this week in doom - June 6, 2016 (doom date 22.8214)

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If this is your first time visiting this weekly chronicle, welcome. If not - I hope you like (and enjoy) some of the changes I've made to the page to make it easier to find the content you're looking for as well as the aesthetic changes to make the page more palatable. There have been changes to the look and feel, navigation, etc.... If you have any feedback on it or would like to suggest any further changes - you can use the email ink above.



As I have been doing for the majority of the history of Doom's existence, I will continue to bring you new doom wads, new reviews, updated news and much more. This particular page is my modest attempt to keep you abreast of all the current goings on in the Doom community - new Doom wads, new Doom 3 maps, updates on projects, Doom engines and more. And, don't forget - pretty soon, we'll be able to celebrate the release of Doom (2016). Enjoy and Keep on Dooming!




The Doom Wad Station forums are now up and running! It's been a long time since I had forums and I put some work into setting these up. Please take the time to visit them and create an account. Get all your burning questions answered or just pimp your work. :-)




Also, Vinny has to put his work on This Week in Doom on hold for about a month while he works on a map he has committed to for the Ty Halderman tribute project, so he won't be able to work on this for the time being. So.... I'm looking for someone to fill in during his absence. If you are interested, please email me and we can work out the details. It's not a terribly time consuming thing but you do need to know how to access the /idgames archives as well as be willing to do the research (search the various forums, etc...) and take a quick look at new maps to give a quick overview. You can usually tell in a couple of minutes if a map is going to suck or not. Anyway, if interested, let me know.




Exclusive sneak-peak at "Shadow of the Wool Ball"

DoomWorld member MSPaintR0cks put out word of a new Wolfenstein 3D-styled game called "Shadow of the Wool Ball." After a message-or-two I was able to get an exclusive sneak peak at it and I'm liking what I'm seeing! If you were a fan of Wolf 3D, then you will really enjoy this when it's released!

This wad file currently runs in zDoom and though no iWad is needed, I'd recommend one with episodic-format, like the Ult. Doom.

The levels were of course flat and made up of all 90 degree angles, akin to the Wolf 3D-era games it takes its form from. But even with that, the author did a great job making the levels interesting to explore, with plenty of fences and glass to let you see other parts of the levels. Secrets were occasionally hidden behind cracked walls, which added a cool element to exploration and finding secrets. I liked the explosion sprites used from Metal Slug as well. Each level ended in an interesting way; with the player hitting a "self-destruct" switch, then following a trail of bread crumbs to the exit as the timer counts down. This wad also makes use of cinematics, which were pretty well done!

Being Wolf-3D-styled, there were only 4 weapons: boxing glove, pistol, shotgun, and chaingun. However, rumors tell of a powerful secret gun hiding in several levels... The boxing glove was decently powerful, but great at creating space as all weapons cause knockback to enemies, the glove certainly being no exception. This wad's pistol was perhaps one of the funnest pistols I've had the pleasure of using in a game. It feels powerful, downing the initial enemies in one-shot. In addition, all bullets seem to penetrate foes, so that one pistol shot can potentially kill a few enemies. That's some good power for a starting weapon! The shotty was pretty fun to use and the chaingun was about what you'd expect. The enemies were fairly varried and the bosses were fun.

Keep your eyes peeled for this thing to hit and find its DoomWorld thread here:








7 wads were uploaded this week to the archives.

The first is one that slipped in a bit late to the party last week; "The Hallway of the Tempest" by GTAMan13 can be found here:

This 3-map wad runs under the Doom 2 iWad and was tested only in zDoom while stating that no advanced engine is needed. It might actually be right, heh. Keep trying, GTAMan13, you'll get there!

Second is another map from GTAMan13; "Hardest fight" can be found here:

Not much better than the last, but give it time, GTAMan13 :)


Next up is "Jupiter Carnage 2: To Hell And Beyond!" by Bzzrak Ktazzz and can be found here:

This map says it should run in Vanilla, though was tested in Chocolate, in the E4M2 mapslot of the Ultimate Doom iWad.

This map felt like a "first map" still, but they're getting better; keep at it bzzrak.


Fourth this week is "Moonsong" by InsanityBringer, which can be found here:

This map was tested in Chocolate, made for Vanilla; runs in the Doom 2 iWad.

This was a cool map; loved the sky! Fights were fairly simple, but I liked the way this map flowed. Fun map to romp through; give it a shot!

Following that is "Don't Think of a Pinky Demon" by Serge Haikin; find it here:

This map runs in the E1M3 mapslot of the Ultimate Doom iWad and was tested in zDoom.

This map was okay, though it felt like a "first map." Gameplay consisted of me running past everything, killing mostly only shotgunners and "not thinking of pinky demons," heh. But it wasn't a bad attempt; just keep at it!

Second-to-last and sixth for the week is "Twin Peaks" by Patrick Boyer, found here:

This wad states that no advanced engine is needed and was tested in zDoom; it runs under the Doom 2 iWad.

