Reviews of Doom Wads Total Conversions wads for Doom  & Doom 2 Reviews of Doom 2 Wads Doom 3 Central

quick links

Quake Pages Wolfenstein Pages Doom 3 Total Conversions! DWS Main page



Magic walker doom for doom II (9 levels)






Support DWS


Title : MWDoom - Episode 1: What dwells within...
Version : v1.0
Filename : mwdoome1.pk3
Date Finished : 01-15-2014
Description : My first attempt at creating my own doom episode

Made for : GZdoom
Works with : Zdoom, Zandronum
May not run with : Vanilla doom, not tested with other engines
Primary purpose : Single + Coop play (6 player spawns)

Author : Michael ''Magic-Walker'' Neuhoff
Website :
Email Address :
Other Files By Author : a couple of quake 3 levels.
Misc. Author Info : All time doom fan

Additional Credits to : id Software
JaundiceJaun and Chubzdoomer for their youtube doom-
builder videos.


// What is included //
New levels : 9
Sounds : Yes
Music : Doom I's
Graphics : A Few modded doom textures
Dehacked/BEX Patch : No
Demos : No
Other : -

// Play Information //
Game : DOOM2
Map # : MW1M1 / MW1M9
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes


 Download the file












MWDoom (Magic Walker Doom) by Michael 'Magic Walker' Neuhoff


This is a nine level mod for Doom II.



Design:  8 out of 10


Difficulty: 7 out of 10


Replay value: 7 out of 10



            I've also read that this is multiplayer as well.  I used ZDoom (my fav engine) and it played fine.  Each map is pretty much chucked full of run and gun, duck the snipe kinda action which breaks up the switch and key hunting pretty well.  There is a lot of running back and forth (find switch catch lift/door...find switch find way to key)  which is always an annoyance in Doom, but's par for the course, right?


            The level build design is like an amped up version of "what would Doom II look like if....?" Not really original but it takes the traditional approach to designing and comes off clean and pure; shading is used to good effect, no stuck doors or spaces too small.  Baddies and items are spread out and balanced so when you get a whuppin' don't sweat it; there's a health cache around the next corner.  The ol' key trap is used often so save before you grab a key, else you'll get put in a bad spot really quick.


            All in all, not a bad mod.  Set aside some playtime for this one.



































































eXTReMe Tracker