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Title: The Gap
Filename: thegap.wad
Release date: 2015/09/13
Author: Skumball
Email Address: simongoddard4@yahoo.co.uk
Description: Shotgun shells across the gap, but where is the shotgun?
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* What is included *
New levels: 1
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* Play Information *
Game: DOOM2
Map #: Map01
Single Player: Designed for
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Other game styles:
Difficulty Settings: Not implemented
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* Construction *
Base: New from scratch
Build Time: 1 week
Editor(s) used: Doom Builder
Known Bugs:
May Not Run With:
Tested With: Zandronum + Brutal Doom
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Reveiewed by:
Fonze
Works in zDoom.
Teleporting imps are stuck in PrBoom+
Gameplay: 9/10
The gameplay was solid; fun
little map to play. Close quarters combat mixed with ammo conservation to the
extreme will have you questioning whether-or-not to kill that baron or try to
skip him. No health pick-ups will have you leaning towards the former.
Level
design: 7/10
Over-all, I really liked the
way the level was designed. It was interesting going back and forth, hitting
switches that opened paths leading around and back to the Gap. Couple things
could have been done better, in particular the part with the lift taking you
down right in front of an imp that seems to hit me every time. I also noticed
another thing after playing this a few times: the teleporting imps all teleport
to the same spot, which makes it likely to be blocked, and also funny to look at
as you mow them down. Also, the SSG wasn't marked as a secret, even though it
is.
Thing
Placement: 9/10
I really liked thing placement.
I felt like every monster had a purpose, which is something I really appreciate.
Ammo was juuust right, as long as the player uses the pistol and doesn't waste
shots. Didn't have to punch a thing. Which was good because there were no health
pick-ups throughout this tiny map, aside from 4 health bonuses...
Aesthetics: 6/10
This map's biggest fault is its
aesthetics. It just looks so basic. Some textures should have been unpegged,
such as the side wall that houses the health bonuses. Also, the monster closet
which I'm guessing houses the teleporting imps wasn't hidden.
Over-All: 8/10
This map has only 31 monsters
and was a blast to play. Give it a shot as soon as you can and great job
Skumball!

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