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Runaway is a relatively largish map created on June 30, 1994.
This is my 2nd review of a map from that first year of user
created maps for doom. i must be on a hot streak of sorts
because this is the 2nd in a row, as well, that i really
enjoyed.
up front: in order to increase the difficulty of play, i removed
all the stuff that makes playing maps "easier" - disabled
strafing, jumping, crouching - all of it - really missed
strafing - lol. i also had another rule - no saves, no matter
what. i did manage to pull that one off. :-)
oh - played on uv - so here we go with the review
Difficulty: 5
Not so difficult, even on uv. lots of health/ammo laying around
and for some reason the author felt a need to include a plasma
gun (which I never needed) and a rocket launcher, which I did
use but only because i had it - not necessarily because i needed
it. the time for it's use came during a battle with two
hellknights - ok i might have needed it. but i'm pretty sure i
could have gotten them with the shotgun - i had plenty of ammo
for it. :-)
if you're looking for
a challenge - try it on nightmare. i think it's doable. :-)
although, those two hellknights might get you (maybe not)
Design: 7
at first, i was thinking, this is kind of bland (and it was) and
in some sections it remained so but the over all design was well
crafted and there were some nice looking areas. i had some
difficulty finding the "secret" that would get me to the yellow
key but i think if i had spent more time actually paying
attention, i might have found it more quickly. overall, it was a
good design - rather largish map with lots of different looks to
it - nothing in the form of nasty traps or anything, not even
after grabbing keys (which was sort of a disappointment).
honestly, it was far better designed than some of the more
"modern" maps i've seen this year so... hey, enjoy
Playability:
6
it was a fun map overall even though i had some down time
while trying to ascertain the manner in which i was going to
find the yellow key and i think it's one of those that once
you've seen it, you could really do a speed run through this
thing - making it worth playing again. :-)
Overall (Not an Average): 7
Give mr. reuter a hand for a job well done. this map was made in
the first year when people actually could make custom maps and
far outclassed many of the maps that were thrown into the
doomzone cd all those many years ago, and he did it with archaic
tools that would cause modern map creators to have a stroke just
trying to figure out how to use it. so good job |