Doom 3

Cheats and other help 

 

 

 


Doom 3 console commands

Here is a fairly extensive list of known Doom 3 Console commands to help you tweak your game and get what you want from it. But, before I give you the entire list, we might as well get started with the ones that players are going to want the most - like how do you clip or get into GOD mode? By the way, the way to get INTO the console is to hit control/alt/tilde key... Here goes...

The IMPORTANT console commands

                                                                            god - God Mode - What more needs to be said?

                                                                            notarget - You will be invisible to the enemies.      :-)

                                                                            noclip - Clip off and on

                                                                            give all - Gives all weapons   :-)

                                                                            give weapon_chainsaw - Chainsaw

                                                                            give weapon_rocketlauncher - Rocket Launcher

                                                                            give weapon_machinegun - Machinegun

                                                                            give weapon_shotgun - Shotgun

                                                                            give weapon_plasmagun - Plasmagun

                                                                            give weapon_bfg - BFG

                                                                            testlight - Increases the light in the room

                                                         give ammo - Pretty much what it says - gives you MAX ammo for all weapons

The rest of the known commands

 

To start with - you can try these two commands to get a list of ALL of the console commands available to you in Doom 3


                                                            listcmds and listcvars - These will give you a complete list of all commands and cvars


  aasStats              shows AAS stats
  addarrow              adds a debug arrow
  addChatLine           internal use - core to game chat lines
  addline               adds a debug line
  aviCmdDemo            writes AVIs for a command demo
  aviDemo               writes AVIs for a demo
  aviGame               writes AVIs for the current game
  benchmark             benchmark
  bind                  binds a command to a key
  bindRagdoll           binds ragdoll at the current drag position
  bindunbindtwo         binds a key but unbinds it first if there are more than two binds
  blinkline             blinks a debug line
  centerview            centers the view
  checkNewVersion       check if a new version of the game is available
  clear                 clears the console
  clearLights           clears all lights
  clientDropWeapon      drop current weapon
  clientMessageMode     ingame gui message mode
  clientVoiceChat       voice chats: clientVoiceChat <sound shader>
  clientVoiceChatTeam   team voice chats: clientVoiceChat <sound shader>
  closeViewNotes        close the view showing any notes for this map
  collisionModelInfo    shows collision model info
  combineCubeImages     combines six images for roq compression
  compressDemo          compresses a demo file
  conDump               dumps the console text to a file
  connect               connects to a server
  crash                 causes a crash
  cvar_restart          restart the cvar system
  damage                apply damage to an entity
  debugger              launches the Script Debugger
  deleteSelected        deletes selected entity
  demoShot              writes a screenshot for a demo
  devmap                loads a map in developer mode
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  dmap                  compiles a map
  echo                  prints text
  editAFs               launches the in-game Articulated Figure Editor
  editDecls             launches the in-game Declaration Editor
  editGUIs              launches the GUI Editor
  editLights            launches the in-game Light Editor
  editor                launches the level editor Radiant
  editParticles         launches the in-game Particle Editor
  editPDAs              launches the in-game PDA Editor
  editScripts           launches the in-game Script Editor
  editSounds            launches the in-game Sound Editor
  envshot               takes an environment shot
  error                 causes an error
  exec                  executes a config file
  execMachineSpec       execs the appropriate config files and sets cvars based on com_machineSpec
  exit                  exits the game
  exitCmdDemo           exits a command demo
  exportmodels          exports models
  finishBuild           finishes the build process
  freeze                freezes the game for a number of seconds
  game_memory           displays game class info
  gameError             causes a game error
  gameKick              same as kick, but recognizes player names
  getviewpos            prints the current view position
  gfxInfo               show graphics info
  give                  gives one or more items
  god                   enables god mode
  heartbeat             send a heartbeat to the the master servers
  help                  shows help
  hitch                 hitches the game
  in_restart            restarts the input system
  keepTestModel         keeps the last test model in the game
  kick                  kick a client by connection number
  kill                  kills the player
  killMonsters          removes all monsters
  killMoveables         removes all moveables
  killRagdolls          removes all ragdolls
  LANScan               scans LAN for servers
  listActiveEntities    lists active game entities
  listAF                lists articulated figures
  listAnims             lists all animations
  listAudios            lists Audios
  listBinds             lists key bindings
  listClasses           lists game classes
  listCmds              lists commands
  listCollisionModels   lists collision models
  listCvars             lists cvars
  listDecls             lists all decls
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEmails            lists Emails
  listEntities          lists game entities
  listEntityDefs        lists entity defs
  listFX                lists FX systems
  listGameCmds          lists game commands
  listGuis              lists guis
  listHuffmanFrequencies lists decl text character frequencies
  listImages            lists images
  listLines             lists all debug lines
  listMaterials         lists materials
  listModelDefs         lists model defs
  listModels            lists all models
  listModes             lists all video modes
  listMonsters          lists monsters
  listParticles         lists particle systems
  listPDAs              lists PDAs
  listRenderEntityDefs  lists the entity defs
  listRendererCmds      lists renderer commands
  listRenderLightDefs   lists the light defs
  listServers           lists scanned servers
  listSkins             lists skins
  listSoundCmds         lists sound commands
  listSoundDecoders     list active sound decoders
  listSounds            lists all sounds
  listSoundShaders      lists sound shaders
  listSpawnArgs         list the spawn args of an entity
  listSystemCmds        lists system commands
  listTables            lists tables
  listThreads           lists script threads
  listToolCmds          lists tool commands
  listTypeInfo          list type info
  listVertexCache       lists vertex cache
  listVideos            lists Videos
  loadGame              loads a game
  localizeGuis          localize guis
  localizeMaps          localize maps
  makeAmbientMap        makes an ambient map
  MakeMegaTexture       processes giant images
  map                   loads a map
  memoryDump            creates a memory dump
  memoryDumpCompressed  creates a compressed memory dump
  modulateLights        modifies shader parms on all lights
  nextAnim              shows next animation on test model
  nextFrame             shows next animation frame on test model
  nextGUI               teleport the player to the next func_static with a gui

