Advanced engine needed : Any
Title : Temple
Filename : temp.zip
Release date : 22 Dec 2013
Author : mrthejoshmon
Email Address : joshmon96@hotmail.co.uk
Other Files By Author : temp.txt
Misc. Author Info : #SWAG lol
Description : "This mysterious temple (found upon a mountain
which seems to defy all laws of physics by being
a floating mass of land...) from hell is like no
other, it does not play by the rules of logic or
reason, other dimensions are tearing through the
very walls of this monstrosity.
But they are the least of your concern, the real
issue is that you need to get out of this
hellhole!"
This is a MAP22 replacement for Final Doom: TNT
Evilution, it focuses on both exploration and
ammo conservation, my advice is to get the blue
key from the right section of the map and then
head into the left (you will need that key, trust
me you will need it), however what you do first
is optional...
Additional Credits to : Team TNT for making my favorite Doom IWAD and
some of my favorite music in Doom.
I'm
abandoning my old rating system and going to something a little more, um,
personal. I used to do a scale of 1 - 10 but I decided to go to a scale that
is something like - "can I have by binky to f my life". :-)
this map
is definitely not "can I have my binky, nor is it "f my life". it was
more like, holy crap, this is hard, but the author didn't just try to
smother me in enemies, leave me without health or ammo and basically ram
every monster in the game up my ass. Does that pretty much cover it? i
actually discovered the difficulty to be just about right. the author warns
you to conserve on ammo. i discovered that I didn't need to conserve quite
as much as i thought i would but it was worth my time at the beginning to
take the authors advice and head right. i tried going left the first time
and i paid dearly - by needing to start over. and no, that time above does
not reflect my actual time spent in this map. i'm not giving that away.
anyway, if
ound myself up against most of the regular badasses in this one -
hellknights, revenants, mancubus, etc... etc...
it was
really too tight in most areas for anything larger - except for one, and
thankfully I didn't have to face off against a cyberdemon or a spider
mastermind or anything like that there.
for some
reason i picked up a shit ton of plasma ammo but i never did find the plasma
gun, nor did i need it. i did encounter the rocket launcher and i absolutely
needed that but i think given the right circumstances, i might even have
made it through there with out that weapons as well. and don't get me
wrong. there was not anything easy about this map. it was tough as nails
through and through, it was literally just about perfect as on ultra
violence for your average doomer (ahem - me). possibly too difficulty for
someone with lesser skills and possibly too easy for someone with better
skills. on a scale of one to five i give my skills a three, so you figure it
out!
Design:
very cool
the
"story" if you will, takes place in a temple. in this aspect, the author did
a very good job of conveying that - except for this one area you enter with
the blue key - don't forget to go right at the beginning and grab that
- that is sort of more like a computer lab sort of area. not sure why that
would be there in a temple, but, whatever. the rest of the map was very well
done. I didn't really get the point of the giant nukage pool except maybe he
needed the space to hold all those damn flying creatures. there was
the transport in the middle though, that you needed to get to, so,I
guess.... as i said though - very "templish" and very well done. lots of
cool little details that really brought the map to life and I appreciated
having columns and such which allowed me to deftly block enemy attacks while
using said columns and such to spring out and catch my prey off guard.
:-)
Playability: I'd do it again...
if i had the time. dammit.
i had
actually gotten quite a ways into the map on my first ill fated attempt when
i decided i really had to beat this map. so I started over, put my nose to
the grindstone and made it happen. as captain picard said - make it so
number one!
I'm glad I
made the effort. it was well worth it. i'd do it again just to ravage my
original map time (no, i'm not telling), plus, it was a hell of a lot
of fun to play. so there you go. have at it.
Overall: absolutely worth taking
your time to play
after
everything i've written above, there probably isn't much left to say. it's a
well done map. it's difficulty but not insane and it was just plain old fun
with a really good old doomish feel to it. go get it and if you decide to do
a speedrun or something, email and let me know the link and i'll link
it up.