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Winnie Pooh for E1M1 and E1m2


The review

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Advanced engine needed : Nope
Primary purpose : Single+Coop play
Title : Winnie Pooh
Release date : 13th February 2016
Author : Bzzrak Ktazzz
Email Address : bzzrak.ktazzz@yandex.ru
Other Files By Author : This is the first one.

Description : you mean the plot? Well, uh... After the Doomguy
triumphantly saved Earth, he decided to keep the
teleport to the monsters' dimension for himself.
But one day, as he was fixing his BFG, he went to
the toilet and returned to see his new pet bunny
"accidentally" knocking the table down, teleporting
the BFG to the aliens' dimension. "Dammit" -- says
the Doomguy -- "looks like I won't be bored this
weekend". And with these words, he grabs his
trusty pistol, leaves a 2-week supply of food
to his bunny and jumps into new adventures. Yeah,
I know what you are thinking about.
PS. No Winnie Pooh here.
Additional Credits to : the guy who created the official tutorials for
Doom Builder 2.
* What is included *

New levels : 2x
Sounds : No
Music : Yes, I'm loving it! :)
Graphics : No
Dehacked/BEX Patch : No
Demos : 1x
Other : No
Other files required : Uh... doom.wad I guess.

* Play Information *

Game : DOOM 1, should work with vanilla.
Map # : E1M1, E1M2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only, and one interesting
room for DM players (and cheaters),
you'll know what I am talking about :)
Difficulty Settings : Not implemented

* Construction *

Base : New from scratch
Build Time : Around 4 weeks.
Editor(s) used : Doom Builder 2, SLADE, XWE, WinTex
Known Bugs : Tell me if you find any.
May Not Run With : Doom Legacy 1.42 crashes if you go from E1M1
to e1m2. No problems if you start with E1M2.
Seems to be sth music-related. Oops.

Tested With : Chocolate Doom 2.2.1, Doom Retro 2.0.3,
Doom Legacy 1.42 (see above), ZDoom 2.8.0

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS (whatever the hell is that), Diskette
(whatever the hell is that), CD (whatever the hell is that), etc)
as long as you include this file intact. I have received
permission from the original authors of any modified or included
content in this file to allow further distribution. (actually
I haven't, but if the licence says so...)

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: I'll probably post this on gamebanana.com.
FTP sites: I thought idgames/ is a ftp site.









Download it here!

  Review by Blue Paladin

Why the author uploaded this is beyond me. *Bob Larkin"





TIME WASTED (a new one I just made up): 10 minutes 

ENGINE USED: ZDoom 2.7.1 





          You get hit with heavies at the start and a 12 gauge to put the hammer down. The supplies were just enough to handle what’s in the maps, but the funky angles made for a couple of surprises. Both maps are very short and go quickly. There were textures that were off; a teleport floor that was cut in half, and door side textures that slid with the moving doors (unless that was intentional).

          The second map looked god-awful; the sky texture and the tek texture looked so bad that I had a headache… The markings of a new mapper, but hey, it WAS fun a bit; just not much to look at.

That’s pretty much the gist of it. I’d spend more time working on upegging and texture harmony. Why he named it ‘winnie pooh’, I don’t even want to know.