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I have been doing for the majority of the history of Doom's existence, I
will continue to bring you new doom wads, new reviews, updated news and much more. This
particular page is my modest attempt to keep you abreast of all the current
goings on in the Doom community - new Doom wads, new Doom 3 maps, Doom 4
updates and updates on
projects for all the Doom games as well as Doom engines and more.
Doom Wad Station forums
A note from Fonz
One thing I really like about the Doom
community is how dedicated its members are. So many people around the world
put a great deal of time into keeping the community going; it's amazing to
see so many dedicated mappers, artists, and programmers all gathered
together for the common goal of enjoying such a fun game. Big thanks go out
to all folk who put their time into making our community stronger!
Alexander "Eternal" S. is one of the most decorated Doom mappers, with 5
Cacowards and 3 runners-up over his mapping career. Having hit the (/idgames)
mapping scene in 2007, he won two Cacowards the year he debuted to the
archives, another the following year('08), another again the year after
that('09), and a fifth one the year after that('10), with 2 runner-up places
in '08 and 1 more in '12.
A couple of weeks ago, Eternal released a new map titled "End Point," a
7-map Limit-Removing (-complevel 2) set which runs with the Doom 2 iWad.
Aesthetically these maps were totally solid; considering the format, these
maps were beautiful! Very nice attention to detail and architexture
throughout, with some really great lighting here and there, too. You can
always tell an established mapper from playing the maps they make, certain
things just are there. Stuff like detailing to be found at eye level, below,
and above, as well as nice, solid texturing to make the lines feel more like
3D objects and less like "lines with wallpaper," and also a general
avoidance of Massively-Monotextured Walls TM. Eternal nails all of these
points and even has some nice faux-3D stuff hiden within these maps. Always
great to play through a pretty map set.
The gameplay of this wad was just as pleasurable as its aesthetics. The maps
all tended to play fast-paced, or at least were highly condusive towards an
aggresive playstyle. This was also encouraged with low ammo amounts in the
beginning of a map, forcing the player into the next encounter to grab the
supplies they need. Nice use of barons, including one in the beginning of an
early map with few ammo supplies, forcing the player to either press on with
him on their back one way, or do the same with the area he guards... Gotta
appreciate stuff like that :) There was a good general usage of enemies, as
well as traps. Setups were typically moderately pressuring in their
beginnings, but quickly unraveled, making the difficulty of this wad fairly
low; once again accomodating that aggresive playstyle nicely.
If you haven't already, definitely give this awesome 7-map set a download
today! Find it on /idgames here: http://www.doomwadstation.net/idgames/doom2/Ports/d-f/endpoint.zip
NEWS from the
8 wads were uploaded this
week to the archives!
Our first wad this week snuck in on us from last week; "Big Trouble in
Little Chi--" I mean, "Big Trouble at Deimo's Base" by Carlos Lastra can
be found here:
This map runs in E2M1 in zDoom under the Ultimate Doom iWad.
This was a nice wad. Solid aesthetics, though a couple misaligned
textures and one-or-two questionable flat-to-texture uses, to be fair.
Not a difficult wad by any means, this wad was still fun to play and
kept my interest throughout. Nice use of dynamic architecture and
monster closets, as well as little things to throw off expectations,
like 2 doors that look like they'll open for a trap, but then the walls
open instead and the doors remain, or a door you go to open and instead
it turns out you're on a lift. Little things like that are nice touches
which keep things fresh. Nicely done, Carlos! Give this wad a check.
Second on the ole list is "Plutonium Sandpit" by Kristian Aro! Find it
This wad runs in GzDoom under the Doom 2 iWad.
Many in the Doom community know the name Kristian Aro. Around since the
mid-90's, he's made and released more than a couple megawads on his own,
in addition to contributing to a couple CP's and more than a few collabs
with Paul "pcorf" Corfiatis; one of which, "Whispers of Satan," won a
Cacoward in 2009.
"Plutonium Sandpit" is a fairly large GzDoom map with fantastic visuals
and some fun gameplay to match. Exploring the reaches of this overrun
base kept me interested throughout. One of my favorite things about this
map, small as it may be, was the leaves that blew around in the wind in
one spot outside; I think I saw a bird or two as well... heh. One of my
other favorite things about this wad was Kristian's heavy use of colors;
from colored lighting entire rooms to tiny lights throughout a space.
Everything was very well-done. Outside, the lightly-colored fog setting
made for a convincing light dust storm and the use of GzDoom's other
features throughout the map, such as 3D floors and slopes, really made
the level design seem realistic. Custom monsters were present here; some
felt like their vanilla-counterparts (also present) while others were
fairly different. I liked their occasional use for the most part; little
bit here and there keeps things fresh.
