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Out Of Phase - parts 1, 2 and 3

single player - doom 2

 

 

Summary

REVIEW

Screenshots

Author(s):

Karthik Abhirim

SP doom2 (map )

requires: No Specific Port

Reviewer: Blue Paladin

 

The original file

 

Part 2

 

Part 3

 

Overall - Score: 8

For a romp in the evening, call… whoever your bootie-call usually is. But, for a romp in the sky, call Karthik; he’s got just the map for ya!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Difficulty -  rating: 7     

     I played this level on UV and it wasn’t too hard but I got walloped just the same. There were trick doors around every corner, and I think, two or three health power ups… THAT’S IT. Not a lot of ammo to go, but the berserk power up helped a lot. I can’t say this enough, SAVE YOUR AMMO. ‘Cause you will have more than hurt feelings when you run into an Arch Vile with two shots left in your shotgun. (Trust me, I know).

 

Playability -  rating: 7   

     This level was very short and very direct. No puzzles, a few secrets, and a bevy of baddies. This is challenging on all skill levels. The maze-like map made for lots of surprise attacks and lots of quicksaves! In the action portion, This level is good-to-go!

 

Level Design -  rating: 10

    Labyrinth-style maps are always cool. They confuse you, set you up for ambushes, and keep you guessing all the time. That makes for a good level. Out Of Phase is just that. Nothing special, but the use of map design and linedefs set this one off in a nice way.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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