This was one of the more ambitious (and turned out better) "first map" wads this week and I just want to stop and say that I think it's cool to see new influxes of new mappers to the community. I welcome all and hope you'll stick around, hone your skills, and make some really cool maps one day! "Twin Peaks" featured a good deal of open areas with a nice scale to it. The texturing needs some work, but for a "first map," this really wasn't too bad. Give it a quick go.

Last this week is "Mayhem Mansion - Extended edition" by Darsycho. Find it here:

This 8-map wad runs in zDoom with the Doom 2 iWad.

These levels were kind of a mixed bag for me; interesting in the beginning, but got repetitive quickly. The levels were not very well-detailed, which was okay given the look of it, but something just kinda petered out for me here. Still, there was some cool stuff going on here and I liked the sprites, as well as the random pieces of furniture that would attack you. The weapons were pretty cool, as well. Jumping and crouching is required for this wad. Give it a shot!





Speedrunning news and videos


DoomWorld member 4shockblast is a known runner who produces some great, highly entertaining videos to watch. Earlier this week he started a contest for others to smash his records. 24 runs have currently been beaten with 7 people on the scoreboard; head on over to the DoomWorld thread and take a shot at besting these times for yourself! Then grab some popcorn and watch some of these impressive demos! Great job so far, fellas!

Check out the thread here:






NEWS from around the Web


Looking towards the DoomWorld forums gives us a few gems this week!

DoomWorld member an_mutt put out a project that looks good so far! It's slated to be a 9-map episode-replacement for Doom 2 in Boom format and its called "Return to Necropolis."

The 2 long, sprawling maps that make up this demo were beautiful works of art! I loved exploring around these pretty maps. The lighting was absolutely spot on and the architecture interesting without hampering player movement. While not too terribly difficult, this wad did have a couple tricky spots. I had a blast playing through these two maps and I know you will too, so download them today!

See the thread here:

Over on the Zand forums, Scroton has released a new WIP mod called "One Pickup Per Player."

What this mod does is "adds per-player pickups for all vanilla Doom items which only they can see for each and every vanilla pickup. Including ones dropped by enemies." Basically that means that you won't have to worry about other players not sharing, or worse, hoarding then dying, losing everything. This thing is really cool!

Check out its thread on the Zand forums here:

On the zDoom forums, Xaser has released a WIP of a preject titled "ARGENT - v0.1.x (Xaser does Doom 4)

This mod basically takes the sprites Neccronixis made for Doom 4 weapons and gives them life, making them playable. Currently "Argent" only features the primary fire for each gun, later on both mods will be added and we'll have some nice, functioning Doom 4 weapons to frag with in the original Dooms. Xaser has no plans to add any of the extra stuff from Doom 4, which makes this bare bones project seem more interesting to me. Give it a check!

Head on over to its zDoom thread here:


One Man Doom has 2 new reviews posted up!

The first of which is a Doom 2 MAP15-replacement, "That Urban Sence..." by Christian Hansen and it very well might put Doom 2's city levels to shame, heh. Read KMX's great review here:

The second is a map by Vordakk "Sormwalker," called "Extinguished." This Limit-removing, Doom 2 map is a tribute to Doom 2's MAP21, Nirvana and is a very pretty reimagining of it. Check out KMX's full review here:

Sgt. Mark IV is still working on a Doom 4 weapons pack; check the newest video.

Realm667 has 3 new posts up on their front page! Lots of cool stuff to check out there; I highly encourage paying a visit to their site and checking out the news posted by Tormentor667 this past week!







Doom 3/4 news


Doom Wad Station (yours truly) posted it's first Doom 4 map review, which you can find here.  The map is called "Janitor vs. Zombies" and while not the best map I ever played, it's not bad and it's a good lead in to the 2nd map (the sequel) which I'll also be reviewing shortly. And since you have to play the first one to play the 2nd one,  you might as well. :-)



Not  really much going on with Doom 3 (pretty much the norm). If you have any news to add for either of these, be sure to email me.


In case you were wondering about System Requirements for Doom 4

Doom video game system requirements ( minimum )

OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Processor: Intel Core i5-2400 or better / AMD FX-8320 or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 670 (2GB or better / AMD Radeon HD 7870 (2GB or better
DirectX: Version 11
Network: Broadband Internet connection
Storage: 22 GB available space
Additional Notes: Open GL 4.5. Latest Graphics Drivers. 


Doom Reborn has received an update! Pre-Beta Version 1.5 is now out, which has added in a lot of new textures from Reinchard, new levels including E1M8b, and some other stuff! That sounds awesome! Download the newest version right away and start playing Doom 3 as it should have been: true to the original. Also keep in mind that the team is looking for good people to help set it free. Check out their site here:






That about wraps it up for this week. Once again, Vinny and I would like to thank YOU, the people who keep the community alive, for visiting this tiny corner of the internet and getting your news from Doom Wad Station. Mucho appreciado!

See you next week, same Doom time, Same Doom channel. If you have news - a wad, a new site, a youtube video you want to share, just email me and we'll get it into TWID.



 This site needs your help. In order for this site to survive, it depends on the generosity of it's users to help by contributing to assist in offsetting the cost of hosting, time, etc... help doom wad station to keep bringing you high quality reviews and downloads please consider a donation today.





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