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Stephen Clark

SP doom2 (32 levels)

requires: Any Boom Port

Reviewer: Sematary


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Overall - SCORE: 8

The author went to great lengths to make this compatible with as many ports as possible, utilizing batch files to load what is necessary for the port of your choice. I've had alot of fun so far without getting so frustrated with difficulty that I could kill the author. I really think you'll enjoy this and, of course, it is a full 32 level replacement so you'll have plenty of time to enjoy it.











Overview (by the author):

     A 21st century DooM 2 episode that is big, innovative, good-looking, and of course, HARD! This wad features desert and mountain levels, and there are plenty of levels beside the sea. There are also city levels and hi-tech levels. But - every style is represented here, even if it is only 1 level! (except the Spirit-World style) For those of you who like secrets, there are at least 3 in each level (except 25-27 and 29-32 where there are none). And you'll be pleased to know that the secret levels are VERY well hidden........ This episode combines the speed and fast-paced action that makes DooM so special with the realistic world-like adventure of newer games like Quake 2 and Half-Life.



     Since I haven't played the complete megawad as of yet I can't really speak for the entire replacement but I guarantee you won't be bored. The author keeps the badasses coming as you navigate your way through his levels. From what I've seen so far you won't be confronted with a lot of difficult tricks and traps but you will have your hands full with monsters. All the pictures below are from the first level and you can see what you're up against in this megawad. Included just in the first level was almost every creature that Doom2 has to offer. Some of the placement could have been better to offer a bit more difficulty and surprise but aside from that there was plenty to do. you'll find more difficult wads to play but you will certainly find more easily defeated wads as well...


Playability -  rating: 8    

     Once again, I haven't navigated my way through all the levels and in fact, have a very long way to go but if the rest of the megawad follows what I have seen so far then playability depends on what you are looking for. If you are looking for lots of innovative tricks, puzzles to solve etc... you may need to look elsewhere but that may be coming in later levels as well. The levels I have played flow together quite well and offer more than just an A to B to C scenario so they definitely aren't boring. Along with the plethora of bad guys to kick ass on and the (so far) excellent use of weapon and ammo placement as well as a solid use of health, etc... you will find the levels themselve interesting to navigate.


Level Design -  rating: 8

     I like what I've seen so far. The author has created some custom textures, etc... to go along with his levels which have more than just a basic Doom2 feel to them. He has used some features such as see through doors quite well (ala Momento Mori and Bloodworks) and I'm sure there are more good things to come. Stephen seems to be using texture work more (at least early on) to create atmosphere and give detail as opposed to intense architectural design but as you should be too busy fighting to really care about architecture it won't really impact you unless you're one of those who specifically are looking for that type of thing.








































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