================================================================================= General Information: title - Doom 3 to Doom 2 (v0.9) status- Public Beta release date - 28 August, 2014 website - http://www.moddb.com/mods/doom-3-to-doom-2 author - Santiago Rocha (from Uruguay) email address - srs2@adinet.com.uy website - http://santiagorocha.deviantart.com/ description - Here is another version of the popular mod "Doom 3 to Doom 2" !!!! For those of you that are not in the know, this mod converts your Doom 3 to the classic Doom 2 Giving you more frames per second and increasing the number of baddies that you will be up against With this mod, the talented mappers out there will have an easier time creating quality Doom 2 maps for the Doom 2 lovers ================================================================================= Installation: Extract the DOOM3toDOOM2_v0.9.zip into the doom 3 directory (not the base folder!). Run Doom 3, select the Mod "Doom3 to Doom2 v0.9", start a new game and select a difficulty. Note: Resurrection of Evil comes with patch 1.2, but this mod needs the newest patch 1.3 of DOOM3! I recommend uninstall all mods they may have in the "base" folder, since they could cause an error when trying to run my mod ================================================================================= added/changed in v0.9 : -fixed the mainmenu logo -fixed the hellknight/baron_of_hell skin -new 2048x2048 cyberdemon skin -new 2048x2048 sabaoth skin -new vagary skin -new shotgunguy skin -new zombieman skin -new heavy_weapon_dude skin -new shieldguy skin -new "DOOM RPG" skins for heavy_weapon_dude -new chaingun skin -new machinegun skin -all .def files are fixed -all .mtr files are fixed -all .script files are fixed -any textures fixes/changes -other things are changed... added/changed in v0.8 : -all "map" changed to "diffusemap" (in materials) -fixed the "invisible panels" error (relative to "blend blend") -fixed the "blend blend" to "blend add" error (in materials) -fixed the "vertex blend" transision error (in materials) -fixed the black doors in the "Mars City cutscene" (intro of the game) -fixed the strange error in the end cutscene (Primary Excavation) (end of the game) -new ambient light by lbr (http://doom3.filefront.com/file/;117666) -shadows support -muzzleflash support -fog support -flashlight support (but is not necessary) -new gloomy effects (in the demon's eyes and zsec's goggles) -new zombies skins -new demons skins -new weapons skins -new skeletons skins -new posters -new sodamachines skins -new cherub effect (firefly style) -new monster_zombie_marine_skull -fast reload for the shotgun -new "mtr_light_shader" for the hellknight, imp, mancubus, revenant and cacodemon -new "mtr_light_shader" for the plasmagun -slow monsters animations (run and walk) -fixed all ragdoll errors -all .def files are fixed -all .mtr files are fixed -all .script files are fixed -any textures fixes/changes -other things are changed... added/changed in v0.7 : -fixed the "twosided" error in materials -fixed the black monitors and black controlmonitor error -fixed the error in the "poppyfx" transision ("Theresa M. Chasar" head) (relative to "vertex blend") -fixed "no open door" error -fixed some ragdoll errors -fixed the black-box errors -fixed some multiplayer errors -fixed all "black texture" errors -fixed the 512x512 cubemap error -new 1024x1024 wraith skin -new 1024x1024 revenant skin -new 1024x1024 maggot skin -new 512x512 bfg-world skin -new 512x256 plasmagun-world skin -fixed the archvile skin -fixed the hand-skin of all npc models -fixed the soldier-body skin -fixed the zombie_morgue skin -new marine helmets -new full-color multiplayer skins (red/blue/yellow/green) -new full-color keyskull skins -new armor_blue and armor_red in items -fixed the models/mapobjects/corpses/hangingman03 -fixed the sabaoth-treads -fixed the eyes of all zombie-commando skins -fixed the lostsoul skins -added mapobjects_with_alphatest and textures_with_alphatest in materials -fixed the textures/base_wall/xiantex3_dark_burn error -slow motion for the cacodemon and vagary -new monster_zombie_marine -new monster_zombie_marine_helmet -new monster_zombie_marine_zombie02 -new monster_zombie_marine_nojaw -new monster_zombie_marine_noface -new monster_zombie_marine_noeyes -new monster_zombie_marine_stump -new monster_zombie_hazmat -new monster_zsec_plasmagun -new monster_zombie_commando_bfg -new monster_flying_painelemental (horned version created by the talented Revility, http://doom3.filefront.com/file/;71076) -the shotgun is more powerfull -changes in the entityDef of any weapons -better framerate -any textures fixes/changes -all .def files are revised -all .mtr files are revised -all .script files are revised -new multiplayer settings -other things are changed... added/changed in v0.5 : -pistol and shotgun are more fast -no reload needed for any weapons -slow animation for all weapons -changes in the entityDef of any weapons -the player is more fast -fixed the skin of all characters -brown hair for npc models -new 1024x1024 enemie skins -new pistol and chaingun skin -fixed the errors in cabinet legs (relative to "spigotcan.tga") -fixed the zsecs heads errors -fixed the invis effect error -fixed the powerup_megahealth and powerup_invisibility head error -fixed the error in the "enpro/enwall15.tga" black area -fixed the "black