Description:
Friday The 13th: Jason's Doom
**This WAD is done purely for fun, none of the contributing parties have
earn a monetary gain from this game modification.**
Author: Kontra Kommando
Game: Doom II
Source Port: UDMF
Year: 2014
Original concept, sprites, textures, and music from LJN's 1989 "Friday
the 13th" for the Nintendo Entertainment System.
Some spirtes taken from LJN's Jaws.
Additional song from Friday the 13th film series.
Sprite edits, texture edits, new sprites, new textures, and new objects
by Kontra Kommando
Credits to additional modders:
Sergeant_Mark_IV's Univseral Gore Mod T4 was implemented into this WAD.
MACHETE
Submitted: Xim
Decorate: Xim
Sprites: Exhumed
Sounds: Unknown
NAILGUN (SG)
Submitted: Ghastly_dragon
Decorate: Mechadon, TheShooter7
Sprites: ID Software, RoTT, Midway
Sounds: Id Software
Sprite Edit: Mechadon, TheShooter7
Idea Base: Quake 3 Team Arena Nailgun
PIPE BOMBS
Submitted: Xim
Decorate: Xaser, Xim
Sprites: 3D Realms, Edited by Xaser
Sounds: 3D Realms
Idea Base: Pipebombs from Duke Nukem 3D
IRON CROSSBOW
Submitted: Evil Space Tomato
Decorate: Evil Space Tomato
GLDefs: None
Sounds: Heretic Modified by Evil Space Tomato
Sprites: Neoworm
Sprite Edit: Evil Space Tomato
ACS: None
FLAREGUN
Submitted: lolo_is_cool
Decorate: lolo_is_cool
Sprites: Monolith productions
Sounds: Monolith Productions
Idea Base: Flaregun from Blood
Download
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See the playthrough:
zorah says:
Friday the 13th - Jason's Doom by Kontra Kommando is a single map
replacement for GZDoom, and presumably ZDoom. Don't judge this
one by the screenshots alone. I did, and was terribly mistaken.
Difficulty: 5
Despite my initial f*ck ups, I didn't find this map to be too
terribly challenging. There's one enemy (you should know who, by
now), he's got a ton of HP, he's fast, and can do a lot of
damage in a short amount of time if you let him. There are
plenty of weapons around to take him on, though. A crossbow,
pipe bombs (Were these in the movie? I haven't seen it, so I
don't know), a flare gun that does jack sh*t, and of course, the
shotgun. With a little vigilance, some fancy footwork, and
getting within stabbing distance, you should be able to make it
through this map no problem.
I will admit, though, that I was surprised when I killed the
bastard, and then he got back up.
Design: 10
You know, I think this is the first 10 I've ever given. Looking
at the screenshots (well, rather, screenshot) when I was
downloading this from ModDB, I wasn't impressed. A recreation of
an old 8-bit game I've never played. Yawn.
Except, I was wrong. While I haven't played the original game,
the layout was actually quite interesting. You're in an old
house in the woods, with lots of nooks and crannies all over the
building. Weapons are placed in locations so that you really
need to hunt for them. Certain rooms in the building have a
darkened blue hue to them, adding to the tension of the map.
Speaking of tension, Vorhees makes absolutely no sound. He makes
no sound when he sees you, he makes no sound while he's idling.
He could be anywhere, rushing up on you from behind. The dude
even teleports around the building (presumably these are preset
teleport linedefs and not something done dynamically). Right
when you think you've got a little breathing room, there he is,
running across your field of view.
The 8-bit, brightly colored graphics work surprisingly well.
While I haven't used ZDoom to play this one, I'm assuming the
diminishing lighting will wreack havoc with the game's color
palette. Best stick to GZDoom on this one.
Playability: 9
I found this map to be quite easy to pick up and play. There's
an interesting segment where you see Vorhees rushing the house
from outside, and then he's in the building, rushing you. The
map doesn't feel too unfair or rushed. Just remember, when you
start the map, don't waste any time - start looking for weapons.
The reason I deduct a point here is because once you're done
playing the map, it really doesn't have a whole lot of replay
value.
Overall (Not an Average): 8
This was a very interesting mod. A welcome departure from the
old, decrepit UAC facilities. I rate this one as a must-play.
Give it a shot, I don't think you'll be disappointed.
One thought from me (sematary)
- How have you never seen this movie? lol - and no, no pipe
bombs in the movie. :-)
ah, the good
old days of classic slasher films. i miss those days. |
eric says:
Friday the
13th: Jason's Doom
by: Kontra
Kommando
For: Doom II
map 01
This map is very short ( one level) but not sweet. Jason
Voorhees is back and he's on Doom! The author took sprites and
sounds from the NES Friday the 13th game, as well as sprites
from Jaws for the NES. So, you have a wad here with an 80s
feel, the same 80s frustrating death, after death, after death.
You start in a house with typical icky 80s yellow paint, some
darkened rooms, and a pea shooter...ok, the ol' pistolla. But,
that pistol will get very old, and very empty, quickly. You see
a shadow advancing on you from outside, then, POOF! He's gone.
Jason can teleport! The hunt is on as you scramble thru the
house, looking for anything to put this S.O.B. out of his
misery. You WILL DIE FREQUENTLY. Be warned. There are other
weapons available, even pipe bombs a la Duke Nukem, but ammo is
scarce. This is a run and gun; no standoffs here, else you'll
be eviscerated like I did....multiple times.
There is an outside area with lots of trees, but that's worse.
I messed up and got cornered by Jason in a space between the
house and the trees. I didn't last long after that. The best
way to beat this map is to stay inside, using the rooms and
walls to duck behind. Jason teleports frequently and will
always wind up behind you. Keep moving.
This is one fun, frustrating wad. Get it!!!!
final thought
from me:
sematary
Toughen up,
buttercup. lol
not
surprisingly, we have two considerably different views on the
difficulty here from two seasoned players - i guess it all
depends on how you play it. enjoy!
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Screenies!



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