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Title    : Wolfenstein 3D Zero Hour
Version  : Full Version 2.0
Date     : 6 of July 2002
Author   : Martin Krysiak
Email    : muad.dib1@wp.pl

Mobile   : 505 041 275 (Poland)

Details:
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This is the full version of the game. Everything's closed up, but there
may be still some bugs, less they don't interrupt playing (in most cases
they are just language mistakes in readme/help art/end art files, no one is
perfect). I played with source and art 5 months of-and-on, with help of
people listed below. I'd like to thank them and may the Force of Dark Side
be with them.

Anyway, feel free to play the game ;)... of course, it's your choice, you
downloaded it. Also, drop me a mail with regards, bug fixes, questions or
whatsoever. I very much like to open new e-mails, you know...

Gameplay:
---------

Skill Level   : Gets harder when progress
Guard Levels  : On levels 1-5
New Musics    : Yes
New Sound     : Yes
New Art       : Yes
New Enemies   : Yes
SC Changes    : Yes, lots!
Levels        : 19, bosses on 6, 12 and 19.
Secret levels : None
Pushwalls     : Yes

Editors Used:
--------------
Borland C++ 3.1
Adobe Photoshop 5.0. by Adobe
FloEdit by Florian Stohr
Mapedit 8.4 by David Huntoon, Bryan Baker, Warren Buss
Wolfedit by Bill Kirby
ImfTools by Dark One (NewWolf!)
Microsoft Paint by Microsoft

Thanks to: (or Zero Hour Operatives List)
-----------
Please note that the order of names is not in order of appreciatement!
They just come from mind, and kill me if I didn't listed someone!

Brian Lowe					  Beta-Tester
Tristan van Putten				  Really... I don't know him.
Brian Rowan   					  Art 
Kuki						  Beta-Tester
Martin Bonnett (MCS)				  Beta-Tester, SC Help
Ripper (Chaos Software)				  Source Code Help
AReyeP						  Art
Zach Higgins					  Art help (lol ;)

...
...

Last Word: Don't look at the dates of some files in the archive. My old, crusty CMOS battery in my old computer (1993 :) had a reset and forget anything.. date too. At first CMOS reset I had 1 January 1801, so that's not so bad :].