texture" error in the player arms -fixed all weapons decals -fixed the body of shotgunguy and zombieman -fixed the marine skins errors (in multiplayer) -fixed the "decals/telemars" (in materials) -fixed the "my_glass2.tga" texture -fixed the textures/hell/lava1move3sharprock02ns lava error -fixed the models/characters/sarge2/w_helmet (in materials) -DOOM RPG skins support (in materials) -maxbonushealth and maxbonusarmor are now 200 points -diferent skins for the commando_tentacle and commando_chaingun -fixed the "transparents helements" bug -mancubus_pipe and commando_tentacle has the burning corpse effect -any textures fixes -removed the empty area in the UVW for a better reduction of the package -removed the ghostskull folder -fixed the "washroom mirror" texture -removed the splash-screens of the levels -other things are changed... added/changed in v0.3 : -this mod use the "Classic Sounds Soundpack" by Revenant100 (http://doom3.filefront.com/file/;29624) -all skins and textures of DOOM3 are changed -new skins (DOOM RPG) -cyberdemon can be killed by normal weapons -removed "burning corpse effect" and "gibbing corpse effect" -removed local and specular maps -removed shadows -other things are changed... ================================================================================= full Description: Some people do not understand the purpose of this mod, it's all about NOSTALGIA !!!! basically the idea of this mod is that fans of doom 2 make maps to run them in this mod/engine in this mod is not necessary to use the flashlight (see screenshots to know what I mean) because the player has an "ambient light" anyway i recommend playing the mod with the room lights off The game's cutscenes look bad because "ambient light" does not work in the cutscenes, so they look very dark and crappy for the final version of the mod I should remove the cutscenes if I can not fix them I worked hard on this mod, I hope you like of course thanks to everyone who gave me encouragement since the first beta If you play this mod do not forget to comment on the download page at moddb.com, that could help the project still alive (good or bad comments are welcome) Otherwise, it may be that my English is bad because I write using the google translator to translate from Spanish to English ================================================================================= New Monsters: monster_zombie_marine monster_zombie_marine_helmet monster_zombie_marine_zombie02 monster_zombie_marine_nojaw monster_zombie_marine_noface monster_zombie_marine_noeyes monster_zombie_marine_stump monster_zombie_marine_skull monster_zombie_hazmat monster_zsec_plasmagun monster_zombie_commando_bfg monster_flying_painelemental ================================================================================= Problems Running The Mod ??? If your computer crashes while trying to load the mod or back to main menu (take it easy !!!!) you should post in which language is your doom 3 (english, german, spanish, etc) and what version is (v1.3 or v1.3.1) should also be as clear as possible to explain what kind of error or bug you found should wait like 3 or 6 months for many people around the world to test the mod and can post at moddb.com errors or bugs they may encounter so do not expect a quick solution to the problem, you must be patient :p To see if the error is caused by the "ambient light" you must delete the file z_Ambient_Light.pk4 and also must delete the files generated by the doom 3 in the mod folder, they are config.spec, DoomConfig.cfg, gamex86.dll To know the "ambient light" is working well, you should bring down the console and put "r_forceAmbientOn" (has to say "1") and "r_forceAmbientRGB" (has to say "0.174604") An error that I have found is a "white screen" when running the materialeditor (to make it work you must delete the file z_Ambient_Light.pk4 and config.spec/DoomConfig.cfg/gamex86.dll) ================================================================================= Known bugs/issues: -needed the creation of "ambient light" for the cutscenes -"white screen" when running the materialeditor -"single-player-model" invis effect error (this is not realy a bug, like in the original Doom 3) -"black texture" error for the "tablecart1ball" -dead bodies can get stuck doors and elevators -needed the creation of cooperative mode !!!!!!!!!! -needed the creation of arachnotron (a big version of trite) -needed the creation of spider mastermind -needed the creation of double barrel shotgun -needed the creation of zsec zombies -needed the creation of flamethrower-guy -needed the creation of E3 chainsaw zombie (zombie02) -needed the creation of female zombie (Theresa M. Chasar) ================================================================================= -Disclaimer- I am not affiliated with Activision or id Software in any way, they do not hold responsibility for any technical issues that you may encouter through the use of this mod. Contact me at srs2@adinet.com.uy if you find any problems. This file can be distributed freely, as long as you keep the .zip, .pk4 & .txt file unaltered, and intact. Any and all assets or code presented in this mod are not allowed to be distributed as part of any other package, in whole or in part. -Doom 3 is a registered trademark of id Software, Inc.- =================================================================================