The opening scene:
I really wanted to give this a higher score but what held it back
was that I spent too much time with nothing to do but search how to
move forward in the game but that was only in like the first 3rd of
the map. After that things picked up nicely and I was pretty much
guaranteed a battle at ever turn. Some of the attacks were somewhat
unfair as you would be in a darkened room and suddenly have a
Spectre materialize directly behind you or an Archvile directly in
front of you. Let's just say I'm glad I saved frequently. Aside from
those few moments when I thought the author didn't really play fair
(if you will) the gameplay in the 2nd 2/3 of the map was excellent.
Nothing I couldn't handle but again, i'm glad I saved often. I
frequently found myself low on ammo (and health) and quickly learned
that if I found a cache of armour, ammo, etc... that shit was about
to get real.
There is one part of the map where you need to ring a bell at the
top of the tower and all I can tell you is this, when you come out -
you BETTER have your running shoes on and you better not stop
moving. Word to the wise, my friends, word to the wise.
Also, virtually all the badasses make an appearance in this map
with several Arch Viles as well as a ton of Revenants, Barons, Imps,
Pinkies, etc... Some of the really big badasses in Doom 2 do not
make an appearance in this map and thankfully so - it was hard
enough without them.
Where to start with this? It was a well designed map - lots of
little hidden nooks and crannies for the bad guys to surprise you
from plus good use of 3d and textures. My only REAL problem with the
design in this map (causing a lower score than it might otherwise
have gotten) is the fact that virtually every doorway had unpegged
textures. It was SUPER annoying. Fortunately, it didn't
detract from the gameplay but in a map that was otherwise nearly
perfect in it's design, this was truly annoying. The author
obviously is not a n00b to this and somehow managed to miss this one
detail that I consistently found annoying. Because of that, i gave
it a 7 instead of a 9. Fix that shit and this is a 9. I do have to
say though that I enjoyed the music and the ambient sounds within
the map. It's been awhile since I used GZDOOM and it has progressed
really nicely as an editor.
I can see people doing speedruns in this thing once they get the lay
of the land. It's a long map and took me much longer than it should
have but once you learn what gets opened where when you hit a
switch, you should be able to blast through this map.
This could have gotten a higher score than this but I
did have difficulty in the first 3rd of the map determining a course
of action which left me wandering around empty spaces as I searched
for something that I missed to allow me to progress through the
game. The other thing, which I mentioned, was the lack of pegging
the textures for the doors as they opened. Rookie mistake.