this week in doom (twid)chronicles

this week in doom - week ending Sept 26, 2015 (doom date 21.7958)




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this week in doom is my attempt at keeping you abreast of all the goings  on in the DOOM community and, as you will notice, a busy community it is. It's difficult to believe that after 20 years this game's community is still as active as it is but, of course, ID Software has helped by releasing Doom 3 10 years ago (or thereabouts) and is now in the process of the new DOOM game (sometime in 2015?). Can't wait  to see the beta shareware, or whatever it's  going to be.....



      So, This Week in Doom has been on hiatus for well, almost a year but thanks to a kind soul from the community who contacted me and expressed an interest in resurrecting her (thanks Fonze), This week in Doom is now back. so now, here you go, it's all him from here on out.....


Over the last couple weeks there has been tons happening in the Doom community! For starters, there were 10 files uploaded to /idgames since the 13th, plus many more awesome projects in the works elsewhere. So let's start with the files uploaded to /idgames and work from there.




So now, at least you'll see a warning about a file that is an obvious Terry wad - and you won't waste your time downloading it. Maybe this will encourage these assholes to find something else to do but then again, it just might encourage them to create even MORE crap and keep putting it on the archives because now they've drawn some attention.




Starting with the oldest, we have a map coming in called "The Gap" by author Skumball, which can be found here:



Not much info on this map, but the author says he tested it in Zand. with Brutal Doom. I played it in zDoom with the Doom 2 iWad.

This map features a gap, with water that functions like a floor at the bottom. It also has 31 monsters. Starting it up we see a lot of square architecture and in all fairness it looks boring at first, but with 31 monsters, why not? I gave this one a shot and I must say it was a lot of fun and intricately designed, with paths opening up around the gap, yet all leading back to square one, heh. Definitely give this nice, short map a go right away!



Next up we have a megawad coming in from author Alexander "Eternal" S. called "ICAR2015" found here:



The text file states that "all levels are designed for vanilla Doom2 + Icarus.wad" and recommends PrBoom+ (-complevel 2).

These maps were pretty fun to play, with many varied types of encounters thrown in. A few tough, small-scale fights, a few slaughterfests, and maybe even a teleporting monster or three. Great set of maps and highly recommended from me!


The next one on the list has comments saying its a troll wad, so let's move on.


Our next two submissions come from Jmickle66666666! Great job dude!

First we have a texture pack called Aquatex3. Lotta cool textures in there. Give it a check!

Second we have a map. A small map, but a fun one. Small maps are nice because they don't take too long to play. They are also a let-down when they turn out to be really fun, like this one was. With 12 monsters I'd have to say that nobody can be too busy for this gem of a map. Did I mention it's beautiful?

The map is titled "Mondrigan" and can be found here:
The author says it works in PrBoom+ with the Plutonia (!) iWad. Nice change to see maps using Final Doom textures. Check this one out for sure!




Up next we have another couple of submissions by the same person: Glenzinho (Anybody remember Firetop Mountain?)

The first set of maps are Glen's old maps, some of which first maps. Quite frankly, they feel that way. All designed for Ult. Doom so that meant Simpson Doom time for me. Here's the coolest-looking screenshot of the bunch:



They can be found here:

Glen's other submission was more along the lines of what I expected to see. Couple of fun maps to play with. Author recommends zDoom 2.7.1, Doom 2 iWad, and the map requires the CC4 texture pack (!). The second map has 66 enemies in it which is a decent ammount, but also features something that just became my favorite feature ever: a revenant-creation button. I have no idea why it's there, but it is, so kudos, sir, to an excellent trap/fun-button on a level with very little ammo!

It can be found here:




Next up was a first map. Good luck to the author and keep on trying man, every map gets better and easier to make :)


Following that we have an interesting one coming at us with vanilla gameplay! This one's designed for Doom 2 under the MAP14 slot and is called "Flesh Factory" by Damson and can be found here:



This map has some cool visuals and decent design for a vanilla map, but lost me with its strange thing placement. Stuff like opening a door and seeing 4 or 5 bulls in front of you closely packed in as well as fairly long shotgun gameplay with HK's, cacos, bulls, and even a couple barons popping up before finally getting to the SSG and RL. Worth a shot if you are looking for a vanilla map, though.


And finally, we have a submission by Doomkid called "Point of Contention"vwhich can be found here:



Man this map looks like it'd be a fun, frantic 1-on-1 deathmatch map and aesthetically awesome to boot. Deathmatch fans will absolutely love this, so download it right away!


So that wraps it up for the /idgames portion, let's take a look around the community.





Over at One Man Doom we have a nice review of "50 Shades of Graytall" here:

  For those who haven't played it yet, it's a bit psychadelic with its texture use, only DOORTRAK, GRAYTALL, and FIREBLU were used to make this, but it has some submissions by some very well-established mappers and is a solid mapset worth playing once, then taking a cold shower telling yourself it never happened. Then relapsing and playing it again.


Over at Wads In Progress we have an upcoming wad called "Lich Haven" which looks pretty sweet. Looking forward to hearing more from it! It can be found here:




At Realm667 there is a short article on an upcoming megawad that I happen to be a small part of: "Mutiny." Thanks to Tormentor667 for the shout-out! One of the wads main focuses is stunning visuals achieved through interesting architecture and beautifly contrasting colors. A couple maps are already finished and awaiting review, so check those out! But first, head on over to Realm667 and see what else they're cooking!

The link to Realm667:

 Here's the link to the dev thread:




Over at Game Watcher we have a "Doom 3 BFG Hi Def 2.3 patch" coming in from y2keeth, found here:

Looks good man!




Slade released a new patch here:

If you haven't updated make sure you do so! This comes with a few bug fixes and a couple additions. Looking forward to 3.1.1 soon!


The ZDaemon website offers us a nice mapset called "NewGothic Movement 1" by ArmouredBlood and is found here:

These look like a fun set of maps to play with some friends over a couple (cases of) brews.



And finally, to round things out we have 5 reviews coming in from here!

First we have a review from Blue Paladin of a map titled "Oblivion" by Stormwalker a.k.a. Vordakk found here:


Second we have a review by Cupcakes of a map called 1 on 1 by author Rob (Cisco) Sarsorito found here:









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