  nextMap               loads the next map on the server
  noclip                disables collision detection for the player
  notarget              disables the player as a target
  parse                 prints tokenized string
  path                  lists search paths
  playCmdDemo           plays back a command demo
  playDemo              plays back a demo
  playerModel           sets the given model on the player
  popLight              removes the last created light
  prevAnim              shows previous animation on test model
  prevFrame             shows previous animation frame on test model
  printAF               prints an articulated figure
  printAudio            prints an Video
  printEmail            prints an Email
  printEntityDef        prints an entity def
  printFX               prints an FX system
  printMaterial         prints a material
  printModel            prints model info
  printModelDefs        prints a model def
  printParticle         prints a particle system
  printPDA              prints an PDA
  printSkin             prints a skin
  printSoundShader      prints a sound shader
  printTable            prints a table
  printVideo            prints a Audio
  promptKey             prompt and sets the CD Key
  quit                  quits the game
  rcon                  sends remote console command to server
  reconnect             reconnect to the last server we tried to connect to
  recordDemo            records a demo
  recordViewNotes       record the current view position with notes
  reexportmodels        reexports models
  regenerateWorld       regenerates all interactions
  reloadanims           reloads animations
  reloadARBprograms     reloads ARB programs
  reloadCgPrograms      reloads CG programs
  reloadDecls           reloads decls
  reloadEngine          reloads the engine down to including the file system
  reloadGuis            reloads guis
  reloadImages          reloads images
  reloadLanguage        reload language dict
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadSounds          reloads all sounds
  reloadSurface         reloads the decl and images for selected surface
  remove                removes an entity
  removeline            removes a debug line
  renderbump            renders a bump map
  renderbumpFlat        renders a flat bump map
  reportImageDuplication checks all referenced images for duplications
  reportSurfaceAreas    lists all used materials sorted by surface area
  rescanSI              internal - rescan serverinfo cvars and tell game
  reset                 resets a cvar
  roq                   encodes a roq file
  runAAS                compiles an AAS file for a map
  runAASDir             compiles AAS files for all maps in a folder
  runReach              calculates reachability for an AAS file
  s_restart             restarts the sound system
  saveGame              saves a game
  saveLights            saves all lights to the .map file
  saveMoveables         save all moveables to the .map file
  saveParticles         saves all lights to the .map file
  saveRagdolls          save all ragdoll poses to the .map file
  saveSelected          saves the selected entity to the .map file
  say                   text chat
  sayTeam               team text chat
  screenshot            takes a screenshot
  script                executes a line of script
  serverForceReady      force all players ready
  serverInfo            shows server info
  serverMapRestart      restart the current game
  serverNextMap         change to the next map
  set                   sets a cvar
  seta                  sets a cvar and flags it as archive
  setMachineSpec        detects system capabilities and sets com_machineSpec t
o appropriate value
  sets                  sets a cvar and flags it as server info
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position
  showDictMemory        shows memory used by dictionaries
  showInteractionMemory shows memory used by interactions
  showStringMemory      shows memory used by strings
  showTriSurfMemory     shows memory used by triangle surfaces
  showViewNotes         show any view notes for the current map, successive ca
lls will cycle to the next note
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  spawn                 spawns a game entity
  spawnServer           spawns a server
  startBuild            prepares to make a build
  stopRecording         stops demo recording
  takeViewNotes         take notes about the current map from the current view