I highly encourage everybody to check out this beautiful piece of work
from seasoned mapper Kristian Aro!
Following that beauty is "Fuzz 2016" by Bzzrak Ktazzz, which can be
This DM map was originally made by GinsuMan in 1996 under the title
"Fuzz 1" and basically consisted of "a primitive arena with some walls
and lots of BFGs and SSGs. However, it had one dumb idea: those walls
were actually 2S impassable linedefs, thus, you could shoot through
walls." (Text file) Bzzrak basically went in and fixed that... but it's
still not a good map by any stretch of the imagination. Still, I always
like seeing new (or rehashed, for that matter) DM maps come out; never
know when that next one will be a keeper. Keep at it, Bzzrak; I like
that you map for vanilla, but next time make a new map! And spend more
than 10 minutes on it. Hehe.
Fourth for the week is a new 8-level wad compatible with the original
vanilla doom2.exe, "Absolute Dishonor" by veteran Doomers and mappers
Michael Jan Krizik (valkiriforce) & Jon "40oz" Vail. Find this wad here:
This awesome 8-map set runs in vanilla Doom 2.
I had the pleasure of playing this wad almost a month ago when its beta
was posted on the DoomWorld forums; I had a lot of fun with it then and
more now. Valkiriforce and 40oz are both well-established mappers that
have produced some fantastic works and having these two powerhouses team
up to make maps is utterly awesome. As a Vanilla map set, the only thing
this is lacking is a bit more color; structurally and aesthetically
these maps are solid as a rock, though. I loved the layouts these guys
designed for this map set; the maps flowed well.
Gameplay is to be expected of valk and 40, with tough, high pressure
moments and set pieces complimented by quick, fun incidental combat,
plus a couple curve balls here and there to make sure the player is
still awake, heh.
Give this sweet Vanilla map set a go immediately!
Next up is "Black: The Return of The Masters" by Timothy Simpson and can
This 6-map set runs in GzDoom under the Doom 2 iWad.
This wad felt much like a first map, but keep at it man and they'll get
easier with time!
Our sixth wad is a hefty one; coming to us from parts unknown, 40Oz and
team bring us one of this year's top wads. "Mutiny" is a Limit-Removing
(Vanilla except with VPO's) 16-map just-barely-squeezed-into-there (->)
megawad (heh) made for the Doom 2 iWad and it is utterly fantastic! Find
This 16-map megawad runs in Limit-Removing ports (-complevel 2) under
the Doom 2 iWad.
These maps were designed by a talented team of mappers, led (and
probably fueled) by 40oz that all operated on a few basic rules, two of
which being "all submitted maps must be a collaborative effort" and
"emphasize contrast where the dark grays and browns are in the dark,
while the vivid colors are under bright light," which really makes this
map set something truly beautiful to behold.
The gameplay of this map set is a finely-balanced machine of action with
a fair dose of pain on the side. Most of the maps are not too terribly
difficult, but there are certainly more than a few hairy moments.
Designed also with co-op in mind, these maps offer more stuff to kill
when you decide UV isn't enough pain and switch it on over to -solo-net,
heh. Perhaps my favorite level in this set is called "The Firewall" by
AD_79 and Breezeep; 2 talented mappers I tend to keep an eye out for.
All-in-all Mutiny is one of this year's top 10 wads, without a doubt,
and you'll enjoy this map set start-to-finish! Get on over to /idgames
and download this gem right away!
Following that beast is "The Joy of Mapping #2" by Jimmy and team, found
This 19-map megawad runs in zDoom under the Doom 2 iWad.
"The Joy of Mapping" is a speedmapping series held by Jimmy that aims to
help folk improve their mapping skills. Some participants follow his
Stream while others log onto his Discord channel and over the course of
a couple hours maps are made, things are learned, tears are shed, skills
improve, bonds are made, then summarily broken, more tears are shed, and
we usually end the event by talking about our nails and they way they
bring out our eyes. Compliments abound until one person gets upset that
they didn't get as much compliments as another person at which point the
event draws to a close. I kid, of course; the events are fun, good
learning experiences and though I'm not exactly new to mapping, I like
to attend just for the speedmapping practice, which I sorely need.
Several veteran mappers made appearances here, including Pinchy,
TheMionicDonut, breezeep, an_mutt and rdwpa. I thoroughly enjoyed the
maps from each of these gentlemen, as well as Jimmy's own map for the
event. All of the participants steped up their game and there is visible
progress for most mappers from the first JOM set, though I liked a good
handful of those maps, too. I highly recommend this set of maps; being
speedmaps most are very short and they make great coffee break maps. I
also really look forward to the next JOM session! Great job to everybody
Our eighth and final wad of the week is called "The Journey" by
hervoheebo. Find it here:
This 32-map megawad runs in Limit-Removing ports (-complevel 2) under
the Doom 2 iWad.
