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Foggy Jungle for Doom 2


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Reviewer: Jake C3

(Welcome to the team). :-)


Archive Maintainer : Thanks
Primary purpose : Single play
Title : Foggy Jungle
Filename : FoggyJungle.wad
Release date : April 11th 2019
Author : ejboogy
Email Address : [redacted]
Other Files By Author : None
Misc. Author Info : Hope you enjoy it as much as I did making it. Music made by me.

Description : A helicopter drops you deep inside a foggy jungle.
Your mission is to infiltrate the base within the
jungle and destroy their storage of hazardous
barrels. Then get to the helipad for EVAC.

Additional Credits to : Biolage Tetxures by Rick Clark:
Doom 1 Textures by SargeBaldy:
Ogro Texture Pack by OgrO_FiX: [redacted]
* What is included *

New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None

* Play Information *

Game : Doom 2
Map # : Map 01
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes

* Construction *

Base : New From Scratch
Build Time : 3 Months
Editor(s) used : GZdoom Builder and Slade 3
Known Bugs : None AFAIK
May Not Run With : None
Tested With : GZdoom v3.2.5





Opening screenshot




Welcome to the jungle! You start off at a Helicopter pad with a shotgun, pistol and some health. You have Two objectives, destroy some barrels and kill some prisoners. Shortly after leaving that area you're put into your first room, a mostly open jungle floor with imps and former humans. On harder difficulties make sure you watch that ammo! In this action packed map you must go through a believe it or not, foggy jungle. At least that's part of the ride. Get yourself ready for a fun, well designed, challenging and atmospheric ride. It's a short one, but damned if it isn't memorable.







     I don't want to give too much away, because I think the level design is the best part. But shortly after your first encounter you discover the picture above. Lava draining into a river with Pinkies at the bottom? The environmental storytelling lets you know that something weird is going on here. Once you’re greeted with a big lab door you kind of know what’s going on. Venturing inside and laying your eyes upon the hostile chaos tells you everything you need to know. Another R&D company trying to play god. Your mission becomes clear. Kill. Them. All.








Think classic Doom gameplay. Look for them keys! It doesn’t feel forced either. It feels as though naturally exploring the lab nets you they keys you need. The lab is also choc-full-o’ baddies. Weapons are given to you as you play, heavier weapons you need to secret hunt. I haven’t even found them all, but the ones I did find didn’t seem to out of the way. The latter half of this map gets a bit more difficult, but nothing felt unfair. There really isn’t much else to say about this maps gameplay. It feels like a very honest doom map.





Final thoughts




Ooh boy, not every map or map pack you play sticks with you, and to some who have played an overwhelming amount of maps, this might blend in with all the other “lab gone wrong” type maps. To me this map stands next to the original doom 1 or 2 maps. While they aren’t huge, complex maps. They’re smaller, bite sized challenges one can overtime learn to perfect. Playing Foggy Jungle is a quick treat you should not let yourself miss!




Sorry, no additional screenshots for this map.




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