  takeViewNotes2        extended take view notes
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testBlend             tests animation blending
  testBoneFx            tests an FX system bound to a joint
  testDamage            tests a damage def
  testDeath             tests death
  testFx                tests an FX system
  testGUI               tests a gui
  testImage             displays the given image centered on screen
  testLight             tests a light
  testmap               tests a map
  testModel             tests a model
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testSave              writes out a test savegame
  testSaveGame          test a save game for a level
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound             tests a sound
  testVideo             displays the given cinematic
  timeCmdDemo           times a command demo
  timeDemo              times a demo
  timeDemoQuit          times a demo and quits
  toggle                toggles a cvar
  touch                 touches a decl
  touchFile             touches a file
  touchFileList         touches a list of files
  touchGui              touches a gui
  touchModel            touches a model
  trigger               triggers an entity
  unbind                unbinds any command from a key
  unbindall             unbinds any commands from all keys
  unbindRagdoll         unbinds the selected ragdoll
  updateUI              internal - cause a sync down of game-modified userinfo

  vid_restart           restarts renderSystem
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  weaponSplat           projects a blood splat on the player weapon
  where                 prints the current view position
  writeCmdDemo          writes a command demo
  writeConfig           writes a config file
  writeGameState        write game state
  writePrecache         writes precache commands
 
The CVARS

I will try to get more info on what each of these does if it is important to tweaking your game as time goes on. The list is quite extensive and if you can pass on info to help other Doomers to use these to tweak their game, please do. The email link is at the top of the page:

