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OpenGl mode |
Hostedby DoomWadStation |
It's notwithout reason that the new game "DOOM 3",from Id Software, will be an OpenGl game...! |
![]() | This texture has been used, in JCM, to adornwalls of a hall. This page has a black background : so, you see black throught the rungs! And black is the vacuum "...color"! But remember : the Doom graphic's engine fill this vacuum with a texture by default! Look now theillustration of this...engine handling : | ||
Do you understand better the obtainedeffect? You think wall texture on this picture is anotherone? | ||
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Softwaremode | OpenGlmode | |
And now, look : I have obtained thecorrect texture : it's what I call "Work for OpenGlcompatibility"! | ||
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Another example : transparenttexture (BROVINE1) on one sided linedefs | ||
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DeathwishE1M2 Software mode | DeathwishE1M2 OpenGl mode | |
Well, my friends, do you still want to useSoftware mode...?
BUT : be carefull ! You can use full OpenGl modeonly on DLWwads,without any restriction!
They are all certified by your servitor...by the author'sservitor, I must say,
because my work is like this sort of linedef : absolutelytransparent!
You will never say : "Oh! Jive is passed here!"
Don't look, in the txt files, at the exact description of mywork, and you will never think I have made something!
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OpenGl mode |
Software explosion! |