MWDoom (Magic Walker Doom) by Michael 'Magic Walker' Neuhoff
This is a nine level mod for Doom II.
Design: 8 out of 10
Difficulty: 7 out of 10
Replay value: 7 out of 10
I've also read that this is multiplayer as well. I
used ZDoom (my fav engine) and it played fine. Each map is
pretty much chucked full of run and gun, duck the snipe kinda
action which breaks up the switch and key hunting pretty well.
There is a lot of running back and forth (find switch catch
lift/door...find switch find way to key) which is always an
annoyance in Doom, but hey...it's par for the course, right?
The level build design is like an amped up version
of "what would Doom II look like if....?" Not really original
but it takes the traditional approach to designing and comes off
clean and pure; shading is used to good effect, no stuck doors
or spaces too small. Baddies and items are spread out and
balanced so when you get a whuppin' don't sweat it; there's a
health cache around the next corner. The ol' key trap is used
often so save before you grab a key, else you'll get put in a
bad spot really quick.
All in all, not a bad mod. Set aside some playtime
for this one.