY "0" g_gunZ "0" g_healthTakeAmt "5" g_healthTakeLimit "25" g_healthTakeTime "5" g_kickAmplitude "0.0001" g_kickTime "1" g_knockback "1000" g_mapCycle "mapcycle" g_maxShowDistance "128" g_monsters "1" g_mpWeaponAngleScale "0" g_muzzleFlash "0" g_nightmare "0" g_password "" g_projectileLights "0" g_showActiveEntities "0" g_showBrass "1" g_showcamerainfo "0" g_showCollisionModels "0" g_showCollisionTraces "0" g_showCollisionWorld "0" g_showEnemies "0" g_showEntityInfo "0" g_showHud "1" g_showPlayerShadow "0" g_showProjectilePct "0" g_showPVS "0" g_showTargets "0" g_showTestModelFrame "0" g_showTriggers "0" g_showviewpos "0" g_skill "1" g_skipFX "0" g_skipParticles "0" g_skipViewEffects "0" g_spectatorChat "0" g_stopTime "0" g_TDMArrows "1" g_testDeath "0" g_testHealthVision "0" g_testModelAnimate "0" g_testModelBlend "0" g_testModelRotate "0" g_testParticle "0" g_testParticleName "" g_testPostProcess "" g_timeEntities "0" g_useDynamicProtection "1" g_vehicleForce "200000" g_vehicleVelocity "1000" g_viewNodalX "0" g_viewNodalZ "0" g_voteFlags "0" gamedate "Jul 8 2004" gamename "baseDOOM-1" gui_configServerRate "0" gui_debug "0" gui_edit "0" gui_filter_gameType "0" gui_filter_password "0" gui_filter_players "0" gui_mediumFontLimit "0.60" gui_smallFontLimit "0.30" ik_debug "0" ik_enable "1" image_anisotropy "0" image_cacheMegs "64" image_cacheMinK "200" image_colorMipLevels "0" image_downSize "1" image_downSizeBump "1" image_downSizeBumpLimit "256" image_downSizeLimit "256" image_downSizeSpecular "1" image_downSizeSpecularLimit "64" image_filter "GL_LINEAR_MIPMAP_LINEAR" image_forceDownSize "0" image_ignoreHighQuality "1" image_lodbias "0" image_preload "1" image_roundDown "1" image_showBackgroundLoads "0" image_useAllFormats "1" image_useCache "0" image_useCompression "1" image_useNormalCompression "1" image_useOfflineCompression "0" image_usePrecompressedTextures "1" image_writeNormalTGA "0" image_writeNormalTGAPalletized "0" image_writePrecompressedTextures "0" image_writeTGA "0" in_alwaysRun "0" in_anglespeedkey "1.5" in_freeLook "1" in_mouse "1" in_pitchspeed "140" in_yawspeed "140" lcp_showFailures "0" logFile "0" logFileName "qconsole.log" m_pitch "0.022" m_showMouseRate "0" m_smooth "1" m_strafeScale "6.25" m_strafeSmooth "4" m_yaw "0.022" mod_validSkins "skins/characters/player/marine_mp;skins/char acters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/cha racters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" net_allowCheats "0" net_channelShowDrop "0" net_channelShowPackets "0" net_clientMaxRate "16000" net_clientPredictGUI "1" net_clientPrediction "10" net_clientRemoteConsoleAddress "localhost" net_clientRemoteConsolePassword "" net_clientServerTimeout "40" net_clientShowSnapshot "0" net_clientShowSnapshotRadius "128" net_clientSmoothing "0.8" net_clientUsercmdBackup "5" net_forceDrop "0" net_forceLatency "0" net_ip "localhost" net_LANServer "0" net_master0 "idnet.ua-corp.com:27650" net_master1 "" net_master2 "" net_master3 "" net_master4 "" net_port "0" net_serverAllowServerMod "0" net_serverClientTimeout "40" net_serverDedicated "0" net_serverDrawClient "-1" net_serverMaxClientRate "16000" net_serverMaxUsercmdRelay "5" net_serverReloadEngine "0" net_serverRemoteConsolePassword "" net_serverSnapshotDelay "50" net_serverZombieTimeout "5" net_socksEnabled "0" net_socksPassword "" net_socksPort "1080" net_socksServer "" net_socksUsername "" net_verbose "0" password "" pm_air "1800" pm_bboxwidth "32" pm_bobpitch "0.002" pm_bobroll "0.002" pm_bobup "0.005" pm_crouchbob "0.5" pm_crouchheight "38" pm_crouchrate "0.87" pm_crouchspeed "80" pm_crouchviewheight "32" pm_deadheight "20" pm_deadviewheight "10" pm_jumpheight "48" pm_maxviewpitch "89" pm_minviewpitch "-89" pm_modelView "0" pm_noclipspeed "200" pm_normalheight "74" pm_normalviewheight "68" pm_runbob "0.4" pm_runpitch "0.002" pm_runroll "0.005" pm_runspeed "220" pm_spectatebbox "32" pm_spectatespeed "450" pm_stamina "24" pm_staminarate "0.75" pm_staminathreshold "45" pm_stepsize "16" pm_thirdPerson "0" pm_thirdPersonAngle "0" pm_thirdPersonClip "1" pm_thirdPersonDeath "0" pm_thirdPersonHeight "0" pm_thirdPersonRange "80" pm_usecylinder "0" pm_walkbob "0.3" pm_walkspeed "140" r_brightness "2" r_cgFragmentProfile "best" r_cgVertexProfile "best" r_checkBounds "0" r_clear "2" r_customHeight "486" r_customWidth "720" r_debugArrowStep "120" r_debugLineDepthTest "0" r_debugLineWidth "1" r_debugPolygonFilled "1" r_demonstrateBug "0" r_displayRefresh "0" r_finish "0" r_flareSize "1" r_forceLoadImages "1" r_frontBuffer "0" r_fullscreen "1" r_gamma "1" r_glDriver "" r_hdr_bloomFraction "0.1" r_hdr_exposure "1.0" r_hdr_gamma "1" r_hdr_monitorDither "0.01" r_hdr_useFloats "0" r_ignore "0" r_ignore2 "0" r_ignoreGLErrors "1" r_inhibitFragmentProgram "0" r_jitter "0" r_jointNameOffset "0.5" r_jointNameScale "0.02" r_lightAllBackFaces "0" r_lightScale "2" r_lightSourceRadius "0" r_lockSurfaces "0" r_logFile "0" r_materialOverride "" r_megaTextureLevel "0" r_mergeModelSurfaces "1" r_mode "3" r_multiSamples "0" r_offsetfactor "0" r_offsetunits "-600" r_orderIndexes "1" r_renderer "best" r_sb_biasScale "0.0001" r_sb_frustomFOV "92" r_sb_jitterScale "0.006" r_sb_lightResolution "1024" r_sb_linearFilter "1" r_sb_noShadows "0" r_sb_occluderFacing "0" r_sb_polyOfsFactor "2" r_sb_polyOfsUnits "3000" r_sb_randomize "1" r_sb_samples "4" r_sb_screenSpaceShadow "1" r_sb_showFrustumPixels "0" r_sb_singleSide "-1" r_sb_useCulling "1" r_sb_usePbuffer "1" r_sb_viewResolution "1024" r_screenFraction "100" r_shadowPolygonFactor "0" r_shadowPolygonOffset "-1" r_shadows "1" r_showAlloc "0" r_showCull "0" r_showDefs "0" r_showDemo "0" r_showDepth "0" r_showDominantTri "0" r_showDynamic "0" r_showEdges "0" r_showEntityScissors "0" r_showImages "0" r_showIntensity "0" r_showInteractionFrustums "0" r_showInteractions "0" r_showInteractionScissors "0" r_showLightCount "0" r_showLights "0" r_showLightScale "0" r_showLightScissors "0" r_showMegaTexture "0" r_showMegaTextureLabels "0" r_showMemory "0" r_showNormals "0" r_showOverDraw "0" r_showPortals "0" r_showPrimitives "0" r_showShadowCount "0" r_showShadows "0" r_showSilhouette "0" r_showSkel "0" r_showSmp "0" r_showSurfaceInfo "0" r_showSurfaces "0" r_showTangentSpace "0" r_showTexturePolarity "0" r_showTextureVectors "0" r_showTrace "0" r_showTris "0" r_showUnsmoothedTangents "0" r_showUpdates "0" r_showVertexCache "0" r_showVertexColor "0" r_showViewEntitys "0" r_singleArea "0" r_singleEntity "-1" r_singleLight "-1" r_singleSurface "-1" r_singleTriangle "0" r_skipAmbient "0" r_skipBackEnd "0" r_skipBlendLights "0" r_skipBump "0" r_skipCopyTexture "0" r_skipDeforms "0" r_skipDiffuse "0" r_skipDynamicTextures "0" r_skipFogLights "0" r_skipFrontEnd "0" r_skipGuiShaders "0" r_skipInteractions "0" r_skipLightScale "0" r_skipMegaTexture "0" r_skipNewAmbient "0" r_skipOverlays "0" r_skipParticles "0" r_skipPostProcess "0" r_skipRender "0" r_skipRenderContext "0" r_skipROQ "0" r_skipSpecular "0" r_skipSubviews "0" r_skipSuppress "0" r_skipTranslucent "0" r_skipUpdates "0" r_slopNormal "0.02" r_slopTexCoord "0.001" r_slopVertex "0.01" r_subviewOnly "0" r_swapInterval "0" r_terrainScale "3" r_testARBProgram "0" r_testGamma "0" r_testGammaBias "0" r_testStepGamma "0" r_useCachedDynamicModels "1" r_useClippedLightScissors "1" r_useCombinerDisplayLists "1" r_useConstantMaterials "1" r_useCulling "2" r_useDeferredTangents "1" r_useDepthBoundsTest "0" r_useEntityCallbacks "1" r_useEntityCulling "1" r_useEntityScissors "0" r_useExternalShadows "1" r_useFrustumFarDistance "0" r_useIndexBuffers "0" r_useInfiniteFarZ "1" r_useInteractionCulling "1" r_useInteractionScissors "2" r_useInteractionTable "1" r_useLightCulling "3" r_useLightPortalFlow "1" r_useLightScissors "1" r_useNodeCommonChildren "1" r_useNV20MonoLights "1" r_useOptimizedShadows "1" r_usePortals "1" r_usePreciseTriangleInteractions "0" r_useScissor "1" r_useShadowCulling "1" r_useShadowProjectedCull "1" r_useShadowSurfaceScissor "1" r_useShadowVertexProgram "1" r_useSilRemap "1" r_useStateCaching "1" r_useTripleTextureARB "1" r_useTurboShadow "1" r_useTwoSidedStencil "1" r_useVertexBuffers "1" r_vertexBufferMegs "32" r_znear "3" radiant_ALTEdgeDrag "0" radiant_AngleSpeed "300" radiant_Autosave "1" radiant_AutosaveMinutes "5" radiant_camerawindow "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFF0200000022000000F7010000AA010000" radiant_CamXYUpdate "1" radiant_ChaseMouse "1" radiant_CubicClipping "1" radiant_CubicScale "13" radiant_entityMode "0" radiant_EntityShow "0" radiant_HiColorTextures "1" radiant_InspectorDockedDialogs "6352" radiant_InspectorsWindow "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFF5C000000570000001D0200002D020000" radiant_LastMap "W:" radiant_LastProject "doom.qe4" radiant_LoadLast "1" radiant_LoadLastMap "0" radiant_LoadShaders "2" radiant_MainWindowPlace "2C0000000200000003000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFCFFFFFFFCFFFFFF2403000040020000" radiant_ModelPath "" radiant_MoveSpeed "400" radiant_NewFaceGrab "1" radiant_NewLightStyle "1" radiant_NewMapFormat "1" radiant_NewRightClick "1" radiant_NewTextureWindowStuff "0" radiant_NewVertex "1" radiant_NoClamp "0" radiant_NoStipple "1" radiant_QE4Paint "1" radiant_QE4StyleWindows "0" radiant_RadiantMapPath "" radiant_RotateLock "1" radiant_Rotation "45" radiant_RunBefore "1" radiant_SavedInfo "CC010000776A00000000803F00000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000803F0000803F0000803F000040 3F0000403F0000403F0000003F0000003F0000003F0000803E0000803E0000803E000000000000 00000000000000000000000000000000803F000000000000000000000000000000000000000000 0000000000803F000000000000000000000000000000000000803F0000003F000000000000403F 00000000000000000000000000010000201000000000803F000000000000000000000000000000 000000000000000000" radiant_SelectWholeEntitiesKey "1" radiant_SizePainting "0" radiant_Snapshots "0" radiant_SnapT "0" radiant_StatusPointSize "10" radiant_SwitchClipKey "1" radiant_TextureLock "1" radiant_TextureQuality "6" radiant_TextureScale "50" radiant_TextureScrollbar "1" radiant_texwindow "0E767400D800000096497000F1875E00" radiant_UndoLevels "63" radiant_UseDisplayLists "1" radiant_UseGLLighting "0" radiant_UseTextureBar "0" radiant_WideToolBar "1" radiant_xywindow "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFF901000022000000850400000E020000" radiant_XZVIS "0" radiant_xzwindow "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFF05000000190000008000000064000000" radiant_YZVIS "0" radiant_yzwindow "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFF05000000190000008000000064000000" radiant_ZClipBottom "C0FFFFFF" radiant_ZClipEnabled "00" radiant_ZClipTop "40000000" radiant_ZVIS "1" radiant_zwindow "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFC7010000AC010000F701000082030000" rb_showActive "0" rb_showBodies "0" rb_showInertia "0" rb_showMass "0" rb_showTimings "0" rb_showVelocity "0" s_clipVolumes "1" s_constantAmplitude "-1" s_doorDistanceAdd "150" s_dotbias2 "1.1" s_dotbias6 "0.8" s_drawSounds "0" s_force22kHz "0" 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