Shambler's Castle Quake Mod
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The Team:
---------
	Jason "heXum" McCord
	jmccord@itcouldbe9.com
		- Map (built & 'script')
		- HUD GUI script
		- Misc. textures
		- Misc. props
		- Misc. particles
		- Item & weapon balancing

	Ryan "Quaker-X" Rutherford
	quakerx@planetquake.com
		- Weapon implementation and scripts
		- Item scripts
		- Misc. monster script

	Henk "Obi-Wan" Bernhardt
	obihb@telkomsa.net
		- All custom monster paks
		- Many props
		- Axe weapon
		- Health and ammo models
		- Misc. particles

Other Credits:
--------------
	Julian Morris
	http://members.optusnet.com.au/~plaguespak/
		- Weapon models and textures
	Tom Szakolczay
		- Loading screen art
	Chris Cowell
		- Weapon sounds
	Brian "Sonic Clang" Kline
	http://sonicclang.ringdev.com/
		- Music, "Beef Rock"
	OBWANDO
		- Torch model

Testers:
--------
Thanks to these guys for taking time out of work and life to play our measly little mod.
Sean Slayback
Paul Sandler
Adam Gascoine
Jed Adams

Thanks to www.doom3world.org for all the info and help.

Information:
------------
To install, unzip the contents into your Doom 3 directory. 
Go to your Doom 3 directory and click on the D3Quake.bat

OR

Load Doom 3 and load "quake" from the mod menu. Bring down the console and type "map castle" (without the quotes).

This mod took nearly 2 years from beginning to end. All of us work a lot so our time was limited but it in the end it turned out exactly how we wanted it. Thank you to everyone who helped us get the assets we needed as well as everyone who helped us test it thoroughly before releasing it to the public.

Legal:
------

This archive may be freely distributed as is without removing or editing of
any of the contents. Thank you.

Any questions, please contact me at:
jmccord@itcouldbe9.com

This file was created on:
3/16/2007