aas_goalArea                     "0"
aas_pullPlayer                   "0"
aas_randomPullPlayer             "0"
aas_showAreas                    "0"
aas_showFlyPath                  "0"
aas_showHideArea                 "0"
aas_showPath                     "0"
aas_showPushIntoArea             "0"
aas_showWallEdges                "0"
aas_test                         "0"
af_contactFrictionScale          "0"
af_forceFriction                 "-1"
af_highlightBody                 ""
af_highlightConstraint           ""
af_jointFrictionScale            "0"
af_maxAngularVelocity            "1.57"
af_maxLinearVelocity             "128"
af_showActive                    "0"
af_showBodies                    "0"
af_showBodyNames                 "0"
af_showConstrainedBodies         "0"
af_showConstraintNames           "0"
af_showConstraints               "0"
af_showInertia                   "0"
af_showLimits                    "0"
af_showMass                      "0"
af_showPrimaryOnly               "0"
af_showTimings                   "0"
af_showTotalMass                 "0"
af_showTrees                     "0"
af_showVelocity                  "0"
af_skipFriction                  "0"
af_skipLimits                    "0"
af_skipSelfCollision             "0"
af_testSolid                     "1"
af_timeScale                     "1"
af_useImpulseFriction            "0"
af_useJointImpulseFriction       "0"
af_useLinearTime                 "1"
af_useSymmetry                   "1"
ai_blockedFailSafe               "1"
ai_debugMove                     "0"
ai_debugScript                   "-1"
ai_debugTrajectory               "0"
ai_showCombatNodes               "0"
ai_showObstacleAvoidance         "0"
ai_showPaths                     "0"
ai_testPredictPath               "0"
cm_backFaceCull                  "0"
cm_debugCollision                "0"
cm_drawColor                     "1 0 0 .5"
cm_drawFilled                    "0"
cm_drawInternal                  "1"
cm_drawMask                      "none"
cm_drawNormals                   "0"
cm_testAngle                     "30"
cm_testBox                       "-16 -16 0 16 16 64"
cm_testBoxRotation               "0 0 0"
cm_testCollision                 "0"
cm_testLength                    "1024"
cm_testModel                     "0"
cm_testOrigin                    "0 0 0"
cm_testRadius                    "64"
cm_testRandomMany                "0"
cm_testReset                     "0"
cm_testRotation                  "1"
cm_testTimes                     "500"
cm_testWalk                      "1"
com_allowConsole                 "0"
com_asyncInput                   "0"
com_asyncSound                   "1"
com_aviDemoHeight                "256"
com_aviDemoSamples               "16"
com_aviDemoTics                  "2"
com_aviDemoWidth                 "256"
com_compressDemos                "0"
com_compressSaveGame             "0"
com_fixedTic                     "0"
com_forceGenericSIMD             "0"
com_guid                         ""
com_journal                      "0"
com_logDemos                     "0"
com_machineSpec                  "0"
com_makingBuild                  "0"
com_memoryMarker                 "431"
com_minTics                      "1"
com_preciseTic                   "1"
com_preloadDemos                 "1"
com_purgeAll                     "1"
com_showAngles                   "0"
com_showAsyncStats               "0"
com_showDemo                     "0"
com_showFPS                      "0"
com_showMemoryUsage              "0"
com_showSoundDecoders            "0"
com_showTics                     "0"
com_skipGameDraw                 "0"
com_skipRenderer                 "0"
com_speeds                       "0"
com_timestampPrints              "0"
com_updateLoadSize               "0"
com_videoRam                     "64"
com_wipeSeconds                  "1"
con_noPrint                      "1"
con_notifyTime                   "3"
con_speed                        "3"
decl_show                        "0"
developer                        "0"
EntityPlacement                  "2C0000000000000001000000FFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFF1A0000007B000000A301000056020000"
fs_basepath                      "E:\doom3"
fs_caseSensitiveOS               "0"
fs_cdpath                        ""
fs_copyfiles                     "0"
fs_debug                         "0"
fs_devpath                       "E:\doom3"
fs_game                          ""
fs_restrict                      "0"
fs_savepath                      "E:\doom3"
g_armorProtection                "0.3"
g_armorProtectionMP              "0.6"
g_balanceTDM                     "1"
g_blobSize                       "1"
g_blobTime                       "1"
g_bloodEffects                   "1"
g_cinematic                      "1"
g_cinematicMaxSkipTime           "600"
g_countDown                      "10"
g_damageScale                    "1"
g_debugAnim                      "-1"
g_debugBounds                    "0"
g_debugCinematic                 "0"
g_debugDamage                    "0"
g_debugMove                      "0"
g_debugMover                     "0"