This was an interesting megawad; on one hand, I didn't like the way it
looked and on the other I did. Some parts looked great while others were
just... meh. Gameplay was about the same for me, some parts I really
liked and others were fairly lackluster. Some poor baron use throughout
this megawad, but it certainly had it's fair share of ups to go with the
downs. I recommend giving this wad a check for yourself!
Fantastic; 8 new submissions to the archives is
something to be proud of!
Speedrunning news and
DoomWorld member 4shockblast put up a couple
interesting demos for Sunder over the week; MAP03 NM-Speed in 3:20 and
MAP08 NM-Speed in 2:54 (also Pacifist). Both are good watches! Great job
on these 4shockblast! Would love to see more!
Check 'em out here:
NEWS from around the Web
Looking towards the DoomWorld forums we
find a couple sweet things:
DoomWorld member Cannonball released an 18-map Boom-compatible set
called "Sparta 2 - Project Vesuvius" and true to Cannonball's typical
form; it's a good set.
Cannonball has a really nice "Old-School" style of detailing that works
well with the textures he uses. Minimalist in appearance yet constantly
interesting to discover/explore. With a good mix of shorter, more
arcade-ish maps thrown in, this mapset doesn't fail to keep interest!
Cannonball is a good player and a talented mapper. His work on the
gameplay of this mapset shows with the tightness of most encounters.
Many of the smaller maps had interesting setups that kept me coming back
for another go, while the longer maps went quicker than I'd thought. The
nice, fast-paced gameplay made for a really sweet, death-filled romp
through a pleasurable 18 maps.
Cannonball has been around for more than a couple years, with
contributions to a few big CP's and a Cacoward winner in 2014 for his
Ultimate Doom E4 replacement episode, "Thy Flesh Turned into a
Draft-Excluder." Cannonball is always a mapper to keep an eye out for
and this set of maps proves why. Head on over to this thing's DoomWorld
HavoX made an interesting PLAYPAL which changes the blues to a lighter,
ocean blue and the greens to more pf an emerald green. It looks pretty
cool! I always like seeing new PLAYPAL's, COLORMAP's, or any custom
palettes come out and this one looks nice; great job HavoX!
Check out the thread here:
One Man Doom has a new review up!
Earlier this year Skillsaw and company released a megawad that took the
Doom community by storm; "Ancient Aliens" is perhaps going to stand as
one of the most influential wads of all time in the future. Everything
that was possible to do right was done just that and the effort put into
making this wad has made for easily one of the best megawads of all
time. "Ancient Aliens" runs in Boom format (-complevel 9) under the Doom
2 iWad and contains 32 levels of mind-boggling, truth-discovering,
rabbit-hole-exploring joy. See how far down the rabbit hole goes as you
read KMX's brilliant review here:
Then play this awesome megawad if you haven't already!
Great job on the review KMX!
Wads In Progress has some new info on a WIP called
"Pollution" by HUNdebLeonidasX. One shot's a little bland, but it looks
pretty good for a "first map" set; good effort man! Check it out here:
Doom 3/4 news
Doom Wad Station (yours truly) posted it's
first Doom 4 map review, which you can find
here. The map
is called "Janitor vs. Zombies" and while not the best map I
ever played, it's not bad and it's a good lead in to the 2nd
map (the sequel) which I'll also be reviewing shortly. And
since you have to play the first one to play the 2nd one,
you might as well. :-)
Not really much going on with Doom 3 (pretty much the norm). If you have any news
to add for either of these, be sure to
In case you were wondering about System Requirements for Doom 4
Doom video game system
7, Windows 8.1, Windows 10 (64-bit versions only)
Core i5-2400 or better / AMD FX-8320 or better
GeForce GTX 670 (2GB or better / AMD Radeon HD 7870 (2GB or better
GB available space
Additional Notes: Open
GL 4.5. Latest Graphics Drivers.
Reborn has received an update! Pre-beta Version 1.6 is out! For those
who don't know, Doom Reborn is a 1:1 replica of Doom 1+2 in Doom 3. The
recreation and attention-to-detail put into this mod is simply amazing
and can truly only be witnessed for oneself. Grab your Doom 3 cd and
download this baby right away!
Find it here:
And check out their site here:
Doom Reborn (404)/
That about wraps it up for this week. Once again, Vinny and I would like
to thank YOU, the people who keep the community alive, for visiting this
tiny corner of the internet and getting your news from Doom Wad Station.
See you next week, same Doom time, Same Doom channel. If you have news -
a wad, a new site, a youtube video you want to share, just
email me and we'll get it into
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