J S Graham
SP Doom2 (maps
1-16 and 31)
download is a Doom Wad Station Exclusive (except on the authors site).
The author has given exclusive right to Doom Wad Station to offer this
total conversion for Download. No other site has permission to add this
download to it's site at this time. Please do not attempt to link
directly to the file. You will be redirected to my main page.
The LATEST Download - 17 maps (1 - 16 and 31)
- for zdoom
Download the file
Updated version to NON-Zdoom version
It has 5 more levels, 3 new
enemies and lots of other surprises. It is also fully DM/Multiplayer
compatible and includes new skins.
About the Blood Total
Conversion for Doom2 (by the author)
Based on the original
"Blood" game by Monolith Productions. This was the start of what I had hoped
would be a mini total conversion, but I don't have the time or skill to finish
Additional Credits to : Id
Software, Monolith Productions for graphic and sound resources.
NONE of this is from Daniel (Tormentor667) Gimmer's "Blood Resource pack". I
ripped and converted everything myself from the original .art files. It is free
for anyone to use. It was a little bit of work converting the enemies, so if you
want to give me credit for that, you can. I would never demand credit for simply
converting artwork that I didn't create to a different palette.
Music is also from one of the Blood games, but I forget which version.
Chaoscorps for Thompson sprites.
DeusExMachina for Wizard sprites.
Ajapted and Graf_Zahl for help with WhackEd2.
Dynamite dehacked modified from work by Don Tello.
(I strongly suggest NOT messing with the dynamite before experimenting with it!)
About the NEW download!
started this project to bring the Monolith Productions game, "Blood" back from
the dead. It was a game almost as old as Doom when I found it, and never played
very well on my Windows98 machine.
Bob's "DoomwadStation" site introduced me to Total Conversions and also to
Source-ports. Seeing TC's for Duke Nukem and Quake made me wonder if a Blood TC
wasn't also possible? I checked with people I knew from my limited mapping
abilities and most said it would be impossible. "Ken Silverman's Build engine
is much more sophisticated
than the Doom engine was ever meant to be!"
I had learned how to make maps, but from Bob's site (and using XWE on the
collection of TC's there,) I learned how to convert textures, sprites, sounds,
etc. Posting questions on NewDoom, DoomWorld, and Postmortem (Blood) forums led
me to believe it might be possible after all.
I made a copy of the first map from "Blood" and a second map using enemies,
sounds, and sprites converted from that old game. I posted what I did at
NewDoom forums and it seemed it would generate interest that would help me make
more of it. No one who responded about how it was a "great idea!" ever helped
out any. I thought it was a dead project.
Along comes this unknown guy, "Doorhenge" who wants to help. He likes my idea
and wants to work on it. Of course, I can't say no.
He reworked the Blood wad and the Duke Nukem wad I made, then sent them back to
me. The kid certainly knows what he's doing, so I turn the project over to
No, I wasn't really keen about taking it to ZDoom, but he was right. The Doom
engine cannot do what the Build engine can, but it CAN come awful dang close
So "Doorhenge" and I worked fairly close together making new maps, enemies, and
weapons for nearly a year. The result is the closest thing to actually playing
"Blood" that I think anyone will ever find.
While only two maps, this is a kick-ass
conversion. The atmosphere is suppressive and heavy. The gameplay is fast
and furious and difficult and the design itself is absolutely outstanding. I
don't think you could really ask for anything more. The tc includes new
weapons, new creatures (from the game Blood). There are new textures and two
complete maps to enjoy. I heartily recommend this download!