g_debugScript                    "0"
g_debugTriggers                  "0"
g_debugWeapon                    "0"
g_decals                         "0"
g_disasm                         "0"
g_doubleVision                   "0"
g_dragDamping                    "0.5"
g_dragEntity                     "0"
g_dragShowSelection              "0"
g_dropItemRotation               ""
g_dvAmplitude                    "0.001"
g_dvFrequency                    "0.5"
g_dvTime                         "1"
g_editEntityMode                 "0"
g_exportMask                     ""
g_flushSave                      "0"
g_fov                            "90"
g_frametime                      "0"
g_gameReviewPause                "10"
g_gravity                        "1066"
g_gunX                           "0"
g_gunY                           "0"
g_gunZ                           "0"
g_healthTakeAmt                  "5"
g_healthTakeLimit                "25"
g_healthTakeTime                 "5"
g_kickAmplitude                  "0.0001"
g_kickTime                       "1"
g_knockback                      "1000"
g_mapCycle                       "mapcycle"
g_maxShowDistance                "128"
g_monsters                       "1"
g_mpWeaponAngleScale             "0"
g_muzzleFlash                    "0"
g_nightmare                      "0"
g_password                       ""
g_projectileLights               "0"
g_showActiveEntities             "0"
g_showBrass                      "1"
g_showcamerainfo                 "0"
g_showCollisionModels            "0"
g_showCollisionTraces            "0"
g_showCollisionWorld             "0"
g_showEnemies                    "0"
g_showEntityInfo                 "0"
g_showHud                        "1"
g_showPlayerShadow               "0"
g_showProjectilePct              "0"
g_showPVS                        "0"
g_showTargets                    "0"
g_showTestModelFrame             "0"
g_showTriggers                   "0"
g_showviewpos                    "0"
g_skill                          "1"
g_skipFX                         "0"
g_skipParticles                  "0"
g_skipViewEffects                "0"
g_spectatorChat                  "0"
g_stopTime                       "0"
g_TDMArrows                      "1"
g_testDeath                      "0"
g_testHealthVision               "0"
g_testModelAnimate               "0"
g_testModelBlend                 "0"
g_testModelRotate                "0"
g_testParticle                   "0"
g_testParticleName               ""
g_testPostProcess                ""
g_timeEntities                   "0"
g_useDynamicProtection           "1"
g_vehicleForce                   "200000"
g_vehicleVelocity                "1000"
g_viewNodalX                     "0"
g_viewNodalZ                     "0"
g_voteFlags                      "0"
gamedate                         "Jul  8 2004"
gamename                         "baseDOOM-1"
gui_configServerRate             "0"
gui_debug                        "0"
gui_edit                         "0"
gui_filter_gameType              "0"
gui_filter_password              "0"
gui_filter_players               "0"
gui_mediumFontLimit              "0.60"
gui_smallFontLimit               "0.30"
ik_debug                         "0"
ik_enable                        "1"
image_anisotropy                 "0"
image_cacheMegs                  "64"
image_cacheMinK                  "200"
image_colorMipLevels             "0"
image_downSize                   "1"
image_downSizeBump               "1"
image_downSizeBumpLimit          "256"
image_downSizeLimit              "256"
image_downSizeSpecular           "1"
image_downSizeSpecularLimit      "64"
image_filter                     "GL_LINEAR_MIPMAP_LINEAR"
image_forceDownSize              "0"
image_ignoreHighQuality          "1"
image_lodbias                    "0"
image_preload                    "1"
image_roundDown                  "1"
image_showBackgroundLoads        "0"
image_useAllFormats              "1"
image_useCache                   "0"
image_useCompression             "1"
image_useNormalCompression       "1"
image_useOfflineCompression      "0"
image_usePrecompressedTextures   "1"
image_writeNormalTGA             "0"
image_writeNormalTGAPalletized   "0"
image_writePrecompressedTextures "0"
image_writeTGA                   "0"
in_alwaysRun                     "0"
in_anglespeedkey                 "1.5"
in_freeLook                      "1"
in_mouse                         "1"
in_pitchspeed                    "140"
in_yawspeed                      "140"
lcp_showFailures                 "0"
logFile                          "0"
logFileName                      "qconsole.log"
m_pitch                          "0.022"
m_showMouseRate                  "0"
m_smooth                         "1"
m_strafeScale                    "6.25"
m_strafeSmooth                   "4"
m_yaw                            "0.022"
mod_validSkins                   "skins/characters/player/marine_mp;skins/char
acters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/cha
racters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
net_allowCheats                  "0"
