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Betalabs for Doom!
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Summary |
REVIEW |
Overview |
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Title : Beta Labs
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Difficulty: 6
I played through the first couple of maps and into the
3rd. There definitely were some difficult moments but overall I didn't find the
map to be the kind that makes you rage at your machine and shout some not so
nice verbage out into the open air. I was caught off guard a bit by a couple of
traps that the author laid out but once I got the hang of how this guy was
operating, I was pretty much able to figure out where traps might likely be and
defend myself accordingly. Players of average ability may find themselves having
a difficult time in these maps but if you have above average skills, you might
just get bored.
I really liked the layout and the design of the map. The author has an intricate sense of how to create a Doom map that is visually appealing and makes the entire set of maps feel like Doom. And, he managed to do this with some new weapon mods, some new sprites and a new HUD - so well done there. Negatives I hate switches - especially lots of switches. I felt they were a little overused in these. The gameplay could definitely have been more exciting but again - not bad, just not REALLY good.
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9 well made levels for Doom on any port, replacing Knee Deep in the Dead and utilizing a new hud, some new sprites, and revamped weapons.
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