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OpenGlmode needs, to be perfectly displayed, a program as« ZenNode.exe » (from MarcRousseau ).
Prettysoon "ZenGl"?Humm?...YES! When ?...Humm...soon !...he he...with RMB option?...YES!Whaou!
ZenNode + RMB + GlBsp = ... ?
| I have foundTHE solution to use ZenNode very simply! Follow me... It's for you... ^_^ | |
| Download all this text page and icones forZenNode | |
Here is an example of my batch file to make ZenNode at work on one map:
F:\Doom\Utils\ZenNode-1.1.0\win32\ZenNode.exe -niC:\Doom\KDX\pwad\Doom2\BestOfSoM\Polution\Polution.wad map10 -oC:\Doom\KDX\pwad\Doom2\BestOfSoM\Polution\Polution2.wad
When I need to treat the totality of a multi-map pwad, I justdouble-click on its icon, because I have assigned ZenNode 1.1.0 to bethe one at work by default on wads:

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But...It's notall! Some othersbroken rules may give holes : cheats with the rules of an editorto obtain special effects are the most often reasons! And here,problems appear : don't forget the fact that, at the beginning,Doom was a software game ; and in software mode, you will neverfind a missing texture due to the port (for me, the best port toplay is "Doom LEGACY")!
So,with wadswriten for software mode, it is necessary to use an editor tomake some corrections and to translate it for OpenGl mode.
The perfect example of what I have said is the Wads "DckWads2" and "KneeDeep": Doom mastershave made thewads contained in it ; and I have found missing textures...
How is it possible? Because, in software mode, those missingtextures are not missing ! I believe that it is because OpenGlmode give really a 3D effect ; no error possible, no cheat withthat mode...for the moment ! But in the future ? No life withoutdream !
Howcan you useZenNode ?
1)Neveruse the same name for the input and the output wad
2) Put the complete path for the wad:for example, in the following lines, ??? is for "f:\Jeux\Doom\Doom2\Nameof thewad"
" ZenNode-bc-nq -r ???.wad MAPxx -o ???2.wad "
or " ZenNode-bc -nq -r ???.wad MAPxx+MAPxx+MAPxx -o ???2.wad "
or "ZenNode-bc -nq -r ???.wad -o ???2.wad "
3) Create a batch file with in it thisline
4) In some rare cases, you could try -nqi instead of -nq :
this option is for invisible lines (action lines) ; BUT : Ihave verified on some wads the terrible effect of this option( in "Eternal.wad", Map02 and Map21, some pontoontotally disapeared and, instead of walking on those "roads",you fall down in the water...!
--> Legacy's bug ? ZenNode bug ?
It was a Legacy bug! Now, all is fine!
5) Try your "???2.wad". If problem hasdisappeared, delete "???.wad" and rename "???2.wad""???.wad"ZenNodeVersion 1.1.0 (©) 1994-2002 Marc Rousseau
Usage: ZenNode {-options} filename[.wad] [level{+level}]{-o|x output[.wad]}
-x+ turn on option -x- turn off option * = default
-b[c] * - Rebuild BLOCKMAP
c * - Compress BLOCKMAP
-n[m=1,2,3|q|u|i] * - Rebuild NODES
m - Partition Selection Algorithm
* 1 = Minimize splits
2 = Minimize BSP depth
3 = Minimize time
q - Don't display progress bar
u * - Ensure all sub-sectors contain only 1 sector
i - Ignore non-visible lineDefs
-r[z] * - Rebuild REJECT resource
z - Insert empty REJECT resource
-t - Don't write output file (test mode)
level - ExMy for DOOM / Heretic, MAPxx for DOOM II / HEXEN6)Youthink it is too difficult, or you don't obtain the expectedresult?
sendme the exact URL to find the wad, try toexplainwhere is the problem.
I will try it, correct it and put the result on my downloadpages.