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System Vices

single player doom 2 wad (8 maps)







Bob Reganess

SP doom2 (maps 1 - 8)

requires: No Specific Port

Reviewer: Blue Paladin


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Overall - SCORE: 9.3

This megawad is good to go. Lots of cool stuff to check out and try, lots of changes, but they donít detract from the action not one bit. This is a wonderfully done level. GET IT!











     This is a very interesting set of maps with all new textures, sound bytes, music, and beasties. On either setting, the maps are not too difficult to complete, but the maps themselves can be daunting, with very low lighting and tricky corners that hide the corridors, this Megawad can keep you busy like a lab rat for a good while. There was plenty of secrets and ammo as well as plenty of health to keep you going. I enjoyed the game, though I didnít like the low lighting too muchÖ



Playability -  rating: 10     

     This is a Doomerís level. Itís convoluted, treacherous at points, and beautiful thru and thru. I really enjoyed watching the new creatures scurry aboutÖ right up to when they wallop me in the shnaz! Man, I mean there was stuff jumpiní out at me from weird spots! Thereís even things that hide out in the water and pounce on ya when you step in! There were some baddies well hidden in the LEAST likely of places, and I MEAN that! Overall, it was a lot of fun.


Level Design -  rating: 10

     Man, this dude really went all out. I mean he re-did EVERYTHING! There were a few things that he didnít revise like the Pain Elemental, the shotgun, and the Cyberdemon, but WHO CARES?? With the new textures and sounds, itís like playing something altogether different! There was some HOMs that can cause the player to get stuck in some areas. But, those shortcomings are just tiny distractions at best. This Megawad is nicely designed. Why, there are even some places where you can look out and see stars and planets whizzing by as if you were really on board a ship! The personal shuttles were also a nice touch. You can tell that Bob put a lot of time in on this one.





































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