Doom Wad Station
Presents:
id
SoftwareGame Demos!
Helping keep Doom alive since 1998 Summary
Overview
This page is a tribute to the awesomeness of ID Software and all that it
has done for for the past few decades. to me, they are the epitome of
what a gaming company should strive to be and have achieved all there is
to achieve - SO FAR
mY mAPS
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Mitnal
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The problem with starting a page like this was trying to figure out how to go about it. I finally decideD on this format where I would discuss each of the games, beginning with the grandfather of the First Person Shooter - Wolfenstein. This was the original game that began the progression of 3D games that has currently culminated in the epitome of 3D games -
. Wolfenstein featured the very first 3d effects and by todays standards is an antique but I still enjoy a good game every now and again and even better, it only takes a few hours to design a nice little level to play around with. The editor is similar to working in paint. Contrast that with editing a level in Doom 3. There were actually several different shareware versions to download. The first one,
The Keen series began with the original
making
history!
The history
of Doom Wad Station
(twid chronicles)
a weekly update!
Looney Tune Doom
Sites by Jive (RIP)
Links
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Link Doom Wad
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HACX Contact
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Dethwish
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Nitemare for Doom2
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Rest In Peace
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Dethrail
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Elevator wad
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Elevator2 wad
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Hellraiser TC
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Atlantis
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Justice League
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Doomsday
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Descent
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The Hub
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Power Plant DM!
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Bloodworks
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End Game
I also feel at this point that I should mention the next step in the 3d genre, which is
Blakestone. At the time,
ID Software wasn't the giant in the business that it is now and these works were released through
Apogee. There are some excellent sites where you can get additional information, user created levels, etc... for all of these. Probably the best of the best would be here:
Mr. Lowe's Wolfenstein 3D page. You can get a plethora of information on all of these games plus user created levels, history, and more.
Even before Wolfenstein, though, there was Commander Keen:
So, after Wolfenstein,
ID Software didn't rest on their laurels. They began work on what would become THE defining game for 3D and First Person Shooters,
Doom. Where else would you go to find out about this classic game than right to the horses mouth, right? John Romero's site is filled to the rafters with history about this classic game as well as downloads and information on other games he's worked on. Back to Doom, though. It began with this
Alpha version from February 1993 and moved to THIS
Alpha version dated in April of 1993. After this there was a
Pre-Beta, Alpha version which is dated May of 1993.
Finally, just before final release, there was the
Press Release Version. This version had a date check in it which disabled playability after a certain date. Here is a
TSR program written by Lee Killough, which allows you to make the game think it is the right date. According to
Romero's site this is how you use the TSR:
To use the TSR, unzip it into the installed directory of a Press Release of Doom, overwriting 3 .BAT files and adding a FAKEDATE.COM file. The .BAT files will then supply the needed password, as well as run FAKEDATE.COM before and after Doom is run, to fake the system's date. The system's date will return to normal when Doom finishes.
The rest, as they say, is history. Doom was released in 1994 with
the Dos version of the game. This link is for the shareware version. After Windows 95 was released, ID software released a
Windows 95 version.
The next step for ID Software, which never seems to stop, was
Quake. The Quake engine took ID Software to the next level as it was able to render even more realistic environments and allowed such features as mouse look, strafing, jumping and the ability to render truly three dimensional environments where the player could go over and under objects such as stairs and walkways as well as swim in and under water. It was a considerable leap in ability from the restrictive environment of the Doom series.
In 2001, ID Software teamed up with Gray Matter Interactive and Nerve Software to create
Castle Wolfenstein. They also released a demo of the
Multiplayer version of Castle Wolfenstein
Hexen,
Hexen 2, and
Heretic are definitely notable stallions in the ID Software stable.
Going back to the very beginning though, you can find such forgettables as
Rescue Rover
Another notable is
Dangerous Dave, also released in 1991.
The first 3D PC game ever! Hovertank 3D debuted the amazing technology that was used to usher in the First Person Shooter genre with Wonfenstein 3D.
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Filefront
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Boomtown!
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Goldeneye TC
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ID Software
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Doom2.net
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Team Hellspawn
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Doomworld
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Realm667
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Doomed: Doom Reviews
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Last Man Standing
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Amphibian Mods
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Hell on Earth
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Wolf 3D Dome