ZDoomGL 0.7


About
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Based on ZDoom 2.0 pre13 codebase with features such as switchable in-game renderer, support for hires textures and full mouselook.  Programmed by Tim Stump with help from Randy Heit, Michael "Kokak" Ryssen, and Jaakko "skyJake" Keranen.  Primarily beta tested by Simon "SlayeR" Judd and Nigel "Enjay" Rowand.  Thanks also to anyone else who helped.


New Features
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- all features of ZDoom 2.0 up to pre13, not including mirrors and skyboxes (next on "the list").
- JDoom style hires textures.
- software-style depth fogging.
- in game switchable renderer.
- anisotropic texturing.


Hires Textures
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Hires textures should be placed in the appropriate "textures" directory for the game they're associated with.  For example, Doom textures would go in "C:\ZDoomGL\textures\doom\", assuming you installed ZDoomGL to "C:\ZDoomGL\".  Supported games are Doom, Heretic, and Hexen.  Supported texture formats are .tga and .png images, although I will probably add .jpg support as well.


Contact
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If you have any questions, please post them on the forum on our website: http://www.doomworld.com/doomgl, or email me at zdoomgl@shaw.ca.  Posting on the forum will probably get you your answer the fastest, though.


Source
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The sourcecode for ZDoomGL will be available for download at our Sourceforge site: http://www.sourceforge.net/projects/zdoomgl.