net_channelShowDrop              "0"
net_channelShowPackets           "0"
net_clientMaxRate                "16000"
net_clientPredictGUI             "1"
net_clientPrediction             "10"
net_clientRemoteConsoleAddress   "localhost"
net_clientRemoteConsolePassword  ""
net_clientServerTimeout          "40"
net_clientShowSnapshot           "0"
net_clientShowSnapshotRadius     "128"
net_clientSmoothing              "0.8"
net_clientUsercmdBackup          "5"
net_forceDrop                    "0"
net_forceLatency                 "0"
net_ip                           "localhost"
net_LANServer                    "0"
net_master0                      "idnet.ua-corp.com:27650"
net_master1                      ""
net_master2                      ""
net_master3                      ""
net_master4                      ""
net_port                         "0"
net_serverAllowServerMod         "0"
net_serverClientTimeout          "40"
net_serverDedicated              "0"
net_serverDrawClient             "-1"
net_serverMaxClientRate          "16000"
net_serverMaxUsercmdRelay        "5"
net_serverReloadEngine           "0"
net_serverRemoteConsolePassword  ""
net_serverSnapshotDelay          "50"
net_serverZombieTimeout          "5"
net_socksEnabled                 "0"
net_socksPassword                ""
net_socksPort                    "1080"
net_socksServer                  ""
net_socksUsername                ""
net_verbose                      "0"
password                         ""
pm_air                           "1800"
pm_bboxwidth                     "32"
pm_bobpitch                      "0.002"
pm_bobroll                       "0.002"
pm_bobup                         "0.005"
pm_crouchbob                     "0.5"
pm_crouchheight                  "38"
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r_brightness                     "2"
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r_vertexBufferMegs               "32"
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radiant_NewTextureWindowStuff    "0"
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radiant_NoStipple                "1"
radiant_QE4Paint                 "1"
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radiant_Rotation                 "45"
radiant_RunBefore                "1"
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radiant_TextureScrollbar         "1"
radiant_texwindow                "0E767400D800000096497000F1875E00"
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rb_showActive                    "0"
rb_showBodies                    "0"
rb_showInertia                   "0"
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rb_showTimings                   "0"
rb_showVelocity                  "0"
s_clipVolumes                    "1"
s_constantAmplitude              "-1"
s_doorDistanceAdd                "150"
s_dotbias2                       "1.1"
s_dotbias6                       "0.8"
s_drawSounds                     "0"
s_force22kHz                     "0"
s_globalFraction                 "0.8"
s_maxSoundsPerShader             "1"
s_meterTopTime                   "2000"
s_minVolume2                     "0.25"
s_minVolume6                     "0"
s_noSound                        "0"
s_numberOfSpeakers               "2"
s_playDefaultSound               "1"
s_quadraticFalloff               "1"
s_realTimeDecoding               "1"
s_reverse                        "0"
s_showLevelMeter                 "0"
s_showStartSound                 "0"
s_singleEmitter                  "0"
s_spatializationDecay            "2"
s_subFraction                    "0.75"
s_useOcclusion                   "1"
s_volume_dB                      "0"
sensitivity                      "5"
si_fragLimit                     "10"
si_gameType                      "singleplayer"
si_map                           "game/mp/d3dm1"
si_maxPlayers                    "4"
si_name                          "DOOM Server"
si_pure                          "1"
si_spectators                    "1"
si_teamDamage                    "0"
si_timeLimit                     "10"
si_usePass                       "0"
si_version                       "DOOM 1.0.1262 win-x86 Jul  8 2004 16:46:37"
si_warmup                        "0"
sys_arch                         "WinXP (NT)"
sys_cpustring                    "Intel CPU with MMX & SSE & SSE2"
sys_lang                         "english"
timescale                        "1"
ui_autoReload                    "1"
ui_autoSwitch                    "1"
ui_name                          "Player"
ui_ready                         "Not Ready"
ui_showGun                       "1"
ui_skin                          "skins/characters/player/marine_mp"
ui_spectate                      "Play"
ui_team                          "Red"
win_allowMultipleInstances       "0"
win_notaskkeys                   "0"
win_outputDebugString            "0"
win_outputEditString             "1"
win_timerUpdate                  "0"
win_username                     "Owner"
win_viewlog                      "0"
win_xpos                         "3"
win_ypos                         "22"