Title : 1_on_1.WAD
Author : Rob (Cisco) Sarsorito
Email Addresses : firstname.lastname@example.org
Description : Just one of a thousand PWAD's out there.
Hope you enjoy it.
Additional Credits to : Brendon Wyber (DEU 5.1)
RaphaČl Quinet (DEU 5.1)
Joe Wilcox (DEUH), (yep, it's a hack of DEU)
Colin Reed (BSP1.1X)
and of course, the great id Software team.
* Play Information *
Episode and Level # : E2M4
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : No (don't be a wuss)
New Sounds : Yes (Musical Background)
New Graphics : Yes (sky)
* Construction *
Base : New level from scratch
Build Time : 'bout 25 hours
Editor(s) used : DEU 5.1, DEUH, BSP1.1X
Known Bugs : There's one spot that gives the HOM. Live with
Map is for Doom 1, uploaded
The entire map was an easy breeze
for the most of it with the encounters usually being a single demon, or a few
imps and zombiemen. There was however a part with 2 cyberdemons, one on each
side of the room behind a window, they weren't a bother though once I simply ran
to the other side out of their sight. Also a checkerboard styled crusher that
brought me a few embarrassing deaths when I kept going into the wrong color
since the floor and ceiling textures were swapped. Nothing much else that will
kill you unless you fall into a big nukage pit.
This map experiments with some
cool lighting effects and even has a few semi-realistic light posts! I
personally love cute attempts at real life objects in Doom. This maps music was
a Star Wars melody, which combined with the starry sky makes for a charming map.
I wished the map was bigger with
more places to explore which was my initial impression since the automap size
made it look big. There was a room that made me worry was going to be a maze at
first but was actually just a simple loop, I refused to believe that this was it
so I had to press use on all the walls to get in its central sector. The secrets
aren't visible with the automap here but you'd probably find most of them using
the secret hunting basics regardless. Design was pretty simple but still had
some cool tidbits and was fun to go though.
The lighting effect details and
some of the the architecture was neat to see, it must have been hard using the
tools I've heard such struggle about. There's some cool stuff here and there
that's really only seen in maps from this time. If you want to chill with a map
from 1994 then this should suffice for a nice midnight stroll, watch out for
hazards here and there though!