The Secret Path
by
John Graham

Awesome
architecture sets "thepath" apart from the rest of the pack. The author
(John Graham) was only 15 at the time he created this level (4 years
ago) and wanted to create something unforgettable. He did that.
This
level - for map07 of Doom2 will start you off in a familiar place - the
first couple rooms of the original doom with a couple of changes. After
that - all bets are off. Aside from the beginning this is a totally new
wad with new sounds, some texture work and incredible architecture.
Don't bother trying to save the game - it's too large. Read the text
file, take my word on this one.
Bob Larkin
http://www.doomwadstation.com/thepath.html
==========================================================================
THIS WILL BE THE BEST LEVEL YOU HAVE EVER PLAYED!! READ THIS AND PLAY IT!!
START UP NOTES: Pkunzip the level to your Doom2 directory
then execute ThePath.bat. Or type the following
doom2 -file thepath.wad
Title
: The Secret Path
Name of wadfile : ThePath.wad
Doom Version : This wad is only playable in Doom 2, Doom 1 version may be released in the near future.
Author : John Graham
Location : Melbourne, Australia
Time of release : November 96
Email Address : dolphin@alphalink.com.au
Micellanous Author info : Well you don't need to know this but I'll put it in for all those weirdo's out there.
I am 15 (But please don't let that put you off) And think doing handstands ontop of sky-scrapers is fun.
Description
: This is a huge wad that is set way under ground.
It is totally futureistic and includes many clever
effects. Even though this wad is massive, (over
6000 linedefs) it is not annoying in the sense
that it is just one huge maze that take 5 hours
to complete. The whole wad flows in one direction
you never feel that you are not getting anywhere.
So, the massive amount of linedefs have gone into
brilliant, intricute and well thought out architecture
.
Story
: Your name is Nelson McFare. You've been sent in to
finish up where Fly Taggert left off. They have sent
you in to clean up any left overs that could be running
around the base freely. Apperently, there is a secret under
ground community that leads directly from the hanger to
the anomaly. Fly didn't know it was there and therefore
missed it. The demons didn't though. Kill all remaining
monsters in the tunnel, leave no survivors, take no
prisoners.
Gameplay
: This is best suited to co-op and single player.
Death match is not able. It is not that I didn't
to include it, it just did not want to seem to work
when put in new death match rules mode.
* Play Information *
--------------------
PLEASE NOTE!!!!! When you see a large coloured square on the ground in one room
and then the same coloured square in another, it means that the two rooms or
switches or doors are connected in some way! (ie a switch with a blue square next
to it will open a sector or door with another bloor square beside it)
Map Numbers : Map 07
Version of level : Well, this is the first but it is highly likely that I will make another version for Doom one for
those 3 or 4 people in the computing world who unfortunatly do not own Doom 2. (I suggest you get out a bit more people).
Single Player : YES! This is mainly what the wad is designed for.
Cooperative 2-4 Player : Most certainly.
Deathmatch 2-4 Player : Nope
Difficulty Settings : As if I wouldn't. :)
New
Sounds
: Yes. The sounds were taken from the movies, Total Recall, Aliens, Terminator 2, and Hellraiser 3.
And yes they were actually recorded, modified and imported by myself.
New
Music
: Maybe if I ever get round to writing it.
New
Graphics
: Yes, well sort of. What I've done is import a waterfall texture which replaces the bloodfall
texture. I've also inserted a little texture I whipped up for good looks.
Also, there are Doom 1 textures that are also included.
Demos Replaced : None
* Construction *
----------------
Base
: Heavy, heavy, heavy, heavy modified E1 M1 from Doom 1. It was only done for the story line, not
for any architectural purposes. Actually, if you measured the lindefs that the extracted section
of level is to the new parts I have made, they work out to about 1/100th!!
PC Used : 486DX33 8 megs ram.
Build
Time
: This wad has been about a year in the making.
Of coarse I didn't work on it for all that time. (Use your heads people!)
Editor(s) used : DEU52GCC - The second best program ever invented for
levels editing. This program allows you to create unlimited sized wads and NOT RUN OUT OF MEMORY!!!
DETH - The BEST level editting program for DOOM, DOOM 2, HEXEN, HERETIC and STRIFE (quite a good
little game with great textures just no game play.) If it wasn't for this program my wad wouldn't be!!
Deep (original version), DeepBsp - the best nodes builder available today
DShrink
DMGraph
DMaud
Deu 2 - (shit, I ran out of memory at 1200 lindefs!)
Deu53GCC Beta 9 - (this beta version did not allow me to insert textures so was only useful to build
sectors, but I can see this is going to be a kick - ass program when it comes out. (Hopefully it will
have unlimited memory like its younger brother.)
Picture Publisher - (for modifying the textures)
Doom2wad - easy way of changing Doom 1 map names to Doom 2 map names.
Doom1-2.wad - This file lets you use Doom 1 textures in Doom 2.
Deep835s - A newer version of Deep (orr derrrr)
EdMap - Good zoom (1 by 1 detail), bit this program ran out of memory after I had made the first room!
BSP 1.1 - Used in the early stages of development.
NWT - good for inserting textures and sounds.
Features of this WAD : Where to start......
False floor, yes thats right, a floor you can fall into. If you find it you'll be in for a
tasty suprise. At the end of this TXT file will a spoiler telling you where it is so you can just
marvel at this incredible technology. Deep water, aka water you can fall into.
(With regards to Michael MacCana who taught me this fabulous use of invisible sectors.
Grates that can open. Has to be see to be believed!
Original use of lighting to capture a very clever affect. Magnetic repulse lifts (ie invisible stairs
that rise) Invisible lifts. Deep water with only 2 sectors. Play it and check it out.
