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== Doom2 style Weapons and Sounds v1.1 ===
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====== Doom 3 mod by Killatomate =========
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v1.1 Release date: 20 March 2014


Mod homepage: 			http://www.moddb.com/mods/doom2-style-weapons-and-sounds

Killatomate's channel: 		http://www.youtube.com/user/Killatomate85

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Description:

Did you ever wonder what it would be like if Doom3 had Doom2 weapons and sounds? 
Play the original Doom3/RoE campaign (or any custom map) with Doom2 style weapons and sounds. 
No more reloading. No more stamina problems. Only fast paced action and brutal death screams. 
Ready your weapons and make your enemies scream in pain! All weapon definitions, scripts and sounds have been changed. 
Many monster sounds have been replaced with Doom2 sounds (or similar sounding sounds). 
AI scripts have been reworked to make enemies scream in pain when injured. Door sounds have also been changed. 
A lot of time has been spent on balancing to make sure difficulty level remains the same 
despite of high rate of fire and the absence of weapon reloading.

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Compatibility:

This mod requires the original Doom 3. The BFG Edition cannot be modded.
This mod works works fine with widescreen resolution and HD textures.

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Installation:

-copy and paste "z_Doom2_Weapons_D3.pk4" to the "Doom3\base" folder
-copy and paste "z_Doom2_Weapons_RoE.pk4" to the "Doom3\d3xp" folder ("Resurrection of Evil" addon)

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Removal:

-remove this mod's *.pk4 files from your "base" and "d3xp" folder

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Enabling widescreen Resolution in Doom 3:

After patching your Doom 3 installation to version 1.31 you can use custom resolutions.
For 1920x1080 widescreen resolution open the "DoomConfig.cfg" file with notepad and change the following variables:

seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_mode "-1"

then add this line to your config: 

seta r_aspectRatio "1"


save changes to file and launch the game!

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changelog:

version 1.1:		time spent total: approx 50 hours

-fixed problem with audio volume slider
-fixed Chaingun sound skipping
-fixed Plasmagun sound skipping
-improved Chaingun sound
-improved Plasmagun sound
-improved RoE projectile impact sound

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version 1.0:		time spent total: 42 hours (31 hours modding, 11 hours balancing)

general changes:
-reworked D3 hud (now displays total ammo count and max ammo count)
-reworked RoE hud (now displays total ammo count and max ammo count)
-added d2 player sounds (pain, death)

shotgun:
-higher quality sound
-reworked spread and damage

machinegun:
-reworked machinegun script so that the game can display total ammo
-reworked machinegun gui (now showing total ammo and max ammo)

chaingun:
-higher quality sound
-reworked chaingun script so that the game can display total ammo
-reworked chaingun gui (now showing total ammo and max ammo)
-new screen position

plasmagun:
-reworked plasmagun script so that the game can display total ammo
-reworked plasmagun gui	(now showing total ammo and max ammo)
-new plasma projectile sound
-increased damage (was too weak against bosses)

rocketlauncher:
-decreased rate of fire (to make it less overpowered)

Imp:
-new sounds
-faster ranged attack (Imps not challenging enough)
-fireball has d2-like sound and ballistics

Vulgar:
-firing sound is more d2-like

Cacodemon:
-added d2 pain sounds

Revenant:
-reworked missiles

Zombie Commando (tentacle):
-changed zombie commando AI script to make it scream when injured

Zombie Commando (chaingun):
-chaingun zombie now uses shotgun sound just like in d2
-changed chaingun zombie AI script to make it scream when injured

Hell Knight:
-added sounds from d2
-changed hellknight AI script to make it scream in pain when injured

Arch Vile:
-added sounds from d2

Mancubus:
-added sounds from d2
-changed mancubus AI script to make it scream in pain when injured

Bruiser:
-added sounds from d2 mancubus

Vagary:
-added mastermind scream
-switched pain sounds (the original ones just didnt sound right)


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Beta1:			time spent in total: 26 hours (17 hours modding, 9 hours balancing)

-new weapon sounds, definitions and scripts for double barrel shotgun
-new weapon definitions for RoE pistol
-new screen positions for all guns
-replaced all Vulgar sounds with D2-like sounds
-reworked Vulgar AI script to make it scream in pain when injured
-replaced zombie Commando sounds with D2 sounds
-reworked clipsize script (was conflicting with RoE)
-faster movement and stamina regeration in RoE
-many little changes to definitions and scripts to make guns more balanced
-many little changes to sound shaders to make sound volume more balanced

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Alpha2:			time spent in total: 15 hours (11 hours modding, 4 hours balancing)

-new weapon sounds, definitions and scripts for rocketlauncher and plasmagun
-reworked Imp sound
-reworked Imp AI script to make it scream in pain when injured
-faster Imp animations for faster gameplay
-faster weapon switch
-added reworked Pinky demon sound
-changed Cacodemon sounds
-changed all door sounds
-Grenade less bouncy

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Alpha1:			time spent in total: 7 hours (5 hours modding, 2 hours balancing)

-new weapon sounds, definitions and scripts for pistol, shotgun, machinegun and chaingun
-added Doom2 monster sounds for Zombie, zsec and Imp
-changed ammo pickups to fit the new weapons
-faster player movement, no stamina restrictions


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contact: 

http://www.youtube.com/user/Killatomate85

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