===========================================================================
Advanced engine needed  : GZDoom 1.1.04-1.1.06
Primary purpose         : Single play
===========================================================================
Title                   : Bad Guns [requires Beautiful Doom]
Filename                : BadGuns.wad
Release date            : 17.03.09
Author                  : Jekyll Grim Payne aka zer0
Email Address           : jekyllgrim@gmail.com
Other Files By Author   : runngun2.wad, wizardr2.wad (aka wizard2.wad),
                          equilibr.wad, painkill.wad, dbeauty4.wad
Misc. Author Info       : A misanthropic badass that pisses everybody off.

Description             : REQUIRES dbeauty4.wad. Older versions also work
			  but are not recommended.
			  A set of generally pretty powerful guns which 
			  require reload (default R) and have some effects. 
			  The amount of ammo inside weapon clips is NOT shown.

Additional Credits to   : WildWeasel (some sounds from his mods and 
			  original pistol graphics from some of them)
			  Zero Prophet (assault rifle graphics from zp-zerot.wad)
			  someone (something)
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Decorate
Other files required    : dbeaty4.wad


* Play Information *

Game                    : Doom
Single Player           : Designed for
Cooperative 2-4 Player  : Not tested
Deathmatch 2-4 Player   : Not tested


* Construction *

Base                    : Some stolen (but reworked) resources including some
			  HL2 sounds
Build Time              : about a week
Editor(s) used          : XWE, Photoshop
Known Bugs              : Fusion Purifier 2nd attack may be buggy and knives
                          can be crushed by doors and crushers, which I didn't
			  mean to implement, but it can't be fixed
May Not Run With...     : The latest GZDoom (yes, dbeauty4.wad may not work
			  with 1.2.00), ZDoom, Skulltag


* Weapons *

1. Knuckle		: Usual knuckle from dbeauty4.wad (silent)
1. Combat knife		: a silent and deadly combat knife
			  prm.atk: fast hitting with a knife
			  alt.atk: throw a knife (can be picked up)
			  Notes: You can't use a knife if you thown them all away 
				Berserk speeds and powers up your knife attacks 
				knives can be picked up, but can be lost too
				every ammo pack contains 3 knives
				any knife attack is silent (doesn't alert enemies)
2. Handgun		: pretty normal handgun, 15 ammo per clip
2. Burst-fire Handgun	: can fire 3-bullet burst, has extended clip of 21 ammo
			  Notes: alt.atk. switches between SA and burst fire
				Burst-fire Handgun replaces usual Handgun when found
				can be taken from a dead Burst-fire Zombieman
2. Desert Eagle .50AE	: very powerful pistol, 7 ammo per clip
			  Notes: replaces SuperShotgun
				can be taken from a dead Desert Eagle Dude
3. Striker		: a semi-automatic shotgun, 12 ammo per clip, average power
			  Notes: this gun has fast fire rate but slow reload
4. Assault Rifle	: machine gun with fast fire rate, 32 ammo per clip
			  alt.atk: fire attached grenade launcher (uses rocket ammo)
			  Notes: grenades' explosions have a little less radius
					and deal a little less damage than rockets'
5. Quad Missile Launcher: four-barrelled missile launcher with slow reload
			  prm.atk: fire one missile
			  alt.atk: fire all loaded missiles
			  Notes: rockets deal more damage and have smaller radius
								than usual Doom rockets
6: Phased Plasmagun	: a plasma rifle with fire rate faster than usual
			  prm.atk: normal attack (plasmaballs)
			  alt.atk: an averagely powerful railgun attack
			  Notes: plasmaballs deal more guaranteed damage but less possible
					damage than usual Doom plasma (+STRIFEDAMAGE flag)
				railgun hits only one enemy in a row, despite of visual
								side of the attack
7: Fusion Purifier	: powerful plasma weapon which has three attacks:
			  prm.atk:
				atk.1: fire 7 plasmaballs radially
				atk.2: fire a quick piercing bouncing projectile
				atk.3: fire a deadly projectile that shoots enemies 
				at sight with a railgun with 35 shots/sec fire rate
			  alt.atk: switch fire modes
			  Notes: selected fire mode is indicated by glowing lamps
								on the gun's top


* New Enemies *

Burst-fire Zombieman	: a former human with a burst-fire handgun, wears grey uniform and
			  has dark hair; he's not much more dangerous than the usual one
Semi-Autoshotgun Guy	: a sergeant with a semi-automatic shotgun, makes 3 shoots in
			  one time; can deal considerably more damage than the usual one
Desert Eagle Dude	: a former human commando in a green uniform with a Desert Eagle;
			  deals a lot of damage and has pretty much health for a dead guy

In addition the sprite of the chaingunguy was changed, because now he carries a rifle.



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors