|
|
| Home | Doom2 Reviews | Total Conversions for Doom and Doom 2 | Email me! |
Torment and
Torture 3
two doom 2
maps from one of the best
|
Summary |
REVIEW |
Screenshots |
|
Author(s):
SP doom2 (maps 1 and 2) requires: Zdoom Reviewer: Sematary
Overall - SCORE: 9.7 Aside from the other stuff mentioned earlier - there are some new sprites which really look awesome and he picked music to go with the level that seriously enhanced the entire experience. Its a beautiful map - one of the best I've ever seen.
Screenshots Map 2
|
A Tale of two maps! - Map1 Torment and Torture 3 is truly a tale of two maps in the respect that I really need to give each of the two levels a separate review based on my experience with each. The reason for this is that the first level WILL drag your system down to a crawl if you are not running something in the neighborhood of a 1 ghz machine or better. At the time of this review I possessed a Pentium II 400mhz with 256 megs of ram and a Geforce 4 with 64 megs of ram for a video card just so you can get an idea of where I'm coming from. So, if you are still utilizing an older machine, you WILL have difficulty running the first map and if you don't have a halfway decent video card you may not be able to run it at all.
DIFFICULTY RATING - rating: 8
This one was misleading at the
beginning with the creatures easily defeated and the player moving through the
level rather quickly. Even before you hit the halfway mark though It gets
infinitely more difficult and on Ultra Violence I found myself running out of
ammo with a shitload of badguys to kill and no way to get to the ammo because my
health was down to nothing. What made this much harder for me and what is
causing me such consternation is the fact that it dragged sooooooooooo badly
that I couldn't fight effectively and ended up wasting what I considered vast
amounts of ammo trying to kill stuff that was killing me before my character
could react. From what I've seen so far tho - there is scarce ammo as it is.
Thats fine. I've designed many a level with very tight ammo so thats cool. The
lag really killed me tho. I had no chance in this map because reaction time just
wasn't there. So - if you have a processor with less than a PIII 750 mhz
processor and a really good video card and plenty of ram I wouldn't even bother
with this map. Its no fun getting your ass kicked when you have no chance to
fight back.
Playability - rating: 9 See the above. The map followed pretty well and there was nothing really difficult to figure out up to the point where I simply gave up hope of ever finishing this map.
Level Design - rating: 10 Tormentor never ceases to amaze with his mapping skills. Of course, he does use the best port on the planet for his designing and can throw in tons of cool features like fog, snow, slopes, etc... He takes advantage of everything that Zdoom has to offer. This map is magnificent in appearance. A visual showcase that never stops giving. As he puts it - you will be amazed. Too bad all that beautiful architecture is wasted on many of us. No matter what processor, etc... you have - this map is at least worth looking at.
A Tale of two maps! - Map2
DIFFICULTY RATING - rating: 9
I walked into this one cold
since I couldn't finish the first map so I started it on -skill 2 instead of
Ultra Violence and whether or not it was designed to be played that way I was
able to get very far in the map in this way. Even on the lower skill level this
was a tough map with tons of archnatrons, Hellknights and even Archviles
scattered around not to mention the usual array of baddies. I can only imagine
what Ultra Violence must be like in this thing.
Playability - rating: 10 This map played great with not too much difficulty in figuring out what my next move was to be. The fact that everything wasn't moving in slow motion helped alot!
Level Design - rating: 10
This is a castle design done to
perfection. I guarantee you won't find a better looking design in any map
anywhere. It even makes the first level pale in comparison.
|
Map 1
|
|
|