Here are more maps which could
have been better if they were made for Doom 2. Seriously people! I
understand the appeal of Doom's episodic structure, atmosphere and storyline
but you are just limiting your own creativity by not having access to any of
the Doom 2 enemies. We see a few of the usual suspects with the occasional
Cacodemon or Baron, but the lack of tougher enemies from Doom 2, which could
have featured here, make the maps far too easy. I didn't die once or have to
retry anything, nor was I ever on the brink of death for too long. The only
hard part was the first few minutes when you're low on ammo and have to be a
bit careful to avoid running out of shells. Not much else to say here!
Design: 8
Both maps are atmospheric and really nice looking. We
have caves as well as the temple theme which go well together and give the
impression of an old abandoned location. Dark lighting adds to this and
makes the whole thing feel quite spooky. Some great 3D layering is used with
the vine textures placed in front of walls to add depth, so a fair amount of
thought and effort has gone in there. I personally loved the exit room of
Map 1, it looked fantastic! As they are so small, both maps are easy to
navigate and you won't get lost or find yourself striving to get the next
key through endless mazes, so that's a bonus for players who just want a bit
of straightforward Dooming.
Playability: 7
Although short, the maps are fun to explore and the nice
architecture makes it worth a shot. Immediately, the first map entices you
to look around rather than forcing you down one path – this sort of freedom
is always appreciated. The maps play like real classic Doom maps but on a
smaller scale, with few, well placed enemies. As already mentioned, were
this a Doom 2 map, the same beautiful environments could have been filled
with more sinister enemies instead which would have made them a lot more
entertaining and challenging.
Overall: 7
A
short review for some short maps. Don't expect your skills to be put to the
test, but it's worth taking the time to appreciate the craftsmanship of the
map design.