Realistic eviroment design.
Known
Bugs
: There is none except for slow game play on anything less than a 486DX250. A few magic lines here and
there, and sometimes strange sound effects can be heard. They sound like little children whispering
with a devil like tone. It is a sound defect in the DOOM engine but I like to think them as little
demons trying to break free from you computer into the real world. Possesing your body and turning life as we
know it into hell itself. :) When loading, the little blue disk might dissapear and everything looks like it
has frozen. THIS IS NORMAL!!!! Don't reset the computer thinking it has crashed, the level is so big it takes
ages to load. You cannot save, it crashes DOOM 2 and subsequently your computer. So, if you are very far in the
level and are about to die (this next thing I'm going to say is to be a fisrt from any wad designer in the world)
I DO permit you to pause and put GOD MODE ON! - until the offending monsters have been dispatched, after which
I beg you to take the warm and comforting bliss of not being able to die off.
Slowdown
: Seeing as I made this level on a 486 33, you'd think it run well on it, well it doesn't - in a way. At
the beggining it runs slow but as you progress it runs very well. On my computer it is acceptable on a medium
screen low detail, but it runs quite superb on anything above a 486DX2 50mhz in high detail. So, play
it and judge for yourself.
Other wads by the Author: This is my first wad.
Additional credits:
I would like to thank Micheal MacCana most of all for his invaluable help. Without this one crazed DOOM fan, my level with not be as cool. He got me into DOOM level building and provided me with the basic instructions and programs to start me off. He has always been there for advice and support. He is also my major beta tester.
Luke Porter for his testing and compliments - one of which goes along the lines of "this is the best wad I have ever played".
Authors comments: This level has been the centre of my attention in terms spare time for the last year. Many times have I stayed awake all night working on it. I could have finished it months ago, but I wanted this wad to special, to be ground breaking, something that has never been seen before. People, this level is special, no other wad I know even comes close in terms of detail and ideas defying DOOM's rather limited engine. This wad is class, and I am not just saying it because I made it, I saying it because it is the truth. It is the biggest single level ever made, reaching over six thousand line defs and exceeding 1 meg in size without textures and sounds included. You would get just as much enjoyment by putting on the nomonsters parametre and walking through it looking at the architecture which is awe inspiring; breathtaking. Please, don't think I'm being cocky, I am merely stating the truth. over 3000 hours have gone into the making. THIS WILL BE THE BEST WAD YOU HAVE EVER PLAYED.
Hope enjoy it, I know you will. :)
Spoilers:
In the water tank is the false floor. You have to climb into the rim and then just diev in. A lot of nice treats lay underwater. The three paths
are meant to get progressivly harder. All weapons can be found in each, except the first path in which you cannot aquire the plasma. At the beggining of the level the good weapons are secrets but they become easily obtained as the level progresses.
In the first path to aquire the BFG you have to go and look inside the room where the two machine soldiers are waiting (you walk over a W1 fast open door linedef and they jump out at you). When scavaging for the ammo and health you should notice a blinking red square. Remember this. When you see it again in another room which is the small hectagonal room leading from the raising stairs room.
Once entered that room go back to the previous red square room, a switch has been lowered. Flick it then go back to the hectagonal red square room, voila! the BFG The plasma gun is in the second path. Go to the toilet, where the Revenent is and kill it.
Then flush the toilet, the plasma should appear before your eyes!!
In the final path, to get to that really helpful ledge that has everything, flick the switch to lower the lift, two lifts will lower, get on the FIRST one and position yourself in the middle. Let it take you up. To one side there is a switch and to the other there is a Invince Sphere. Flick the switch and go back down the lift, to your right you will see that the barrier stopping you from getting to a door has temporarily lowered. Quickly go in it and open the door. There you have it!
There are some more secrets that you will have to find yourself. Have Fun!!
Whether or not you can modify this wad: Look, there is no one stopping you from doing so, but I'd rather you didn't. The level is so big that the only modifying you will really be able to do is things and textures. If you do modify it, I want to be known as the creator of the level and I want you to distribute the original copy with the the modified one. Thanx! Anyway you can't modify it, I have used to shrink, so basically it is impossible now. Have a nice day.
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Studied on September 03, 2006 by Jean-Yves Delpech, aka "Jive"
- Nodes, Blockmap and Reject Table rebuilt with :
"Zennode.exe" (Ver 1.2.1, from Marc Rousseau)
rousseaum@pictel.com
http://www.mrousseau.org/programs/ZenNode/
- Graphic's creation
Paint Shop Pro 7 (WinShare Killer Apps)
http://www.wska.com
- ".dfl" file to use with KDX, the King Elvis Launcher:
The King Doom Experience - Your Doom Frontend Experience.
This toolset allows you to get the best out of your Doom installation.
This is the best software available of this kind
Available at http://kingdoom.tk/
- All the stuff is zipped, using a buyed WinZip(R) Version 10.0 (6698)
Copyright (C) 1991-2005 WinZip International LLC
http://www.winzip.com/version.htm
#######################################################################
# Author : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52 #
# Email : dlw@doomwadstation.com
#
#
Web site : "Doom Legacy Wads" aka
DLW
#
# http://doomwadstation.com/dlw/
#
#######################################################################
# Email : gzdoom@doomwadstation.com
#
#
Web site : "GZDoom Wads" aka
GZW
#
# http://gzdoom.doomwadstation.com/
#
#######################################################################
#
Where to get GZDoom
:
#
#
#
# Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230 #
#######################################################################
# Thanks to T.v. Elsuwé, Steven McGranahan, Robert Bäuml and Bell Kin #
# for their large contribution and to others Legacy Team members. #
#######################################################################