Reviews of Doom Wads Total Conversions wads for Doom  & Doom 2 Reviews of Doom 2 Wads Doom 3 Central

quick links

Quake Pages Wolfenstein Pages Doom 3 Total Conversions! DWS Main page



Blood axe fortress for doom 2

July 28, 2014 (Doom date 20.7535)





DWS needs Your support!


Title : Blood Axe Fortress
Filename : BldAxeFT.wad
Author : S3rialKill3r
Email Address :

Description : This wad is now on beta Phase! and Thats for
Aquarius199! I Hope u Enjoy it ;)

Additional Credits to : Just me!
* What is included *

New levels : MAP01
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None

* Play Information *

Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented













Download the file






Blood Axe Fortress is a single map replacement for Doom II, authored by S3rialKill3r. While it makes no note of it in the text file, this map is actually intended for use in ZDoom/GZDoom. But enough about that, let's get to the review.

Difficulty: 5

Most of what you'll face are weaker monsters in tight quarters, while you've got the SSG. There are a couple of segments where a horde of barons or revenants (along with the archvile thrown in for good measure), but most of that can be either avoided by shutting a blazing fast door behind you or spraying and praying through a "portal." It's not really a portal, but I'm guessing it's supposed to be. It's a 2-sided linedef you walk through. I dunno.

I did have some issues with the "portal" room, but that's about it. Dat vanguard archvile.

Design: 5

I didn't really have any strong feelings one way or the other with this one. The detailing is alright, I guess, but for the most part, it just felt empty. I didn't have much indication on what exactly I was doing shutting down a blue reactor or activating a red auxiliary reactor. It was just key gathering, with a script or two put in there for... Actually, I'm not sure what the point of that was. I can't really penalize the map for that, though.

I did enjoy the skybox used for the map. The change in pixelation between the map itself and the skybox did bug me a little bit, but I guess that can't really be helped unless you use high resolution textures.

That being said, the fights were arranged alright.

Playability: 7

While playable, this map does have a minor issue to deal with. In the room where you just got past the "portal," you can find a teleporter that goes to a secret room. But, sadly, I was unable to find a way out of the room without noclipping out of it. That might be something for S3rialKill3r to look at while he continues development on this project.

Also, MAP02 crashes GZDoom. Not sure if this was an attempt at a Terry wad or not, but... I dunno.

Overall (Not An Average): 6

While it's a decent map, I didn't particularly find Blood Axe Fortress to be all that memorable. Might be worth checking out if you've got some time to kill. I do hope this project does become something larger, so my best regards to the author.





































































































eXTReMe Tracker