Description:
Title : SUBWAY.WAD
Author : Neal Ziring
Email Address : nziring@aztech.ba.md.us
Description : Demons have taken over the UAC Deimos
subway. Your mission, clean out the
stations and eliminate whoever is behind
the invasion.
Additional Credits to : My sister-in-law for ideas.
Raphel Quinet and Brendon Wyber, for DEU!
Various folks on the net who answered
questions regarding tools.
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* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes, but untested
Deathmatch 2-4 Player : Yes, but untested
Difficulty Settings : Yes, very much
New Sounds : Yes, New music
New Graphics : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 55+ hours
Editor(s) used : DEU5.21
Tool(s) used : bsp12x, dmgraph, dmmusic, midi2mus, reject
: Aldus Photostyler, PaintShop Pro, Music Sculptor
Known Bugs : Very slow on anything less than a 486DX-25, probably
not playable on a 3/486sx.
Some tiny HOM effects visible in the east station,
weird graphics bug at the bottom exit from the
elevator in the north station.
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subway21 by neil ziring - this map for e2m1 was released on july
24, 1994 when doom was on the market for less than a year. given
the tools that authors had to work with back then - kudos for a
job well done
Difficulty: 5
i played on ultra violence and really, did not find this all
that difficult. of course, in this day and age - we've come to
expect much more difficulty than was expected in 1994. there was
more than enough health, ammo, etc... lying around and while i
was caught out a few times, and even found myself low on health
once or twice, that situation didn't last long and by the
time i finished the map i had enough of everything to do the
entire thing over again. if you are a high level p layer,
i might recommend nightmare for this one. even uv players might
find this doable on nightmare - so basically, just step up one
level from where you normally are. the only thing that might
make it difficult on nightmare, even for awesome players,
is the sheer size of the map and the well hidden secrets you
need to uncover in order to complete the map
Design: 7
this is a tough call. it is well designed with lots of little
secrets and hidden areas to keep you hunting around for that
elusive solution to complete the puzzle, but it also suffers
from what many maps suffered from back in the day - lack of
detail. this one is very large, with lots of large, wide open
areas using the same texture. it doesn't really look like any
subway tunnel that i've ever seen, either. personally, i think
dethrail
says "subway" better, but then again, that was a zdoom map and i
designed it nine years later.
Playability: 7
maybe i'm just not observant enough, or perhaps the secrets and
switches were that well hidden - either way, it took me far too
long to complete this map because i spent alot of time going
back over ground i had already covered, in order to find a
switch or some other object i needed in order to progress in the
game. also - a couple of switches which bring you back up to
platforms are sort of in the dark, making them nearly impossible
to notice on the first pass - more of a thing than anything else
Overall (Not an Average): 7
overall, i enjoyed playing this map. if i had spent a bit more
time being observant, i might not have spent as much time
wandering around an empty level as I had. can't really blame the
author for that one. lol
take my advice - try it on a harder difficulty than you usually
do and enjoy the nostalgic ride that is 1994.
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Screenshots





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