Notable dates of the Doom franchise
and fan based contributions to Doom
Today's Doom Era Date:
Doom lives here
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The Doom franchise (as I write this) is somewhat over 31 years old. Below, I have attempted (as best I can) to provide the highlights of that storied franchise and the notable moments in it. I'm sure it's not complete and perhaps some people will disagree with some of the inclusions (or not). · December 10, 1993: The original Doom was released, revolutionizing the first-person shooter genre. This is a copy of the original press release by ID Software (Press release) In DOOM, you play one of four off-duty soldiers suddenly thrown into the middle of an interdimensional war! Stationed at a scientific research facility, your days are filled with tedium and paperwork. Today is a bit different. Wave after wave of demonic creatures are spreading through the base, killing or possessing everyone in sight. As you stand knee-deep in the dead, your duty seems clear-you must eradicate the enemy and find out where they're coming from. When you find out the truth, your sense of reality may be shattered!
· September 30, 1994: Doom II: Hell on Earth launched, continuing the story and introducing new gameplay elements.
· March 31, 1997: Doom 64 was released exclusively for the Nintendo 64, offering a unique take on the series.
· August 3, 2004: Doom 3 debuted, bringing the franchise into the modern era with advanced graphics and a darker tone.
· May 13, 2016: The rebooted Doom (2016) was released, revitalizing the series with fast-paced gameplay and stunning visuals.
· March 20, 2020: Doom Eternal launched, expanding the lore and delivering intense action.
· May 15, 2025: The upcoming Doom: The Dark Ages is set to release, exploring the Doom Slayer's origins.
The creators · July 1996: John Romero played a pivotal role in the creation of Doom. As one of the co-founders of id Software, he was instrumental in designing and developing the game. His contributions included:
John Romero left id Software to co-found Ion Storm, where he worked on Daikatana. While not directly related to Doom, his departure marked a significant shift in the franchise's development.
XEP Interview (2025): John Romero on Doom, Doom: The Dark Ages, and Doom's Legacy
· 2013: John Carmack played a groundbreaking role in the creation of Doom. As the lead programmer and co-founder of id Software, he was the technical mastermind behind the game's revolutionary engine. Here's how he contributed:
Carmack's technical brilliance not only made Doom a landmark in gaming history but also laid the foundation for the first-person shooter genre as we know it today John Carmack left id Software to join Oculus VR, signaling the end of his direct involvement with the Doom franchise.
These individuals, along with the rest of the id Software team, collaborated to create a game that revolutionized the industry and left a lasting legacy.
John Romero released Sigil on May 31, 2019, as an unofficial fifth episode for the original Doom. It was a free megawad that added nine new levels with a hellish theme, staying true to the spirit of the original game.
Sigil 2, the follow-up, was released on December 10, 2023, marking the 30th anniversary of the original Doom. This time, it served as an unofficial sixth episode for Doom II, featuring nine campaign levels and two deathmatch stages
John Romero released Tech Gone Bad on January 15, 2016, as a reimagining of the original Doom's E1M8 level. Later, he released Phobos Mission Control on April 26, 2016, as a reimagining of E1M4
Fan based notables
Notable WADs
Source ports · Boom (1998): One of the earliest source ports, introducing advanced mapping features and enhanced modding capabilities. The Boom engine had a profound impact on the Doom modding community and the evolution of source ports. Released in 1998, Boom introduced several advanced features that expanded the possibilities for level design and gameplay. Here are some of its key contributions:
Boom's innovations helped to push the boundaries of what was possible in Doom modding, inspiring countless creators and laying the groundwork for modern source ports · ZDoom (1998): A highly popular port that added modern features like freelook, jumping, and scripting support. The ZDoom engine had a transformative impact on the Doom community and modding scene. Released in 1998 by Randy Heit, ZDoom introduced a wealth of modern features that significantly expanded the possibilities for modders and players alike. Here's how it made its mark:
ZDoom's innovations revitalized the Doom modding community, inspiring countless mods, total conversions, and creative projects. It remains a cornerstone of Doom's enduring legacy. · PrBoom (2000): A port based on Boom, focusing on compatibility and stability for speedrunning and classic gameplay. · GZDoom (2005): An extension of ZDoom, offering OpenGL support for enhanced graphics and modern rendering techniques. · Chocolate Doom (2005): A faithful recreation of the original Doom engine, designed to replicate the vanilla experience. · Doomsday Engine (1999): A port with a focus on modern graphics and effects, including 3D models and dynamic lighting. · Eternity Engine (2001): Known for its advanced modding features and support for custom content. · Odamex (2007): A multiplayer-focused port with cross-platform support and online play. · Risen3D is an advanced source port for Doom, developed by Graham Jackson. It is based on Jaakko Keränen's Doomsday Engine but functions as a standalone port, meaning it doesn't require Doomsday binaries. Released in 2009, Risen3D offers several features that enhance the Doom experience: Notable websites Doomworld is one of the most prominent and enduring websites in the Doom community. Established in 1998, it has become a central hub for fans, modders, and players of the Doom franchise. Here's what makes Doomworld special: Key Features
LegacyDoomworld has played a crucial role in preserving the legacy of Doom and fostering its community. It has been a platform for countless creators to showcase their work and for fans to connect and share their passion for the game. Doom Wad Station has made significant contributions to the Doom universe by serving as a central hub for the community. Here are some of its key contributions:
Through these contributions, Doom Wad Station has played a vital role in keeping the Doom community alive and thriving. . Doom Wiki (2005): The Doom Wiki is a comprehensive online resource dedicated to documenting everything related to the Doom franchise. It covers a wide range of topics, including the games, mods, WADs, source ports, characters, weapons, and the broader Doom community. Newdoom (2000's): Newdoom was a community site dedicated to Doom and its modding scene, offering forums, resources, and downloads for fans and creators. It was active during the early 2000s but has since become defunct. . Realm667 (): Created by Tormentor667, also known as Daniel Gimmer. He is a prominent figure in the Doom modding community, known for his innovative level design and contributions to the Doom universe. It's a treasure trove for Doom modders and enthusiasts, offering a wide range of resources like custom enemies, weapons, textures, and other assets for enhancing mods and mapsets. It's a fantastic hub for anyone looking to dive deeper into Doom modding! Notable Youtubers Chubzdoomer PC and video game footage, level editing tutorials, and more! Doomkid Lots of video playthroughs here BigMacDavis Here you can find all my Video Game Walkthroughs - step-by-step instructional videos that cover 100% of everything in every level. Decino Fast-paced FPS 100% narrated playthroughs on high difficulty levels with occasional insightful analysis videos. MtPain27 I'm a writer, video editor, and longtime Doom diehard. I run a Doom wad review show called Dean of Doom, which currently has three completed seasons.
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