Christmas release - December 23, 2019
The Doom Reborn team
Website is now 404. :-(
I was very fortunate to find their new website when I updated this page in Feb of 2014. Glad to see they're still at it!
So, with that in mind, here are the most up to date downloads available from their site. I provide them so you don't have to deal with the crappy Filefactory downloads
New release Dec 23, 2016
Gamehacker wanted to get this release out in time for Christmas. Be sure to check it out!
New release Nov 13, 2016
So, I was contacted by Game Hacker about the new release, which (of course) is ONLY available on Doom Wad Station. There are TWO downloads here - the winrar which requires the most up to date Winrar program (or 7 zip or the new version of Winzip. I also extracted it and there is a link to just the executable. Check out their page for the changelog.
September 1, 2016
(Early release - winrar)
Updates as of Jan 9, 2016
I've been negligent in keeping up with current events as far as this TC goes - apparently the only active one out there right now. Here are links to updated downloads. Apparently he is up to level 8 now and has also worked on gameplay.
These ARE executables - self installers. Enjoy!+
Uploaded sometime in the bronze age
Released in April 2020 - Standalone version of Doom Reborn.
December 24, 2019 (Christmas update)
Gamehacker just sent me the newest update to this classic mod.
fixed health vials not counting above 100, stat screen now displays again at
the end of levels
Update Pre-Beta Version 1.65 will be a full lighting
overhal to every level in currently in the game, This is the current state
of this release
E1M4b= Not Started
E1M8= 5% Complete
E1M8b= 5% Complete
Map06= Not Started
Map07= Not Started
Map08= Not Started
Map09= Not Started
Map31= Not Started
December 23, 2016 (Christmas update)
Gamehacker just sent this my way. Click the link.
Be sure to check the website for the update info and enjoy!
November 13, 2016 (update)
A new version is now available - download link in the left column. Be sure to nab it now.
The winrar is a rar5 (newer version of Winrar) so you might need to update that. You can do that here.
As this is an early prerelease Beta - there are some special notes:
This test is
mainly to play test and find any missing textures that have been missed
during development, ALOT of old unused\duplicate textures have been removed.
This total conversion has been in the works for quite some time now (years). You have to admire the team putting this together. They've stuck with it (which means they really believe in what they're doing) unlike pretty much every other total conversion to come down the pike. Also, like the famous Freedoom project, they are looking to take it to the next level and make it a standalone game! NICE! I've seen various projects end at the conceptual stage that looked like they had some real promise to we have some stuff done but then it never got completed to complete TC's that were very good works in their own right to this one - an ongoing conversion of the original maps into a Doom 3 universe. Probably one of the BEST, if not THE best total conversion to come down the pike (because it uses the D3 engine to bring new life to the maps we all know and love so well). As of today (Jan 9, 2015) there are (as you can see) several updated versions of this TC, and with the recent release of 1.4, I decided to take another look at this project and see how it's coming now that it has Doom and Doom 2 maps done as well as updated gameplay elements. With that in mind, here is a link to the project website (Now sadly 404) . Also, since (at the time of this writing) the download is only available here and on MODDB, you can view the MODDB info here. I have to tell you, it's really impressive. The map recreation is amazing!
New Screenshot from Map01 and Map02 in version 1.4
Changes in version 1.4
- What's New:
Additional screenshots from version 1.4
Completed (as of Jan 7, 2016)
Doom 1 - Episode 1 - Knee Deep In the Dead: