this week in doom (twid) chronicles

this week in doom - week ending September 28, 2014 (doom date 20.7581)




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this week in doom is my attempt at keeping you abreast of all the goings  on in the DOOM community and, as you will notice, a busy community it is. It's difficult to believe that after 20 years this game's community is still as active as it is but, of course, ID Software has helped by releasing Doom 3 10 years ago (or thereabouts) and is now in the process of the new DOOM game (sometime in 2015?). Can't wait  to see the beta shareware, or whatever it's  going to be.....



     So, There were seven - yes, countem, SEVEN new wads uploaded to the archives this week. I am hoping this week breaks what has been at least a 2 - 3 week losing streak of unremarkable to outright really poorly done maps plus the usual terry and joke wads. As I write this, I haven't had the opportunity to look at any of the new entrants to the archives so All I can say is that I hope with every fiber of my being that someone put SOMETHING worthy  of a players time on the archives this week. We will discover that together. Also, of course, is other news from around the community  including a new release by Zorah (more on that in awhile) and the usual playthroughs  for those who enjoy them plus any other news I could glean from the various highways and byways that intersect and create the Doom community.


P.S. All of the maps are direct linked in my personal back up of the archives along with GOD KNOWS how many others for Doom, Doom2, Doom3, ROE, Wolfenstein 3D, Castle Wolfenstein, Duke 3d, Strife, Hexen, Heretic and more here



In the hopes that moving the archive selections back to the top of  TWID this week will bring some good fortune and some good maps for our collective enjoyment - that is where  I will begin this week. With that in mind, I will begin with the  lone megawad to be uploaded over the last week.


This megawad, by Josh Sealy with Guest Mapper Darkwave0000 is called RESURGENCE (Final Ver.)

and can be found along with all the other megawads in the Doom2/Ports/Megawads.


According to the author it should play with any Boom compatible port. I decided on Risen3d


Thankfully, I was NOT disappointed. I only got a brief look (this takes hours as it is) and what I saw looked good but also very difficult on UV so  don't expect and easy play! Also, as you can see, there seems to be a common theme at the beginning - but FINALLY, something that looks like it's worth playing!






Our second wad of the day is called #DooM Speedmapping Session 1 and can be found along with tons of other maps in Doom2/ports/G-I. Based on the following excerpt from the text file, I'll allow you to decide on the quality of the various maps contained within the zip file since it is bound to vary.  You can check out the rest of the texf file here.


12 maps made during the first session, some by
first-time mappers. There were two theme
options: "Cyberdemon" and "Water & Lava".


Of course, being a first time mapper doesn't necessarily equate to "bad mapper". But it usually means that you are rough around the edges and still need to learn the craft of creating exciting gameplay, decent level design, etc...


Here are a couple of screenies for you, chosen at random (before loading it). Map 5 and Map 8 and I can tell you after having a quick gander at a few of the maps - be prepared to get your ass kicked. The very first map you materialize and you're surrounded by imps, etc... and a Cyberdemon is standing  about 30 feet away and looking right at you. Good luck.


See that Revenant? There's one on the left as well - I wouldn't waste any time in this room!



This "could" be fun. You'll have to play to find out!



So, that leads us to DOOR NUMBER "3" which is Hell Temple 8. which, like it's predecessor on this list can be found in Doom2/ports/G-I. I guess all the questions weren't answered in the first 7? /shrug.  I know I have absolutely been on the edge of my seat waiting for the sequel! Lol.  From the txt file:


A long level with multiple paths and many discreet, difficult encounters. This level was made to be played with the Brutal Doom mod


I have to admit, the author had me at Brutal Doom Mod. Let's get a quick peek, shall we?





Yes, I know - Where are the enemies? No worries! No spoilers! They ARE in there. lol



 Well, so far, it's been a banner day, although, I have to say that by the looks of it that 12 map speedmapping release looks like it's going to throw people fits.


Next up is a single player map for Doom 2 called Impure Offering that requires cc4-tex.wad to play. It says it will play with any Boom compatible port. Let's find out. So, I opened this one up with Zdoom. Looks like people are going to have their hands full.


Here's a couple of screenies to whet your appetite:






The "fierce difficulty" aspect certainly is in
evidence in the final product, though. Skill
levels have been implemented -- HMP is akin to the earlier parts of Scythe's third episode on UV, and keeps the overall pressure mostly intact, with its main concessions being the removal of some of the most troublesome individuals. HNTR is more of a "traditional run-n-gun UV" experience.Impure Offering on UV is intended to be a real challenge, and should shed some blood from even
the most skilled Doomers.






 We still have lots to get through, so moving on....

 This one is called simply, Nihilo and offers a really brief description -

 A hell themed map for Doom2.  You can look for other maps in the doom2/ports/m-o here.

 This one requires Zdoom to play.




 A quick playthrough of the map leaves me with the impression that the design is basic but the author made sure to cross all his T's and dot all his I's. Gameplay wise, at least at the beginning, it is deceptively difficult because he uses transporters to good effect along with a dearth of ammunition, forcing you to be cautious with what you have. Enjoy!



So, so far, not a bad haul by the looks of it. The next one is called Pepsi, and I have to be honest, reading this text file gives me a little pause but I have to at least give it a fair shot....


