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Advanced engine needed  : Limit removing source-port
			  Risen3D, JDoom, (with models disabled) GZDoom,
			  Zdaemon and ZDoomGL recommended.
Purpose		        : Single player, Multiplayer
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Title                   : DooM BlooD
Filename                : BLUDV2.wad
Release date            : March 24th, 2006
Author                  : Joseph Otey (Doorhenge), 
			  J S Graham (psyren)
Email Address           : doorhenge@ya-nospam-hoo.com 
			  psyren@easy.com
Other Files By Author   : (psyren) Azagthoth, Crimson Canyon

Description             : Based on the original "Blood" game by Monolith Productions.

Additional Credits to   : Id Software, Monolith Productions for graphic and sound resources.
			  Psyren ripped and converted everything from the
 			  original .art files.  It is free for anyone to use.  It was a
 			  little bit of work converting the enemies, so if you want to give
 			  me credit for that, you can.  I would never demand credit for
 			  simply converting artwork that I didn't create to a different
 			  palette.

			  Music is also from Blood.

			  Chaoscorps for Thompson sprites.

			  DeusExMachina for Wizard sprites.

			  Ajapted and Graf_Zahl for help with WhackEd2.

			  Dynamite dehacked modified from work by Don Tello, and even 			  	  further modified by Doorhenge.
			  (I strongly suggest NOT messing with the dynamite before
		  	  experimenting with it!) Also try turning off autoaim.

Update:			  New maps (03-07) and lots of stuff have been added in this
			  version by me, Doorhenge.

Story:			  After your victory over the dark god Tchernobog, you finally return
			  to your grave for a little R&D - rest and decomposition. It has
			  been nearly a year since your encounter at the Hall of Epiphany,
			  but you seem troubled. Somehow it was too easy to dispose of the
			  dark lord. It's almost as though he wanted you to beat him. 

			  Suddenly you stir.

			  In your mind you can hear your once master laughing,
			  his voice taunting you. You can then take it no longer and
			  decide to awaken once again to confront the Cabal.

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* What is included *

New levels              : so far 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01 to Map07
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : So far no.
Difficulty Settings     : Yes


* Construction *

Base                    : from scratch
Build Time              : ???
Editor(s) used          : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode, WhackEd2.
Known Bugs              : None
May Not Run With...     : Doom2.

Other Tools		: Dragon UnPACKer, GFE1.32, Pakscape, NeoPaint, MSPaint, 
			  Image Analyzer, IrfanView, Audacity, Goldwave, MIDI2MUS.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse.  
Permissions have not been obtained from original authors for any of their resources 
modified or included in this file.

You MAY distribute this file in any electronic format.
I have not received permission from the original authors of any modified or
included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual:
Web sites:  http://numerometria.com/doom.htm
FTP sites:


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