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Mystic 6 sp doom2 wad
for legacy port
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Summary |
REVIEW |
Screenshots |
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Author(s):
SP doom2 (map 1) requires: Legacy Reviewer: Blue Paladin
Overall - SCORE: 9.8 And the song goes… “Meet George Jetson… dah de dah dah… see his shotgun! Da De dah dah…”
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DIFFICULTY RATING - rating: 7 Word of advice, this wad, as well as the others like it (Mystic 5, etc) work best with Legacy in the Open GL setting. Mystic 6 was very short and easy. BUT, I’ll say this. With the anti-grav effects slowing you down in some spots you will easily become a sitting duck for all of the evil that wants to tear you a new one. So anyone even someone who’s totally new to Dooming can handle this one.
Playability - rating: 8 Well, I wasn’t thoroughly challenged at all with this one. I had more fun trying to figure out how in the hell did Andy get those textures to look like that! The anti-gravity was way cool (something I’ve just learned about Legacy and Zdoom) and it can, as I’ve said, be a bad thing in combat. You will move slowly in anti-grav, but the baddies won’t! They just keep at ya!
Level Design - rating: 10
I’m giving this guy a 10. Simply because of the level make up. I mean, this looks so much like something out of PO’d or some Unreal-type of hidden level. The level is Quasi-futuristic and neon-colored. The teleports were smokin’ and the weightless bouncing across the dark void beyond is really something. This is something that has to be seen and appreciated! Sure, it lacks a little in the action bit, but for a short level, who’s to say HOW many baddies are supposed to be installed into a wad?
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