Title : Pepsi
Filename : pepsi.wad
Release date : 9/21/14
Author : Canofbacon
Email Address :
Other Files By Author : savetw.wad alpaca.wad america.wad kdim01.pk3
kdim02.wad hikitty.wad
Misc. Author Info : I made WADs that nobody likes. And I added
difficulty settings to this WAD, so nobody better
complain about it being to hard like they did
with Hello Kitty. I recommend playing this on
Hurt Me Plenty.

Description : DESTROY COCA-COLA. #PEPSIWINS. In this WAD you
bust into a building and kill a bunch of dudes
that like coca-cola.


I have to admit. Just from the beginning (which is all I had time to look at), my initial impression (based on the name and the description) appears to have been off the mark. I think this one is going to be fun AND difficult!



Yes, I know, it doesn't look like alot at first but I thought the scrolling Hitler picture was a nice touch and you will see more action, shortly.


Finally, we UACDOOM (which, honestly I'm shocked nobody ever used before). The author states this is his first map so I'm at least interested to see if he's spent any time honing the craft or if he just kind of jumped in and threw his first creation on the archives....

I figured I'd give this one a whirl in Risen3d since unlike the last 2 or 3, this one isn't specifically for Zdoom. Why don't more  people design for Risen3d anyway? That is an AMAZING looking  port.

As you'll be able to ascertain from these screenshots, I received pretty much what I expected. A first map. Yes, it's bland in design and there is alot to be desired in the gameplay department but the author figured out how to make a map without having horrible texture alignmentor hom's and such...






I  wanted to give a special mention to Zora's new release on zorasoft of his updated doomzone mod, which is an awesome mod that changes weapons, etc... and also adds player classes and more. Don't waste any time checking that out!


Click here




Starting my roundup of new stuff that I found on various sites around the internet, I decided to start with the  Zdoom forums this week where I found a release called:

Gene Tech: Before the  Storme. It is a rather large download at 90 megs but I thought I'd take a quick look. Also, I had to download the 1.9 version alpha of GZDOOM to get it to  play but I have to say - based on first impressions - I have to review this - it definitely deserves a deeper look.





Over on the Doomworld forums, Sincity2100 has put out an announcement  on the mods and wads section looking for some mappers. If you're interested, you can check out the thread here.


Here's the details:

I wanna make a Doom Project and I want people to join in, and I made two maps for the project seprerately for it so I want you to check it out

So I made some rules out there:

1-This one is a boom Compatible so you can do whatever you like,no ZDoom stuff please

2-This gonna be a classic doomwad with good difficulty

3-Slaughter maps are allowed,but don't throw me a Hell Revealed difficulty,it will be rejected.

4-You can upload maps from somall to Normal to Large Maps,don't make some type of a "City of the Unavanged" map where you make a city map and make it a maze.

5-Don't pour a lot of Huge maps that makes me go to the other side of the world where I can get lost please,just upload a variations of mapset with different sizes please

6-the CC4 texture pack will be allowed in this one,and here's the download link
Mapping Guidelines:

You can upload any type of maps you want,but I'll put some deadlocks in it

Map 1 will be the start of the map,so I want a classic short map (don't want Long map1 maps)

Map 15 will off course have the secret exit

Map 30 will be the final Boss

The Episodes

Map 1-11 will be the techbase map
Map 12-20 will be a techbase with a little Hellish maps
Map 21-30 will be a Hellish mapset with some techbase maps
Map 31 will be a map with Zombies only
Map 32, Get the TNT textures with you on this one because it's gonna be a mixture of TNT Evilution+Plutonia map

Over at One Man Doom, there was a new review for The Adventures of Square.


From the review:


Every now and then, someone uses the Doom engine to craft what is for all intents and purposes a brand new game.Heretic was the original, but then you got your Chex Quest, your Harmony, your Action Doom II... and now, The Adventures of Square. Jimmy had a vision, a vision of a plucky cigar-chewing square that fought the evil circles of Shapeland with gratuitous paint guns



Looks interesting. Definitely give that a look.



Going over to Realm667 which has had more than it's fair share of issues with hackers. it would appear that those issues have forced his hosting  company to force that website to upgrade/move/or  die. It looks like the donations rolled in and a new web design will be implemented on a more secure platform. They already seem to have all the donations that are needed but speaking for a site that requests, and rarely gets, donation, I'm sure he can use all the help he can get.



So, here I am - 4 hours after I started putting this together and we're down to the final section - the Playthroughs I found while perusing /r/doom on


First up, from a regular in this section - Brutal Video Vauld, we have Cinnamon Cherry Base, MAP04.


Also from Brutal Video Vault - Doom WAD Playthrough - Knee Deep in Hell, E2M5


Moving on, George Merlocco brings us DooM - 4K Resolution Sample A, which was interesting, to say the least.


DoommaN this week bring us this little ditty - Obituary!


Cyberdemon, another regular and probably well known to man who like the playthroughs, comes up  with this playthrough of a scythe map - Doom: Scythe MAP07: "Deadly" UV Tyson in 1:20


Rounding it out, Kotsugi brings us this  playthrough:

[Doom 2] Jenesis Map 19: Subterranean Labs (UV-Max 7:23)



One last note:

If you are interested in voting for the BEST Doom/Doom2 wads based on nominations from  Doomworld Forum regulars and others at r/doom on, you can go to a couple of different places.


1.  On Doomworld


2.  On the Doom Wad Station Forums (yes, considerably less frequented)




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