Janitor VS. Zombies 2 for Doom 2016

 

 

 

 

Overview

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Click the pic for full size

 

 




 

 

How to get it.

Go into Steam and type Janitor vs zombies

or

use map code

RH679YLQ

 

Am I the only that it bothers that the only way you can get these maps is through Steam?

 

For the first installment of Janitor Vs. Zombies - go here

 

 

What can I say about this map?

 

   I'm not going to lie. This was one of the most frustrating maps I've every played. I think it's the gameplay and the fact that the monsters don't provide health when they die and there is very little health/ammo around to begin with that made it that way. I mean, I don't mind a fight but I prefer a FAIR fight, lol.

 

   As I noted in the pic above, the map begins where you left off - alot of empty space. You return to the central hub where you finally get to use your yellow key. One door is unusable at first anyway as it will kill you due to noxious gases. The other one is good. So now you've gone through several completely empty rooms and then you get to the first challenge. I'm not going to tell you what it is but I am going to tell you that you need to be ready for it. Once your mission in the control room is complete, you can move on to the next segment where you will be locked in with a bunch of zombie (don't let them get too close - they can cause an inordinate amount of damage REAL quick).

 

I'm not going to give a blow by blow walkthrough of the map - that would be unfair but I am going to tell you that finding the biosphere helmet was, um, tricky - actually,  I ended up emailing the author about how to get it because (and maybe I was tired), I just couldn't find the damn thing. Anyway

 

 

 

One thing I would like to mention about the above pic - you see the broken railings and the platform (one on the right and one on the left). There is also the center area where you have to press a switch to turn on a security field which apparently doesn't do much since it didn't slow down what was there - lol. But the point here is this - the heights don't match up. The two on the sides are MUCH lower than the center section I "think" they were originally supposedly connected to. If that's the case - um, maybe fix it?

 

 

Now, I'm going to tell you why I was frustrated with this map. I can't even BEGIN to tell you how many times I died trying to get through this thing. I'm embarassed to say actually. Maybe it's my skill or the gameplay or a combination of both. Who knows. But it was MUCH  harder than I thought it would be. I guess credit to the author on that one. Also, I still spent too much time wandering around in empty spaces. I haven't played with the snapmap tool yet so I don't know all of it's limitations or abilities  but I know in the original game there doesn't seem to be this pervasive emptiness about it.

 

I thought the author could have used even LESS scripting - again, I prefer a straight up fight - don't lead me by the nose - I'm pretty sure I can figure it out on my own - especially with those annoying things on the screen telling me what I'm looking for. lol

 

When I reviewed the first map, I gave it a "meh" as a score. It was ok, not great, but not bad. This one is better by far in many ways but it really is a frustrating map to play. Maybe you'll have better luck. I'll give this one a 1 1/2 thumbs up. :-)

 

 

 

 

Click the pic for full size

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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