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KS2
A single
player doom 2 wad ass kicking!
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Summary |
REVIEW |
Screenshots |
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Author(s):
SP doom2 (map 1) requires: No Specific Port Reviewer: Blue Paladin
Overall - SCORE: 10 Get ready for some duckin-and dodgin’ some fightin’ and bleedin’ , and some eye candy. This wad has very nice and smooth level design with plenty of surprises to boot. I was going to take some more screenies of a couple more rooms to show you just how ‘bad’ this cat is but I want you to see for yourself. WELL DONE.
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DIFFICULTY RATING - rating: 10
played this wad on both
the “Hurt Me Plenty” and “UV”; both settings were challenging enough. For the
Doomer with mad ‘skillz’, this may not be very difficult for you. On the other
hand, the devious traps that Cory has inserted in the map WILL catch you.
There’s baddies aplenty and lots of fraggin to do. There are a few spots that
will turn you around (not in a bad way) and Cory did a wonderful job
‘corralling’ the player into his cul-de-sac killer traps. If you didn’t
understand what I just wrote, you’ll find out first hand when you play.
Playability - rating: 10 I played Cory’s wad thru Jdoom and it looked SUPERB. All of the monsters were attentive and kept me quite busy thru the entire level. There are some secrets cleverly placed in the level that will help break up the action a bit. I didn’t find all of the secrets though, but I’m goin’ back for more to find them. The motions were smooth and fluid, no HOMs or any other functional errors. The end of the level is gonna get ya, I GUARANTEE ya! If you want to make fresh lemonade in you BVDs then try this on UV or even Nightmare.
Level Design - rating: 10 OH…MY…GOD!!!! The details in this level are astounding if not awe-inspiring. A ‘greenie’ like myself could definitely take some lessons from this dude. The light boxes in the walls were very QUAKE-like and unique. The different lighting gave a very foreboding ambiance to an already formidable game. Take a bow Cory B. , you’ve outdone yourself |
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